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24 4e Style : Day 2
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4699009" data-attributes="member: 834"><p>[Sblock=Mirage]No, you can't hide because you just have cover, not superior cover. But presumably you were hiding <em>before</em> the attack. </p><p></p><p>Your stealth is an impressive +17 and the Legion devil only have 16 of passive perception so you couldn't fail. That gave you +2 to both rolls so they both hit![/Sblock]</p><p></p><p>Kendrick nimble footworks allows him to set himself with his back to the wall and then he unleashes a flurry of attacks against the Cambion with maniacal glee. For a moment, it becomes unclear who in this room really comes from hell.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1969322/" target="_blank">Two fanged strike vs AC 24 (1d20+18=38, 1d8+15=18, 1d20+17=31, 1d8+14=16, 2d8=11)</a> crit + hit; 23+16; 39 + 16 +3 (bonus if two attack hits) : 58</p><p><a href="http://invisiblecastle.com/roller/view/1969325/" target="_blank">critical (3d10=21)</a> using bloodthirsty sword; total is 79</p><p> </p><p>[Sblock=OOC]</p><p>Beside the need to offer Mirage some reinforcement and using the headhunter as a plot point after the fight, I was curious to test the favorite build I made onm the CG so far. </p><p></p><p>So, err... it's decent.</p><p></p><p>It's a Ranger Ruthless Punisher currently in favorable position to make good use of the back to the wall feat and the Most Dangerous Prey class feature, for those who are curious.[/Sblock]</p><p></p><p>The Cambion is shocked and reeling by the sudden onslaught. But a surge of fury allows him to rally as he lashes furiously at the man.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1969352/" target="_blank">vs AC 32 (+1 BTW, +1 Fencing Boot) (1d20+15=35)</a> max damage ; 17 + ongoing 5 fire</p><p> <a href="http://invisiblecastle.com/roller/view/1969355/" target="_blank">Legionnaire vs 32 (1d20+16=22)</a> </p><p></p><p>The bountyhunter is hardpressed to keep his head attached to his body but a short pause in the exchange of blows only reveal a face illuminated by the savage joy of a decent challenge.</p><p></p><p>The Bearded devil glance at the situation and is reassured by the resurgence of his ally so he decides that he'd rather not get pelted in the back by arcane spells and moves to engage the wizard and seriously presses him.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1969357/" target="_blank">Glaive vs AC 27; Causes Ongoing 5 (1d20+18=36, 2d4+5=8)</a> hit</p><p></p><p>Meanwhile, at the pyramid, the Dragon continues harassing the heroes with increased urgency as he realizes that this is a serious challenge. Gliding West, he attacks Dagran and Nathan with powerful blows and rakes. The siccess of his assault gives him renewed confidence.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1969367/" target="_blank">vs Nathan AC 31 ; vs Dagran AC 30 (1d20+17-2=35, 2d8+6=16, 1d20+17-2=31, 1d8+6=10)</a> crit + hit</p><p></p><p></p><p></p><p><a href="http://www.4shared.com/file/91558931/e6a0fc1c/Pyramide.html" target="_blank"><img src="http://dc127.4shared.com/img/91558931/e6a0fc1c/Pyramide.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p></p><p></p><p></p><p><a href="http://www.4shared.com/file/91558965/9cbacc40/Inn2nd.html" target="_blank"><img src="http://dc129.4shared.com/img/91558965/9cbacc40/Inn2nd.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p></p><p></p><p></p><p><strong>Status</strong></p><p></p><p></p><p>Dragon : 260 / 615, 1 AP, Special : Slowed (save ends) whenever Garrick hits it, Frightful presence spent, Marked (Nathan)</p><p></p><p></p><p>Cambion : 63 / 142 ; bloodied</p><p>Bearded Devil : 117 / 129 </p><p></p><p>Kendrick : 75 (70) / 92</p><p></p><p>Dragon is 2 square above the heroes, using his reach 2; They don't threaten each other.</p><p></p><p>Leyra 33 /81 [11] [2] AP,SW, </p><p>Nathan 43 (33) /109 [12] [2] AP,SW Immobilized + ongoing 5 acid (save ends both), Ongoing 5, bloodied</p><p>Garrick 39 (34) /80 [6] [2] AP,SW,SC;Immobilized + ongoing 5 acid (save ends both)</p><p>Mirage 70 (60) /78 [7] [2] SW,IW, Ongoing 5 (save ends), in Aura 1 of bearded devil (5 damage from the 'bearded tendrils'), Marked (by Devil)</p><p>Dagran 65 (60)/ 119 [14] [2] AP,SW, ongoing 5 (save ends)</p><p>Kern 90 / 90 [7] [2] AP,SW</p><p></p><p>*The ongoing caused by claw or tail is untyped. Presumably it's a bleeding effect and so it stacks with the acid ongoing from the breath.</p><p></p><p>Gray Dragon</p><p>Perception : 25 ; darkvision</p><p>Aura of Terror (Fear) aura 5; any enemy within the aura takes a –2</p><p>penalty to saving throws.</p><p>HP 615; Bloodied 307;</p><p>AC 29; Fortitude 27, Refl ex 26, Will 26</p><p>OA : +17, 2D8+6, ongoing 5 + immobilized</p><p></p><p>Bearded Devil</p><p>Senses Perception 24; darkvision</p><p>Beard Tendrils aura 1; enemies that begin their turns adjacent to</p><p>the bearded devil take 5 damage.</p><p>HP 129; Bloodied 64; see also battle frenzy</p><p>AC 29; Fortitude 25, Refl ex 22, Will 23</p><p>Resist 20 fire</p><p>OA : Reach 2; +18 vs. AC; 2d4 + 5 damage, and the target is marked</p><p>until the end of the bearded devil’s next turn and takes ongoing</p><p>5 damage (save ends).</p><p>Battle Frenzy : While the bearded devil is bloodied, it gains a +2 bonus to attack</p><p>rolls and deals an extra 5 damage with its melee attacks.</p><p>Devilish Teamwork : Allies adjacent to the bearded devil gain a +2 bonus to AC</p><p></p><p>Cambion</p><p>Perception 18; darkvision</p><p>HP 142; Bloodied 71</p><p>AC 24; Fortitude 24, Reflex 22, Will 25</p><p>Resist 10 fire</p><p>Speed 6, fly 8 (clumsy)</p><p>OA +15 vs Armor Class; 1d10+7 damage, and ongoing 5 fire damage (save ends).</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4699009, member: 834"] [Sblock=Mirage]No, you can't hide because you just have cover, not superior cover. But presumably you were hiding [I]before[/I] the attack. Your stealth is an impressive +17 and the Legion devil only have 16 of passive perception so you couldn't fail. That gave you +2 to both rolls so they both hit![/Sblock] Kendrick nimble footworks allows him to set himself with his back to the wall and then he unleashes a flurry of attacks against the Cambion with maniacal glee. For a moment, it becomes unclear who in this room really comes from hell. [url=http://invisiblecastle.com/roller/view/1969322/]Two fanged strike vs AC 24 (1d20+18=38, 1d8+15=18, 1d20+17=31, 1d8+14=16, 2d8=11)[/url] crit + hit; 23+16; 39 + 16 +3 (bonus if two attack hits) : 58 [url=http://invisiblecastle.com/roller/view/1969325/]critical (3d10=21)[/url] using bloodthirsty sword; total is 79 [Sblock=OOC] Beside the need to offer Mirage some reinforcement and using the headhunter as a plot point after the fight, I was curious to test the favorite build I made onm the CG so far. So, err... it's decent. It's a Ranger Ruthless Punisher currently in favorable position to make good use of the back to the wall feat and the Most Dangerous Prey class feature, for those who are curious.[/Sblock] The Cambion is shocked and reeling by the sudden onslaught. But a surge of fury allows him to rally as he lashes furiously at the man. [url=http://invisiblecastle.com/roller/view/1969352/]vs AC 32 (+1 BTW, +1 Fencing Boot) (1d20+15=35)[/url] max damage ; 17 + ongoing 5 fire [url=http://invisiblecastle.com/roller/view/1969355/]Legionnaire vs 32 (1d20+16=22)[/url] The bountyhunter is hardpressed to keep his head attached to his body but a short pause in the exchange of blows only reveal a face illuminated by the savage joy of a decent challenge. The Bearded devil glance at the situation and is reassured by the resurgence of his ally so he decides that he'd rather not get pelted in the back by arcane spells and moves to engage the wizard and seriously presses him. [url=http://invisiblecastle.com/roller/view/1969357/]Glaive vs AC 27; Causes Ongoing 5 (1d20+18=36, 2d4+5=8)[/url] hit Meanwhile, at the pyramid, the Dragon continues harassing the heroes with increased urgency as he realizes that this is a serious challenge. Gliding West, he attacks Dagran and Nathan with powerful blows and rakes. The siccess of his assault gives him renewed confidence. [url=http://invisiblecastle.com/roller/view/1969367/]vs Nathan AC 31 ; vs Dagran AC 30 (1d20+17-2=35, 2d8+6=16, 1d20+17-2=31, 1d8+6=10)[/url] crit + hit [URL=http://www.4shared.com/file/91558931/e6a0fc1c/Pyramide.html][IMG]http://dc127.4shared.com/img/91558931/e6a0fc1c/Pyramide.jpg[/IMG][/URL] [URL=http://www.4shared.com/file/91558965/9cbacc40/Inn2nd.html][IMG]http://dc129.4shared.com/img/91558965/9cbacc40/Inn2nd.jpg[/IMG][/URL] [B]Status[/B] Dragon : 260 / 615, 1 AP, Special : Slowed (save ends) whenever Garrick hits it, Frightful presence spent, Marked (Nathan) Cambion : 63 / 142 ; bloodied Bearded Devil : 117 / 129 Kendrick : 75 (70) / 92 Dragon is 2 square above the heroes, using his reach 2; They don't threaten each other. Leyra 33 /81 [11] [2] AP,SW, Nathan 43 (33) /109 [12] [2] AP,SW Immobilized + ongoing 5 acid (save ends both), Ongoing 5, bloodied Garrick 39 (34) /80 [6] [2] AP,SW,SC;Immobilized + ongoing 5 acid (save ends both) Mirage 70 (60) /78 [7] [2] SW,IW, Ongoing 5 (save ends), in Aura 1 of bearded devil (5 damage from the 'bearded tendrils'), Marked (by Devil) Dagran 65 (60)/ 119 [14] [2] AP,SW, ongoing 5 (save ends) Kern 90 / 90 [7] [2] AP,SW *The ongoing caused by claw or tail is untyped. Presumably it's a bleeding effect and so it stacks with the acid ongoing from the breath. Gray Dragon Perception : 25 ; darkvision Aura of Terror (Fear) aura 5; any enemy within the aura takes a –2 penalty to saving throws. HP 615; Bloodied 307; AC 29; Fortitude 27, Refl ex 26, Will 26 OA : +17, 2D8+6, ongoing 5 + immobilized Bearded Devil Senses Perception 24; darkvision Beard Tendrils aura 1; enemies that begin their turns adjacent to the bearded devil take 5 damage. HP 129; Bloodied 64; see also battle frenzy AC 29; Fortitude 25, Refl ex 22, Will 23 Resist 20 fire OA : Reach 2; +18 vs. AC; 2d4 + 5 damage, and the target is marked until the end of the bearded devil’s next turn and takes ongoing 5 damage (save ends). Battle Frenzy : While the bearded devil is bloodied, it gains a +2 bonus to attack rolls and deals an extra 5 damage with its melee attacks. Devilish Teamwork : Allies adjacent to the bearded devil gain a +2 bonus to AC Cambion Perception 18; darkvision HP 142; Bloodied 71 AC 24; Fortitude 24, Reflex 22, Will 25 Resist 10 fire Speed 6, fly 8 (clumsy) OA +15 vs Armor Class; 1d10+7 damage, and ongoing 5 fire damage (save ends). [/QUOTE]
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