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24 4e Style : Day 2
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4731804" data-attributes="member: 834"><p>[sblock=Garrick]Garrick forgot the -2 range penalty, still a hit[/sblock]</p><p></p><p>The Golem lumbers forward and slams into Dagran with the strenght of an avalanche and the dwarf is reeling from the onslaught. A brief instant the agents see a chilling ressemblance between the golem's face and Lars Kinnar's...</p><p></p><p>The bearded devil joins the fray and engage Kendrick. The bounty hunter isnn't impress, deflect the attack and viciously counter-attacks.</p><p></p><p>The halfling steps forward to get in range to unleash a powerful storm of poisoned quills through hellish magic and most agents feel the poison burn in their veins.</p><p></p><p>Meanwhile the door to the left opens and the agents are suprised to see the missing guard Eleonore. But something is wrong... she extends her arm pleadingly toward Garrick.</p><p></p><p>-''Please help me, this evil dwarf is trying to kill my faitful guards and kidnap me. Stop him!''</p><p></p><p>-''Yes.'' says Garrick in a daze, realizing he is surrounded by evil doers. ''I must stop the dwarf...'' </p><p></p><p>To add to their woes, a sudden buzzing sound from outside attract Mirage's attention. He riases his hand in time to protect himself from a tiny imp who obviously tried to poison the wizard.</p><p></p><p>[sblock]</p><p>Golem has two attacks : </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1999771/" target="_blank">vs Dagran AC 30 (1d20+15=34, 2d8+5=20, 1d20+15=30, 2d8+5=13)</a> <em>2 hits, dazed</em></p><p></p><p>Bearded Devil</p><p></p><p>Kendrick uses Disruptive Stikre :</p><p><a href="http://invisiblecastle.com/roller/view/1999841/" target="_blank">Disruptive strike VS AC 29 (1d20+17+1=29, 1d8+11+3=15)</a> hit</p><p><a href="http://invisiblecastle.com/roller/view/1999775/" target="_blank">Glaive vs Kendrick AC 30 (1d20+18=32, 2d4+5=11)</a> forgot to include the -6 to hit from DS, so it's a miss</p><p></p><p>Quill Storm from the Caster</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1999799/" target="_blank">vs Reflex, Kendrick 24, Garrick 27, Dagran 21, Leyra 24, Mirage 25 (1d20+17=27, 1d20+17=19, 1d20+17=36, 1d20+17=35, 1d20+17=36)</a> hits everyone except Garrick</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1999802/" target="_blank">quill storm damage (1d8=3)</a> + ongoing 10 poison and -2 to attack roll (save ends both)</p><p></p><p>Succubus </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1999810/" target="_blank">-2 cover, dominate vs Garrick's will 24 (1d20+14-2=26)</a> Garrick is Dominated. It means he is dazed and the succubus choose his next action. The effect last until the end of the succubus next turn (For yes, that's what she is). </p><p></p><p>I'll let the agents act before Garrick takes his dominated actions; it occurs on his turns, not the Succubus'</p><p></p><p>Assassin Imp</p><p><a href="http://invisiblecastle.com/roller/view/1999831/" target="_blank">vs Mirage AC 27 (1d20+17+2=22)</a> miss</p><p>[/sblock]</p><p></p><p>---</p><p></p><p>The most fearsome looking of the zealots rush out of sight toward the west. His companion tries to hold the front. Soon thereafter the agents hear a crashing sound from inside the buildings.</p><p></p><p>Suddenly, unseen from the inside the crowd, a small bolt flies toward Kern but the aim isn't true. He spots a small halfling between panicked bystanders.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/1999836/" target="_blank">vs AC 31 (1d20+16=29)</a> Miss Nathan</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1999852/" target="_blank">stealth vs Perception 17 (1d20+14=29)</a> halfling assassin succeeds</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1999857/" target="_blank">+2 CA, Sneak attack, vs Nathan AC 31 (1d20+15+2=25, 1d6+4=6, 2d6=4)</a> miss </p><p></p><p></p><p></p><p></p><p><a href="http://www.4shared.com/file/95566822/3440df20/Split3.html" target="_blank"><img src="http://dc107.4shared.com/img/95566822/3440df20/Split3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p></p><p></p><p><strong>Status</strong></p><p></p><p>Golem : 195 / 228</p><p>Hell caster : Quill Storm Spent</p><p>Bearded Devil : 114 / 129</p><p></p><p>Leyra 75 (65) /81 [9] [2] AP,SW, ongoing 10 poison and -2 to attack roll (save ends both)</p><p>Garrick 69/80 [5] [2] AP,SW, Dominated (succubus)</p><p>Mirage 61 (51) /78 [5] [2] SW, ongoing 10 poison and -2 to attack roll (save ends both)</p><p></p><p>Dagran 61 (46) /119 [13] [2] AP,SW, Dazed (Till end of golem's next turn), ongoing 10 poison and -2 to attack roll (save ends both)</p><p></p><p>Kendrick 89 (74) / 92 ongoing 10 poison and -2 to attack roll (save ends both)</p><p></p><p>Kern 81/90 [6] [2] AP,SW</p><p>Nathan 107/109 [10] [2] AP,SW</p><p></p><p>I had Mirage spend 2 surge and Dagran 1, you can retcon that if you want.</p><p></p><p><strong>Vs. Kern and Nathan :</strong></p><p></p><p>They are facing what they soon recognize (thanks to their knowledge of SCU files) to be Bearers of Light. They are a weird cult that is not above doing mercenary work as long as they perceive it to be advantageous to their cause; Bringing the Age of Gold to a close and hushering the Age of Freedom. Basically they are wacky anarchist and despite their name there is nothing holy about them; they tend to use alchemy instead.</p><p></p><p>Zealot (Ze) : Minions</p><p>Perception : 17</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 25; Fortitude 23, Reflex 22, Will 22</p><p>Short Sword (Standard, at-will) Poison, Weapon</p><p>+16 vs Armor Class; 6 damage, and the zealot makes a secondary attack.</p><p>Secondary Attack </p><p>+14 vs Fortitude; ongoing 3 poison damage (save ends).</p><p></p><p>Zealot Warrior (Wa) </p><p>Perception. 16</p><p>HP 136; Bloodied 68</p><p>AC 23; Fortitude 21, Reflex 20, Will 20</p><p>Resist 10 poison</p><p>Greatsword (Standard, at-will) Poison, Weapon</p><p>+16 vs Armor Class; 1d10+4 damage (1d10 + 6 damage while bloodied) and a secondary attack.</p><p>Secondary Attack </p><p>+14 vs Fortitude; ongoing 5 poison damage (save ends).</p><p></p><p>Halfling Prowler </p><p>Perception 20</p><p>HP 82; Bloodied 41</p><p>AC 23; Fortitude 19, Reflex 22, Will 20</p><p> Short Sword (Standard, at-will) Poison, Weapon</p><p>+15 vs Armor Class; 1d6+6 damage, and the halfling prowler makes a secondary attack.</p><p>Secondary Attack </p><p>+12 vs Fortitude; the target takes ongoing 3 poison damage and is slowed (save ends both).</p><p>Crowd Shield</p><p>The halfling prowler gains a +2 bonus to its AC and Reflex defense if it has one creature adjacent to it, or a +4 bonus if two or more creatures are adjacent to it. (Being IN the crowd qualifies for 2 or more)</p><p></p><p><strong>vs the rest</strong></p><p></p><p>Halfling (Ha)</p><p>Perception 23</p><p>HP 96; Bloodied 48</p><p>AC 25; Fortitude 22, Reflex 24, Will 25</p><p>Short swod (Standard, at-will) Weapon</p><p>Melee 1; +20 vs Armor Class; 1d6+5 damage.</p><p></p><p>Bearded Devil (Be) </p><p>Perception 24</p><p>Beard Tendrils aura 1; enemies that begin their turns adjacent to the bearded devil take 5 damage.</p><p>HP 129; Bloodied 64</p><p>AC 29; Fortitude 25, Reflex 22, Will 23</p><p>Resist 20 fire</p><p>Glaive (Standard, at-will) Weapon</p><p>Reach 2; +18 vs Armor Class; 2d4+5 damage, and the target is marked until the end of the bearded devil’s next turn and takes ongoing 5 damage (save ends)</p><p></p><p>Flesh Golem (Go)</p><p>Perception 15</p><p>HP 228; Bloodied 114</p><p>AC 26 (28 currently because of the devil); Fortitude 27, Reflex 22, Will 25</p><p>Immune disease, poison, sleep</p><p>Saving Throws +2</p><p>Slam (Standard, at-will) </p><p>Reach 2; +15 vs Armor Class; 2d8+5 damage, and the target is dazed (save ends) </p><p></p><p>Succubus </p><p>Perception 19</p><p>HP 106; Bloodied 53</p><p>AC 25; Fortitude 19, Reflex 23, Will 25</p><p>Resist 20 fire</p><p> Corrupting Touch (Standard, at-will) </p><p>+16 vs Armor Class; 1d6+7 damage.</p><p></p><p>Assassin Imp </p><p>Perception 26</p><p>HP 96; Bloodied 48</p><p>AC 25; Fortitude 23, Reflex 25, Will 24</p><p>Resist 20 fire</p><p>Speed 4, fly 7 (hover)</p><p>Razor (Standard, at-will) </p><p>+17 vs Armor Class; 2d6+4 damage.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4731804, member: 834"] [sblock=Garrick]Garrick forgot the -2 range penalty, still a hit[/sblock] The Golem lumbers forward and slams into Dagran with the strenght of an avalanche and the dwarf is reeling from the onslaught. A brief instant the agents see a chilling ressemblance between the golem's face and Lars Kinnar's... The bearded devil joins the fray and engage Kendrick. The bounty hunter isnn't impress, deflect the attack and viciously counter-attacks. The halfling steps forward to get in range to unleash a powerful storm of poisoned quills through hellish magic and most agents feel the poison burn in their veins. Meanwhile the door to the left opens and the agents are suprised to see the missing guard Eleonore. But something is wrong... she extends her arm pleadingly toward Garrick. -''Please help me, this evil dwarf is trying to kill my faitful guards and kidnap me. Stop him!'' -''Yes.'' says Garrick in a daze, realizing he is surrounded by evil doers. ''I must stop the dwarf...'' To add to their woes, a sudden buzzing sound from outside attract Mirage's attention. He riases his hand in time to protect himself from a tiny imp who obviously tried to poison the wizard. [sblock] Golem has two attacks : [url=http://invisiblecastle.com/roller/view/1999771/]vs Dagran AC 30 (1d20+15=34, 2d8+5=20, 1d20+15=30, 2d8+5=13)[/url] [I]2 hits, dazed[/I] Bearded Devil Kendrick uses Disruptive Stikre : [url=http://invisiblecastle.com/roller/view/1999841/]Disruptive strike VS AC 29 (1d20+17+1=29, 1d8+11+3=15)[/url] hit [url=http://invisiblecastle.com/roller/view/1999775/]Glaive vs Kendrick AC 30 (1d20+18=32, 2d4+5=11)[/url] forgot to include the -6 to hit from DS, so it's a miss Quill Storm from the Caster [url=http://invisiblecastle.com/roller/view/1999799/]vs Reflex, Kendrick 24, Garrick 27, Dagran 21, Leyra 24, Mirage 25 (1d20+17=27, 1d20+17=19, 1d20+17=36, 1d20+17=35, 1d20+17=36)[/url] hits everyone except Garrick [url=http://invisiblecastle.com/roller/view/1999802/]quill storm damage (1d8=3)[/url] + ongoing 10 poison and -2 to attack roll (save ends both) Succubus [url=http://invisiblecastle.com/roller/view/1999810/]-2 cover, dominate vs Garrick's will 24 (1d20+14-2=26)[/url] Garrick is Dominated. It means he is dazed and the succubus choose his next action. The effect last until the end of the succubus next turn (For yes, that's what she is). I'll let the agents act before Garrick takes his dominated actions; it occurs on his turns, not the Succubus' Assassin Imp [url=http://invisiblecastle.com/roller/view/1999831/]vs Mirage AC 27 (1d20+17+2=22)[/url] miss [/sblock] --- The most fearsome looking of the zealots rush out of sight toward the west. His companion tries to hold the front. Soon thereafter the agents hear a crashing sound from inside the buildings. Suddenly, unseen from the inside the crowd, a small bolt flies toward Kern but the aim isn't true. He spots a small halfling between panicked bystanders. [sblock] [url=http://invisiblecastle.com/roller/view/1999836/]vs AC 31 (1d20+16=29)[/url] Miss Nathan [url=http://invisiblecastle.com/roller/view/1999852/]stealth vs Perception 17 (1d20+14=29)[/url] halfling assassin succeeds [url=http://invisiblecastle.com/roller/view/1999857/]+2 CA, Sneak attack, vs Nathan AC 31 (1d20+15+2=25, 1d6+4=6, 2d6=4)[/url] miss [URL=http://www.4shared.com/file/95566822/3440df20/Split3.html][IMG]http://dc107.4shared.com/img/95566822/3440df20/Split3.jpg[/IMG][/URL] [B]Status[/B] Golem : 195 / 228 Hell caster : Quill Storm Spent Bearded Devil : 114 / 129 Leyra 75 (65) /81 [9] [2] AP,SW, ongoing 10 poison and -2 to attack roll (save ends both) Garrick 69/80 [5] [2] AP,SW, Dominated (succubus) Mirage 61 (51) /78 [5] [2] SW, ongoing 10 poison and -2 to attack roll (save ends both) Dagran 61 (46) /119 [13] [2] AP,SW, Dazed (Till end of golem's next turn), ongoing 10 poison and -2 to attack roll (save ends both) Kendrick 89 (74) / 92 ongoing 10 poison and -2 to attack roll (save ends both) Kern 81/90 [6] [2] AP,SW Nathan 107/109 [10] [2] AP,SW I had Mirage spend 2 surge and Dagran 1, you can retcon that if you want. [B]Vs. Kern and Nathan :[/B] They are facing what they soon recognize (thanks to their knowledge of SCU files) to be Bearers of Light. They are a weird cult that is not above doing mercenary work as long as they perceive it to be advantageous to their cause; Bringing the Age of Gold to a close and hushering the Age of Freedom. Basically they are wacky anarchist and despite their name there is nothing holy about them; they tend to use alchemy instead. Zealot (Ze) : Minions Perception : 17 HP 1; a missed attack never damages a minion. AC 25; Fortitude 23, Reflex 22, Will 22 Short Sword (Standard, at-will) Poison, Weapon +16 vs Armor Class; 6 damage, and the zealot makes a secondary attack. Secondary Attack +14 vs Fortitude; ongoing 3 poison damage (save ends). Zealot Warrior (Wa) Perception. 16 HP 136; Bloodied 68 AC 23; Fortitude 21, Reflex 20, Will 20 Resist 10 poison Greatsword (Standard, at-will) Poison, Weapon +16 vs Armor Class; 1d10+4 damage (1d10 + 6 damage while bloodied) and a secondary attack. Secondary Attack +14 vs Fortitude; ongoing 5 poison damage (save ends). Halfling Prowler Perception 20 HP 82; Bloodied 41 AC 23; Fortitude 19, Reflex 22, Will 20 Short Sword (Standard, at-will) Poison, Weapon +15 vs Armor Class; 1d6+6 damage, and the halfling prowler makes a secondary attack. Secondary Attack +12 vs Fortitude; the target takes ongoing 3 poison damage and is slowed (save ends both). Crowd Shield The halfling prowler gains a +2 bonus to its AC and Reflex defense if it has one creature adjacent to it, or a +4 bonus if two or more creatures are adjacent to it. (Being IN the crowd qualifies for 2 or more) [B]vs the rest[/B] Halfling (Ha) Perception 23 HP 96; Bloodied 48 AC 25; Fortitude 22, Reflex 24, Will 25 Short swod (Standard, at-will) Weapon Melee 1; +20 vs Armor Class; 1d6+5 damage. Bearded Devil (Be) Perception 24 Beard Tendrils aura 1; enemies that begin their turns adjacent to the bearded devil take 5 damage. HP 129; Bloodied 64 AC 29; Fortitude 25, Reflex 22, Will 23 Resist 20 fire Glaive (Standard, at-will) Weapon Reach 2; +18 vs Armor Class; 2d4+5 damage, and the target is marked until the end of the bearded devil’s next turn and takes ongoing 5 damage (save ends) Flesh Golem (Go) Perception 15 HP 228; Bloodied 114 AC 26 (28 currently because of the devil); Fortitude 27, Reflex 22, Will 25 Immune disease, poison, sleep Saving Throws +2 Slam (Standard, at-will) Reach 2; +15 vs Armor Class; 2d8+5 damage, and the target is dazed (save ends) Succubus Perception 19 HP 106; Bloodied 53 AC 25; Fortitude 19, Reflex 23, Will 25 Resist 20 fire Corrupting Touch (Standard, at-will) +16 vs Armor Class; 1d6+7 damage. Assassin Imp Perception 26 HP 96; Bloodied 48 AC 25; Fortitude 23, Reflex 25, Will 24 Resist 20 fire Speed 4, fly 7 (hover) Razor (Standard, at-will) +17 vs Armor Class; 2d6+4 damage. [/QUOTE]
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