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24 4e Style : Day 2
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4768795" data-attributes="member: 834"><p>[sblock]Digger warned he would be late, no news from Thanee; I put you guys on the map but remember that you need to subscribe or you any change you amke on the map will not be saved.[/sblock]</p><p></p><p>Kern climbed on the roof and positions himself above a dirty window. He hears sounds coming from inside and readys himself for </p><p></p><p>[sblock]There is no roof access. This is after all a medieval style warehouse! Best you can do is position yourself right above the second floor window and than crash through it batman style with an acrobatic stunt.</p><p></p><p>Move action, DC 25 </p><p></p><p>DC 20 = You succeed but take 1d10 worth of damage from the broken glass</p><p></p><p>Failure; Crash to the ground, 2D10 of damage, prone.</p><p>[/sblock]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2045349/" target="_blank">Initiative, Ker (first 2), Nath, Dag, Mir, Ley, Gar, BG (1d20+18=33, 1d20+18=32, 1d20+6=20, 1d20+8=21, 1d20+13=21, 1d20+9=11, 1d20+13=30, 1d20+12=30)</a> </p><p><em> BG have 30, kern and Garrick beat it.</em></p><p><em></em></p><p><em>Surprise round; every agent (Remember, you only get 1 standard action)</em></p><p><em></em></p><p><em>Regular round : Kern and Garrick. BG, then everyone.</em></p><p></p><p><a href="http://virtualbattlemat.com/game/24_day_2/" target="_blank">http://virtualbattlemat.com/game/24_day_2/</a></p><p></p><p>Guard : </p><p></p><p>HP 107 ; bloodied 53</p><p>AC 28; Fortitude 25, Reflex 23, Will 23</p><p>OA; +17 vs. AC; 1d10 + 6 damage, and the target is marked</p><p>until the end of the human guard’s next turn.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4768795, member: 834"] [sblock]Digger warned he would be late, no news from Thanee; I put you guys on the map but remember that you need to subscribe or you any change you amke on the map will not be saved.[/sblock] Kern climbed on the roof and positions himself above a dirty window. He hears sounds coming from inside and readys himself for [sblock]There is no roof access. This is after all a medieval style warehouse! Best you can do is position yourself right above the second floor window and than crash through it batman style with an acrobatic stunt. Move action, DC 25 DC 20 = You succeed but take 1d10 worth of damage from the broken glass Failure; Crash to the ground, 2D10 of damage, prone. [/sblock] [url=http://invisiblecastle.com/roller/view/2045349/]Initiative, Ker (first 2), Nath, Dag, Mir, Ley, Gar, BG (1d20+18=33, 1d20+18=32, 1d20+6=20, 1d20+8=21, 1d20+13=21, 1d20+9=11, 1d20+13=30, 1d20+12=30)[/url] [I] BG have 30, kern and Garrick beat it. Surprise round; every agent (Remember, you only get 1 standard action) Regular round : Kern and Garrick. BG, then everyone.[/I] [url]http://virtualbattlemat.com/game/24_day_2/[/url] Guard : HP 107 ; bloodied 53 AC 28; Fortitude 25, Reflex 23, Will 23 OA; +17 vs. AC; 1d10 + 6 damage, and the target is marked until the end of the human guard’s next turn. [/QUOTE]
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