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24 4e Style : Day 2
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4775616" data-attributes="member: 834"><p>Kern crashes in the room and orders everyone to freeze. A crowd of dice and card players stare at him in disbelief. This is an illegal gambling den. Not quite a kindergarden but hardly a nefarious gang hangout. </p><p></p><p>In an instant the room is pandemonium. Most patrons remain petrified but a noisy minority starts shouting in outrage while a handful decide to try to flee the scene.</p><p></p><p>Downstairs, the illegal casino`s guard barely manage to avoid getting his head splattered by Dagran and his agressive charge. He shouts in surprise.</p><p></p><p>Suddenly, a powerful explosion rocks the warehouse, originating from the cart. It spray a sticky fuel al over, quickly turning the room in an inferno. A thick smoke quickly fills the place. </p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2053485/" target="_blank">vs Ref : Nat, Kern, Ley, Dag, Gar, Mirage (1d20+16=19, 1d20+16=21, 1d20+16=33, 1d20+16=34, 1d20+16=32, 1d20+16=18, 2d12+6=16, 1d12+6=8)</a> Nat;miss, kern;miss , Ley;hit, Dag;hit Gar;hit, Mir;Miss</p><p></p><p>First set of damage is for everyone but Garrick, Nathan and Kern; success is half damage.</p><p></p><p>Second set is for Garrick (he is more than 3, less than 6 square from the cart) Kern and Nathan (They are protected by the floor and wall, but are still adjacent to the blast); Success is no damage . </p><p></p><p>This damage is unnamed, much like a blow from a mace; it's the force of the blast. </p><p></p><p>Failure also means ongoing fire 10, 5 if you made the save, as you get splashed with fuel. Garrick is at 5/0 (failure/success) due to distance, Kern and Nathan are not affected due to having cover. </p><p></p><p>Failure also means you are prone.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2053770/" target="_blank">Dagran's Stand your Ground racial ability (1d20=20)</a> Dagran, though hit, doesn`t fall.</p><p></p><p>Failure in this check is followed by a secondary attack with a daze effect.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2053495/" target="_blank">vs Ley, Dag, Gar (1d20+14=22, 1d20+14=20, 1d20+14=15)</a> vs Fortitude, Ley;failure Dag;success, Gar;success</p><p></p><p>I'll detail the status later tonight; <em>X-Men Origins : Wolverine </em> beckons, I'm about to be late.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=OOC]As it turns out, you don't know where the enemy is. The hafling lied. For a moment, your PC may even suspect that there is no enemy in the vicinity at all (Or course, metagame wise, we all know I wouldn't waste so much time on a map if there were no enemy!). Still, there is no sense in wasting a good initiative; Garrick and Kern still get a round to improve their situation before the enemy tips their hands. Note that an active perception check is a minor action but still requires that there be an actual enemy within LOS.</p><p></p><p>And yes, this mess is the consequence of having failed the interrogation skill challenge. Mwhahahah! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>[/sblock]</p><p></p><p><a href="http://virtualbattlemat.com/game/24_day_2/" target="_blank">http://virtualbattlemat.com/game/24_day_2/</a></p><p></p><p></p><p><img src="http://virtualbattlemat.com/game/24_day_2/snapshot/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p><strong>Status</strong> </p><p></p><p>Garrick, Kern still up</p><p></p><p>Leyra 64 (54) /81 [6] AP,SW, prone, ongoing fire 10 (save ends), dazed (save ends)</p><p>Garrick 72 (67) /80 [4] AP SW, prone, ongoing fire 5 (save ends) </p><p>Mirage 70 /78 [3] AP SW, ongoing fire 5 (irrelevant due to fire resistance but still, he`s burning!) </p><p>Dagran 92 (82) / 119 [10] AP, SW, ongoing fire 10 (save ends)</p><p>Kern 73 / 90 [6] SW, AP, SW </p><p>Nathan 107 /109 [10] AP,SW </p><p></p><p>Special : If an adjacent ally spends a standard action, he can give you a free save against the ongoing fire with a bonus equal to his dex modifier </p><p>Special : If on fire, you can spend a move action to roll on the ground, automatically extinguishing the fire. Obviously enough, that leaves you prone!</p><p></p><p>The warehouse is on fire and there is a lot of smoke. </p><p></p><p>The floor/roof and teh wall didn`t collapse though they are badly damage. A lot of splinter flew in the area (which would have been the main source of damage to Nathan and Kern had they not both been missed)</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4775616, member: 834"] Kern crashes in the room and orders everyone to freeze. A crowd of dice and card players stare at him in disbelief. This is an illegal gambling den. Not quite a kindergarden but hardly a nefarious gang hangout. In an instant the room is pandemonium. Most patrons remain petrified but a noisy minority starts shouting in outrage while a handful decide to try to flee the scene. Downstairs, the illegal casino`s guard barely manage to avoid getting his head splattered by Dagran and his agressive charge. He shouts in surprise. Suddenly, a powerful explosion rocks the warehouse, originating from the cart. It spray a sticky fuel al over, quickly turning the room in an inferno. A thick smoke quickly fills the place. [sblock] [url=http://invisiblecastle.com/roller/view/2053485/]vs Ref : Nat, Kern, Ley, Dag, Gar, Mirage (1d20+16=19, 1d20+16=21, 1d20+16=33, 1d20+16=34, 1d20+16=32, 1d20+16=18, 2d12+6=16, 1d12+6=8)[/url] Nat;miss, kern;miss , Ley;hit, Dag;hit Gar;hit, Mir;Miss First set of damage is for everyone but Garrick, Nathan and Kern; success is half damage. Second set is for Garrick (he is more than 3, less than 6 square from the cart) Kern and Nathan (They are protected by the floor and wall, but are still adjacent to the blast); Success is no damage . This damage is unnamed, much like a blow from a mace; it's the force of the blast. Failure also means ongoing fire 10, 5 if you made the save, as you get splashed with fuel. Garrick is at 5/0 (failure/success) due to distance, Kern and Nathan are not affected due to having cover. Failure also means you are prone. [url=http://invisiblecastle.com/roller/view/2053770/]Dagran's Stand your Ground racial ability (1d20=20)[/url] Dagran, though hit, doesn`t fall. Failure in this check is followed by a secondary attack with a daze effect. [url=http://invisiblecastle.com/roller/view/2053495/]vs Ley, Dag, Gar (1d20+14=22, 1d20+14=20, 1d20+14=15)[/url] vs Fortitude, Ley;failure Dag;success, Gar;success I'll detail the status later tonight; [I]X-Men Origins : Wolverine [/I] beckons, I'm about to be late. [/sblock] [sblock=OOC]As it turns out, you don't know where the enemy is. The hafling lied. For a moment, your PC may even suspect that there is no enemy in the vicinity at all (Or course, metagame wise, we all know I wouldn't waste so much time on a map if there were no enemy!). Still, there is no sense in wasting a good initiative; Garrick and Kern still get a round to improve their situation before the enemy tips their hands. Note that an active perception check is a minor action but still requires that there be an actual enemy within LOS. And yes, this mess is the consequence of having failed the interrogation skill challenge. Mwhahahah! :devil: [/sblock] [url]http://virtualbattlemat.com/game/24_day_2/[/url] [IMG]http://virtualbattlemat.com/game/24_day_2/snapshot/[/IMG] [B]Status[/B] Garrick, Kern still up Leyra 64 (54) /81 [6] AP,SW, prone, ongoing fire 10 (save ends), dazed (save ends) Garrick 72 (67) /80 [4] AP SW, prone, ongoing fire 5 (save ends) Mirage 70 /78 [3] AP SW, ongoing fire 5 (irrelevant due to fire resistance but still, he`s burning!) Dagran 92 (82) / 119 [10] AP, SW, ongoing fire 10 (save ends) Kern 73 / 90 [6] SW, AP, SW Nathan 107 /109 [10] AP,SW Special : If an adjacent ally spends a standard action, he can give you a free save against the ongoing fire with a bonus equal to his dex modifier Special : If on fire, you can spend a move action to roll on the ground, automatically extinguishing the fire. Obviously enough, that leaves you prone! The warehouse is on fire and there is a lot of smoke. The floor/roof and teh wall didn`t collapse though they are badly damage. A lot of splinter flew in the area (which would have been the main source of damage to Nathan and Kern had they not both been missed) [/QUOTE]
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