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<blockquote data-quote="Charwoman Gene" data-source="post: 4848598" data-attributes="member: 5044"><p>[sblock=ooc]<a href="http://invisiblecastle.com/roller/view/2143020/" target="_blank">Vs. Hound AC 28, mark Hound (1d20+17=37, 4d6+16=33)</a> First 3 d6t were 6,3,6 which will work for thunder damage. 24+16=40 and 15 Thunder, becomes 20 damage and 7 Thunder.[/sblock]Dagran's hammer slams into the fiery hound, disrupting it's form, and thunder rolls, hurting it even more. Sensing restraint may be in order, Dagran prepare to finish the Hound off soon.</p><p></p><p>OOC: only 36 more real damage and the insubstantial drops.</p><p></p><p>Dagran 96 / 119 [7] AP, SW, Vulnerable 5 to fire (Aura)</p><p></p><p>Triggers: Blood Iron when Bloodied. Unbreakable will not be used yet, until after Blood Iron Triggers.</p><p>[sblock=Powers]<span style="color: Green">Brash Strike</span> Attack: +19/2d6+16 vs.AC; (grant CA to target)</p><p><span style="color: Green">Crushing Surge</span> Attack: +17/2d6+12; Invigorating (+4thp)</p><p><span style="color: Green">Unfailing Resources</span> Free Action Effect: Take 10 damage. Save automatically against an effect that a save can end.</p><p><span style="color: DarkRed">Bell Ringer</span> Attack: +17/ 4 vs. Fortitude Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon)</p><p><s><span style="color: DarkRed">Crushing Blow</span> Attack: +17/4d6+16 vs. AC</s></p><p><span style="color: DarkRed">Come and Get It</span> Close burst 3 Attack: +17/2d6+12 vs. AC; Each enemy in burst you can see</p><p>Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy.</p><p><span style="color: DarkRed">Inexorable Advance</span> Attack: +17/2d6+16 vs. AC, two attacks; Hit: Invigorating (+4thpcon); Effect: You can shift 1 square before each attack.</p><p><span style="color: DarkRed">Unbreakable</span> Fighter Immediate Reaction Trigger: You are hit by an attack Effect: Reduce the damage from the attack by 9.</p><p><span style="color: DarkRed">Into the Fray</span> Minor Action, Effect: Move 3 squares, as long as you end adjacent to an enemy.</p><p><span style="color: DimGray">Cometfall Charge</span> (Charge) Attack: +17/6d6+18 vs. AC; Miss: Half damage.</p><p><span style="color: DimGray">Shift the Battlefield</span> Close burst 1 Attack: +17/4d6+12 vs. AC; Hit: You slide the target 1 square.; Miss: Half damage.</p><p><span style="color: DimGray">Unstoppable</span> Minor Action Effect: 2d6+4 thp.</p><p><span style="color: DimGray">Blood Iron</span> Immediate Reaction Trigger: You become bloodied. Effect: Resist 5 to all damage until the end of the encounter.[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4848598, member: 5044"] [sblock=ooc][url=http://invisiblecastle.com/roller/view/2143020/]Vs. Hound AC 28, mark Hound (1d20+17=37, 4d6+16=33)[/url] First 3 d6t were 6,3,6 which will work for thunder damage. 24+16=40 and 15 Thunder, becomes 20 damage and 7 Thunder.[/sblock]Dagran's hammer slams into the fiery hound, disrupting it's form, and thunder rolls, hurting it even more. Sensing restraint may be in order, Dagran prepare to finish the Hound off soon. OOC: only 36 more real damage and the insubstantial drops. Dagran 96 / 119 [7] AP, SW, Vulnerable 5 to fire (Aura) Triggers: Blood Iron when Bloodied. Unbreakable will not be used yet, until after Blood Iron Triggers. [sblock=Powers][COLOR="Green"]Brash Strike[/COLOR] Attack: +19/2d6+16 vs.AC; (grant CA to target) [COLOR="Green"]Crushing Surge[/COLOR] Attack: +17/2d6+12; Invigorating (+4thp) [COLOR="Green"]Unfailing Resources[/COLOR] Free Action Effect: Take 10 damage. Save automatically against an effect that a save can end. [COLOR="DarkRed"]Bell Ringer[/COLOR] Attack: +17/ 4 vs. Fortitude Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon) [s][COLOR="DarkRed"]Crushing Blow[/COLOR] Attack: +17/4d6+16 vs. AC[/s] [COLOR="DarkRed"]Come and Get It[/COLOR] Close burst 3 Attack: +17/2d6+12 vs. AC; Each enemy in burst you can see Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy. [COLOR="DarkRed"]Inexorable Advance[/COLOR] Attack: +17/2d6+16 vs. AC, two attacks; Hit: Invigorating (+4thpcon); Effect: You can shift 1 square before each attack. [COLOR="DarkRed"]Unbreakable[/color] Fighter Immediate Reaction Trigger: You are hit by an attack Effect: Reduce the damage from the attack by 9. [COLOR="DarkRed"]Into the Fray[/COLOR] Minor Action, Effect: Move 3 squares, as long as you end adjacent to an enemy. [COLOR="DimGray"]Cometfall Charge[/COLOR] (Charge) Attack: +17/6d6+18 vs. AC; Miss: Half damage. [COLOR="DimGray"]Shift the Battlefield[/COLOR] Close burst 1 Attack: +17/4d6+12 vs. AC; Hit: You slide the target 1 square.; Miss: Half damage. [COLOR="DimGray"]Unstoppable[/COLOR] Minor Action Effect: 2d6+4 thp. [COLOR="DimGray"]Blood Iron[/COLOR] Immediate Reaction Trigger: You become bloodied. Effect: Resist 5 to all damage until the end of the encounter.[/sblock] [/QUOTE]
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