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<blockquote data-quote="stonegod" data-source="post: 4848954" data-attributes="member: 36973"><p><span style="color: royalblue">Alarm, third floor!</span> Kern whispers into his crystal, voice harsh. But he still had his own job to do. Backing up the roof, he races across and leapt, trying to catch himself on the roof and take cover.[Sblock=Kern's crazy action]Minor to sheathe mace (and shuriken too if he can do it as part of the same action w/ TWF, otherwise just drop it if he needs both hands); Move Action: First, back up two squares for room, move to squares to jump, Jump: <a href="http://invisiblecastle.com/roller/view/2143416/" target="_blank">Athletics 18</a>. That's 3 squares horizontally (enough to clear the gap) and gains a height of 4.5 feet (18/4); adding his reach (<a href="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" target="_blank">roughly 8ft assuming he's 6' tall</a>), that's a total of 12.5' which should be enough for Kern to reach the top with his arms. That's six squares of movement to be hanging; use the seventh (or his other move action) to pull himself up. If he has more move (i.e., he didn't have to spend it all pulling himself up), he'll try to duck behind the chimney's for (1) cover and (2) Stealth if there is enough cover: <a href="http://invisiblecastle.com/roller/view/2143420/" target="_blank">12</a> (not with that roll). [/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 4848954, member: 36973"] [color=royalblue]Alarm, third floor![/color] Kern whispers into his crystal, voice harsh. But he still had his own job to do. Backing up the roof, he races across and leapt, trying to catch himself on the roof and take cover.[Sblock=Kern's crazy action]Minor to sheathe mace (and shuriken too if he can do it as part of the same action w/ TWF, otherwise just drop it if he needs both hands); Move Action: First, back up two squares for room, move to squares to jump, Jump: [url=http://invisiblecastle.com/roller/view/2143416/]Athletics 18[/url]. That's 3 squares horizontally (enough to clear the gap) and gains a height of 4.5 feet (18/4); adding his reach ([url=http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27]roughly 8ft assuming he's 6' tall[/url]), that's a total of 12.5' which should be enough for Kern to reach the top with his arms. That's six squares of movement to be hanging; use the seventh (or his other move action) to pull himself up. If he has more move (i.e., he didn't have to spend it all pulling himself up), he'll try to duck behind the chimney's for (1) cover and (2) Stealth if there is enough cover: [url=http://invisiblecastle.com/roller/view/2143420/]12[/url] (not with that roll). [/sblock] [/QUOTE]
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