Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
24 4e Style : Day 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4860183" data-attributes="member: 834"><p>The hound snap at Garrick's heels and set him on fire.</p><p></p><p>[sblock]]<a href="http://invisiblecastle.com/roller/view/2157247/" target="_blank">Bite (1d20+20-2=32, 1d8+6+5=12)</a></p><p>If you check the link, you'll see some notes about not including bonus to damage for fire vulnerability because it hasn't kicked in yet but forget it, I was confused by Nathan's surprise swap. The aura kicks in when you start in it and Garrick did start his turn in the hound's aura. </p><p>[/sblock]</p><p></p><p>The wizard conjures a large cloud of poison. It is thankfully brief and does not remain in the air. He does not remain at the window this time and dissapeears inside.</p><p></p><p>[sBlock]<a href="http://invisiblecastle.com/roller/view/2157257/" target="_blank">Garrick (-2 due to cover), Leyra, Nathan, Dagran, Mirage (1d20+14-2=30, 1d20+14=33, 1d20+14=33, 1d20+14=22, 1d20+14=18)</a> vs Fortitude; Garrick, Leyra and Nathan hit, Mirage and Dagran missed </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2157266/" target="_blank">poison (1d6+7=10)</a>[/sBlock]</p><p></p><p>Meanwhile, the consul still cries for help inside.</p><p></p><p>On the roof, the archer is panicking, backing away and firing erratically at Kern.</p><p></p><p>[sblock]<a href="http://invisiblecastle.com/roller/view/2157275/" target="_blank">1d20+20-2=25</a> miss[/sblock]</p><p></p><p><strong>Status</strong></p><p></p><p>Hound : 48 / 123 ; Roar of flame, spent, bloodied</p><p></p><p>Leyra 71 (81) /81 [4] AP,SW, Vulnerable 5 to fire (Aura), +2 AC, Regenerate 13</p><p>Garrick 51 (41) /80 [3] SW, +2 AC, Vulnerable 5 to fire (Aura), ongoing 5 and -4 to OA (save ends) </p><p>Mirage 65 /78 [2] SW, +2 AC</p><p>Dagran 82 / 119 [7] AP, SW, Vulnerable 5 to fire (Aura), +2 AC,</p><p>Kern 74 / 90 [4] SW, AP, SW, Climbing</p><p>Nathan 46 (36) /109 [6] SW, Ongoing fire 5 and -4 to OA (Save ends), +2 AC, warding (+3), Vulnerable to fire (aura)</p><p></p><p></p><p>Archers</p><p>Minion </p><p>Perception : 24</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 25; Fortitude 24, Reflex 26, Will 24</p><p>Speed 6</p><p>Dagger (Standard, at-will) Weapon</p><p>+18 vs Armor Class; 7 damage.</p><p>Longbow (Standard, at-will) Weapon</p><p>Ranged 20/40; +20 vs Armor Class; 8 damage.</p><p></p><p>Guard</p><p>Perception 22</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 30; Fortitude 26, Reflex 28, Will 24</p><p>Glaive (Standard, at-will) Weapon</p><p>+22 vs Armor Class; 7 damage.</p><p></p><p>Hound</p><p>Perception 25</p><p>Fiery Wrath (Fire) aura 3; creatures that start their turns in the aura gain vulnerable 5 fire until the end of their next turns; devils and other Nessian hounds are immune.</p><p>HP 123; Bloodied 61</p><p>AC 28; Fortitude 24, Reflex 24, Will 24</p><p>Immune fear; Resist: insubstantial (when not bloodied), 10 fire</p><p>Burning Bite (Standard, at-will) Fire</p><p>+19 vs Armor Class; (+20 when bloodied)1d8+6 damage, plus the target takes ongoing 5 fire damage and the target takes a -4 penalty to opportunity attacks (save ends both).</p><p></p><p>Mercenary Mage</p><p>Perception 18</p><p>HP 80; Bloodied 40</p><p>AC 23; Fortitude 21, Reflex 23, Will 22</p><p>OA : Dagger, +13 vs Armor Class; 1d4+2 damage.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4860183, member: 834"] The hound snap at Garrick's heels and set him on fire. [sblock]][url=http://invisiblecastle.com/roller/view/2157247/]Bite (1d20+20-2=32, 1d8+6+5=12)[/url] If you check the link, you'll see some notes about not including bonus to damage for fire vulnerability because it hasn't kicked in yet but forget it, I was confused by Nathan's surprise swap. The aura kicks in when you start in it and Garrick did start his turn in the hound's aura. [/sblock] The wizard conjures a large cloud of poison. It is thankfully brief and does not remain in the air. He does not remain at the window this time and dissapeears inside. [sBlock][url=http://invisiblecastle.com/roller/view/2157257/]Garrick (-2 due to cover), Leyra, Nathan, Dagran, Mirage (1d20+14-2=30, 1d20+14=33, 1d20+14=33, 1d20+14=22, 1d20+14=18)[/url] vs Fortitude; Garrick, Leyra and Nathan hit, Mirage and Dagran missed [url=http://invisiblecastle.com/roller/view/2157266/]poison (1d6+7=10)[/url][/sBlock] Meanwhile, the consul still cries for help inside. On the roof, the archer is panicking, backing away and firing erratically at Kern. [sblock][url=http://invisiblecastle.com/roller/view/2157275/]1d20+20-2=25[/url] miss[/sblock] [B]Status[/B] Hound : 48 / 123 ; Roar of flame, spent, bloodied Leyra 71 (81) /81 [4] AP,SW, Vulnerable 5 to fire (Aura), +2 AC, Regenerate 13 Garrick 51 (41) /80 [3] SW, +2 AC, Vulnerable 5 to fire (Aura), ongoing 5 and -4 to OA (save ends) Mirage 65 /78 [2] SW, +2 AC Dagran 82 / 119 [7] AP, SW, Vulnerable 5 to fire (Aura), +2 AC, Kern 74 / 90 [4] SW, AP, SW, Climbing Nathan 46 (36) /109 [6] SW, Ongoing fire 5 and -4 to OA (Save ends), +2 AC, warding (+3), Vulnerable to fire (aura) Archers Minion Perception : 24 HP 1; a missed attack never damages a minion. AC 25; Fortitude 24, Reflex 26, Will 24 Speed 6 Dagger (Standard, at-will) Weapon +18 vs Armor Class; 7 damage. Longbow (Standard, at-will) Weapon Ranged 20/40; +20 vs Armor Class; 8 damage. Guard Perception 22 HP 1; a missed attack never damages a minion. AC 30; Fortitude 26, Reflex 28, Will 24 Glaive (Standard, at-will) Weapon +22 vs Armor Class; 7 damage. Hound Perception 25 Fiery Wrath (Fire) aura 3; creatures that start their turns in the aura gain vulnerable 5 fire until the end of their next turns; devils and other Nessian hounds are immune. HP 123; Bloodied 61 AC 28; Fortitude 24, Reflex 24, Will 24 Immune fear; Resist: insubstantial (when not bloodied), 10 fire Burning Bite (Standard, at-will) Fire +19 vs Armor Class; (+20 when bloodied)1d8+6 damage, plus the target takes ongoing 5 fire damage and the target takes a -4 penalty to opportunity attacks (save ends both). Mercenary Mage Perception 18 HP 80; Bloodied 40 AC 23; Fortitude 21, Reflex 23, Will 22 OA : Dagger, +13 vs Armor Class; 1d4+2 damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
24 4e Style : Day 2
Top