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<blockquote data-quote="Velmont" data-source="post: 4534445" data-attributes="member: 13739"><p><span style="font-size: 12px"><strong>Nathan Furies</strong></span> </p><p>Male Human Swordmage 12</p><p>Alignement: Unaligned</p><p>Patron: Corellon</p><p></p><p>Initiative +6; Senses Perception 17, Insight 22</p><p>Vision: Normal</p><p>HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12</p><p>AC 28 (31)*; Fort 25, Ref 25*, Will 25</p><p>*+1 until the end of your next turn after shifting</p><p>Speed 6</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p>Racial Features:</p><p>Bonus At-Will Power</p><p>Bonus Feat</p><p>Bonus Skill</p><p>Human Defence: +1 to Fort, Refl and Will</p><p></p><p>Class Features:</p><p>Swordbond: Take 1 hour of meditation to bond a wepaon, Can have one bonded weapon at a time. Can summon the weapon from 10 squares. Can repair weapon from a fragment, it takes 1 hour of meditation.</p><p>Swormage Warding: If conscious and have a blade in hand, gain +1 AC, +3 AC if the off-hand is free.</p><p>Swordshield Action: When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses until teh start of your next turn.</p><p>Improved Silver Shield: When you use your aegis of shielding immediate interrupt, you also gain temporary hit point equal to 14 [Con].</p><p></p><p>Magical Items Proprieties:</p><p>Iron Armbands of Power: +2 to melee damage</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather, Hide</p><p>Weapon: Simple Melee, Light and Heavy Military Blades, Simple Ranged</p><p></p><p>Armor: </p><p>Screaming's EarthHide +3 (+6 AC, +1 Fort, 35 lbs.)</p><p></p><p>Weapon:</p><p>Farslayer's Longsword +3: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)</p><p></p><p></p><p>-----------------------------------------------------------------</p><p>Str 14 (+2) Con 18 (+4)</p><p>Dex 11 (+0) Int 21 (+5) </p><p>Wis 13 (+1) Cha 9 (-1)</p><p></p><p>Languages Common, Elven</p><p></p><p>Feats:</p><p>P: Action Recovery </p><p>H: Action Surge</p><p>H: Hide Armor Proficiency</p><p>P: Armor Specialization (Hide)</p><p>P: Double Aegis</p><p>H: Intelligent Blademaster</p><p>H: Weapon Focus: Heavy Blades</p><p>H: Toughness</p><p>P: Iron Will</p><p></p><p>Skills:</p><p>Arcana +16*, Athletics +13*, Endurence +15*, Insight +12*, Intimidate +13*, Perception +7</p><p>* Trained Skill</p><p></p><p>Gear 103 gp. 96/140 Lbs</p><p>Screaming's EarthHide +3 (25 lbs.) [AV p.51, Armor lvl 12]</p><p>Amulet of Protection +3 [PH p.249, Weapon lvl 13]</p><p>Farslayer's Longsword +3 (4 lbs.) [AV p.68, Neck lvl 11]</p><p>Dagger +2 [PH p.235, Weapon lvl 6]</p><p>Handaxe +2 [PH p.235, Weapon lvl 6]</p><p>Iron Armbands of Power [AV p.117, Arms lvl 6]</p><p>Gauntlets of Brillance [AV p.133, Hands lvl 10]</p><p>Boots of Fencing Master [AV p.127, Feet lvl 8]</p><p>Elixir of Speed [AV p.187, Potion lvl 11]</p><p>Elixir of Accuracy [AV p.186, Potion lvl 8]</p><p>Tempest Whetstone [AV p.190, Whetstone lvl 10]</p><p>Caustic Whetstone [AV p.190, Whetstone lvl 10]</p><p></p><p>Standard Adventurers Kit (33 lbs.)</p><p>Climber's Kit (11 lbs)</p><p></p><p>-----------------------------------------------------------------</p><p><u><strong>Powers:</strong></u></p><p><strong>At-Will:</strong></p><p><span style="color: SeaGreen"><strong>Aegis of Shielding</strong></span> - Swordmage Feature</p><p>Minor Action - Arcane - Close Burst 2</p><p>Two creature in burst</p><p>Effect: Target is marked until you use that power again or is marked by someone else. If the target attack someone els ethen you, it takes -2 to attack. If the target hit and is within 10 squares, you can use an immediat interrupt to reduce the damage by 14 [10 + Con]</p><p></p><p><span style="color: SeaGreen"><strong>Booming Blade</strong></span> - Swordmage Attack 1</p><p>Stadard Action - Arcane, Thunder, Weapon - Melee Weapon</p><p>One creature – Int vs. AC</p><p>Hit: 1[W] + 12 [Int] damage and if the target is adjacent to you at the start of his turn and it moves away, it takes 1d6 + 4[Con] damage.</p><p></p><p><span style="color: seagreen"><strong>Lightning Lure</strong></span> - Swordmage Attack 1</p><p>Stadard Action - Arcane, Implement, Lightning - Ranged 3</p><p>One creature – Int vs. Fort</p><p>Hit: 1d6 + 8 [Int] ligtning damage and you pull the target to the nearest unoccupied adjacent space.</p><p>Special: If you cannot pull the target to an adjacent square, the power fail and the target recieved no damage.</p><p></p><p><span style="color: seagreen"><strong>Swordburst</strong></span> - Swordmage Attack 1</p><p>Stadard Action - Arcane, Force, Implement - Close Burst 1</p><p>Each creature in burst – Int vs. Refl</p><p>Hit: 1d6 + 8 [Int] force damage.</p><p></p><p><span style="color: seagreen"><strong>Farslayer Sword</strong></span> – Magical Item</p><p>Standard Action - Weapon - Melee Weapon</p><p>One creature – Int vs. AC</p><p>Hit: 1[W] + 12 [Int] damage.</p><p>Special: You can attack a target up to 5 squares away.</p><p></p><p><span style="color: seagreen"><strong>Gauntlet of Brillance</strong></span> – Magical Item</p><p>Minor Action</p><p>Effect: As Light of Wizard, centered on the gauntlets.</p><p></p><p><strong>Encounter:</strong></p><p><span style="color: DarkRed"><strong>Flame Cyclone</strong></span> - Swordmage Attack 1</p><p>Standard Action - Arcane, Fire, Implement - Close Blast 3</p><p>One Creature – Int vs. Refl</p><p>Hit: 1d8 + 10 [Int + Str] fire damage damage.</p><p></p><p><span style="color: DarkRed"><strong>Dimensional Warp</strong></span> - Swordmage Utility 2</p><p>Minor Action - Arcane - Close Burst 3</p><p>Effect: Two targets within blast teleport to the other's space.</p><p></p><p><span style="color: darkred"><strong>Transposing Lounge</strong></span> - Swordmage Attack 3</p><p>Free Action - Arcane, Teleportation, Weapon - Melee Weapon</p><p>One Creature - Int vs. AC</p><p>Hit: 2[W] + 12 [Int] and teleport target to a square adjacent to you.</p><p>Special: When you use your Aegis of Shielding immediat interrupt, you can use this power as part of the interrupt, even if the target is beyond your reach.</p><p></p><p><span style="color: darkred"><strong>Armathor's Step</strong></span> – Swordmage Utility 6 </p><p>Move Action - Arcane, Teleportation - Personal</p><p>Effect: Teleport 5 squares. Gain +2 power bonnus to hit against any enemy adjacent to your destination during your turn.</p><p></p><p><span style="color: darkred"><strong>Electrified Lash</strong></span> – Swordmage 7</p><p>Standard Action - Arcane, Implement, Ligthning - Close Burst 1</p><p>Each enemy in burst - Int vs. Refl.</p><p>Hit: 2[W] + 8 [Int] ligthning damage.</p><p></p><p><span style="color: darkred"><strong>Countering Thunderclap</strong></span> – Coronal Guard 11</p><p>Immediate Interrupt - Arcane, Implement, Thunder - Close Burst 5</p><p>Trigger: A creature hits your ally with a melee attack</p><p>The triggering attacker - Int vs. Fort.</p><p>Hit: 1d6 + 8 [Int] thunder damage and the target is pushed 1 square. If the target can no longer reach your ally, the attack miss.</p><p></p><p><span style="color: darkred"><strong>Boots of Fencing Master</strong></span> – Magical Item</p><p>Minor Action - Personal</p><p>Effect: Shift 2 squares</p><p></p><p><span style="color: darkred"><strong>Screaming EarthHide Armor</strong></span> – Magical Item</p><p>Minor Action - Fear</p><p>Effect: An enemy within 5 squares of you have a -2 attack roll until the end of your next turn.</p><p></p><p><strong>Daily:</strong></p><p><span style="color: SlateGray"><strong>Frost Backlash</strong></span> – Swordmage 1</p><p>Immediat Interrupt - Arcane, Cold, Weapon - Melee Weapon</p><p>One creature adjacent to you that just hit you - Int vs. AC</p><p>Hit: 3[W] + 12 [Int]</p><p>Miss: Half Damage</p><p></p><p><span style="color: SlateGray"><strong>Lingering Ligthning</strong></span> – Swordmage 5</p><p>Standard Action - Arcane, Implement, Ligthning - Ranged 5</p><p>One, two or three creatures - Int vs. Refl.</p><p>Hit: 1[W] + 8 [Int] damage and ongoing of 5 ligthning damage (save ends).</p><p>Miss: Half damage and no ongoing.</p><p></p><p><span style="color: SlateGray"><strong>Be Gone</strong></span> – Swordmage 9</p><p>Standard Action - Arcane, Reliable, Teleportation, Weapon - Melee Weapon</p><p>One creature - Int vs. AC</p><p>Hit: 2[W] + 12 [Int] and you teleport the target 5 squares</p><p></p><p><span style="color: SlateGray"><strong>Impenetrable Warding</strong></span> – Swordmage Utility 10 </p><p>Minor Action - Arcane, Stance - Personal</p><p>Effect: Your warding provides its bonus to all your defenses, not just your AC.</p><p></p><p><span style="color: SlateGray"><strong>Dragon Scales</strong></span> – Coronal Guard Utility 12 </p><p>Minor Action - Arcane, Force - Personal</p><p>Effect: Your gain +2 AC until the end of the encounter or until you are knock unconscious.</p><p></p><p><span style="color: SlateGray"><strong>Gauntlets of Brillance</strong></span> – Magical Item</p><p>Free Action</p><p>Effect: Use this power after you hit with a weapon attack. The attack do 10 extra radiant damages.</p><p></p><p>[SBLOCK=Nathan]</p><p>Initiative +6; Senses Perception 17, Insight 22</p><p>Vision: Normal Vision</p><p>HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12</p><p>AC 28 (31)*; Fort 25, Ref 25*, Will 25</p><p>*+1 until the end of your next turn after shifting</p><p>Speed 6</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p></p><p>Weapon:</p><p>Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)</p><p></p><p>-----------------------------------------------------------------</p><p><u><strong>Powers:</strong></u></p><p><span style="color: SeaGreen"><strong>Aegis of Shielding</strong></span> </p><p><span style="color: SeaGreen"><strong>Booming Blade</strong></span></p><p><span style="color: seagreen"><strong>Lightning Lure</strong></span></p><p><span style="color: seagreen"><strong>Swordburst</strong></span> </p><p><span style="color: seagreen"><strong>Farslayer Sword</strong></span> </p><p><span style="color: seagreen"><strong>Gauntlets of Brillance</strong></span> </p><p><span style="color: DarkRed"><strong>Flame Cyclone</strong></span> </p><p><span style="color: DarkRed"><strong>Dimensional Warp</strong></span> </p><p><span style="color: darkred"><strong>Transposing Lounge</strong></span></p><p><span style="color: darkred"><strong>Armathor's Step</strong></span></p><p><span style="color: darkred"><strong>Electrified Lash</strong></span></p><p><span style="color: darkred"><strong>Countering Thunderclap</strong></span></p><p><span style="color: darkred"><strong>Boots of Fencing Master</strong></span> </p><p><span style="color: darkred"><strong>Screaming EarthHide Armor</strong></span></p><p><span style="color: SlateGray"><strong>Frost Backlash</strong></span></p><p><span style="color: SlateGray"><strong>Lingering Ligthning</strong></span></p><p><span style="color: SlateGray"><strong>Be Gone</strong></span></p><p><span style="color: SlateGray"><strong>Impenetrable Warding</strong></span></p><p><span style="color: SlateGray"><strong>Dragon Scales</strong></span> </p><p><span style="color: SlateGray"><strong>Gauntlets of Brillance</strong></span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 4534445, member: 13739"] [SIZE=3][B]Nathan Furies[/B][/SIZE] Male Human Swordmage 12 Alignement: Unaligned Patron: Corellon Initiative +6; Senses Perception 17, Insight 22 Vision: Normal HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12 AC 28 (31)*; Fort 25, Ref 25*, Will 25 *+1 until the end of your next turn after shifting Speed 6 Action Points 1 ----------------------------------------------------------------- Racial Features: Bonus At-Will Power Bonus Feat Bonus Skill Human Defence: +1 to Fort, Refl and Will Class Features: Swordbond: Take 1 hour of meditation to bond a wepaon, Can have one bonded weapon at a time. Can summon the weapon from 10 squares. Can repair weapon from a fragment, it takes 1 hour of meditation. Swormage Warding: If conscious and have a blade in hand, gain +1 AC, +3 AC if the off-hand is free. Swordshield Action: When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses until teh start of your next turn. Improved Silver Shield: When you use your aegis of shielding immediate interrupt, you also gain temporary hit point equal to 14 [Con]. Magical Items Proprieties: Iron Armbands of Power: +2 to melee damage Proficiencies: Armor: Cloth, Leather, Hide Weapon: Simple Melee, Light and Heavy Military Blades, Simple Ranged Armor: Screaming's EarthHide +3 (+6 AC, +1 Fort, 35 lbs.) Weapon: Farslayer's Longsword +3: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile) ----------------------------------------------------------------- Str 14 (+2) Con 18 (+4) Dex 11 (+0) Int 21 (+5) Wis 13 (+1) Cha 9 (-1) Languages Common, Elven Feats: P: Action Recovery H: Action Surge H: Hide Armor Proficiency P: Armor Specialization (Hide) P: Double Aegis H: Intelligent Blademaster H: Weapon Focus: Heavy Blades H: Toughness P: Iron Will Skills: Arcana +16*, Athletics +13*, Endurence +15*, Insight +12*, Intimidate +13*, Perception +7 * Trained Skill Gear 103 gp. 96/140 Lbs Screaming's EarthHide +3 (25 lbs.) [AV p.51, Armor lvl 12] Amulet of Protection +3 [PH p.249, Weapon lvl 13] Farslayer's Longsword +3 (4 lbs.) [AV p.68, Neck lvl 11] Dagger +2 [PH p.235, Weapon lvl 6] Handaxe +2 [PH p.235, Weapon lvl 6] Iron Armbands of Power [AV p.117, Arms lvl 6] Gauntlets of Brillance [AV p.133, Hands lvl 10] Boots of Fencing Master [AV p.127, Feet lvl 8] Elixir of Speed [AV p.187, Potion lvl 11] Elixir of Accuracy [AV p.186, Potion lvl 8] Tempest Whetstone [AV p.190, Whetstone lvl 10] Caustic Whetstone [AV p.190, Whetstone lvl 10] Standard Adventurers Kit (33 lbs.) Climber's Kit (11 lbs) ----------------------------------------------------------------- [U][B]Powers:[/B][/U] [B]At-Will:[/B] [COLOR="SeaGreen"][B]Aegis of Shielding[/B][/COLOR] - Swordmage Feature Minor Action - Arcane - Close Burst 2 Two creature in burst Effect: Target is marked until you use that power again or is marked by someone else. If the target attack someone els ethen you, it takes -2 to attack. If the target hit and is within 10 squares, you can use an immediat interrupt to reduce the damage by 14 [10 + Con] [COLOR="SeaGreen"][B]Booming Blade[/B][/COLOR] - Swordmage Attack 1 Stadard Action - Arcane, Thunder, Weapon - Melee Weapon One creature – Int vs. AC Hit: 1[W] + 12 [Int] damage and if the target is adjacent to you at the start of his turn and it moves away, it takes 1d6 + 4[Con] damage. [COLOR="seagreen"][B]Lightning Lure[/B][/COLOR] - Swordmage Attack 1 Stadard Action - Arcane, Implement, Lightning - Ranged 3 One creature – Int vs. Fort Hit: 1d6 + 8 [Int] ligtning damage and you pull the target to the nearest unoccupied adjacent space. Special: If you cannot pull the target to an adjacent square, the power fail and the target recieved no damage. [COLOR="seagreen"][B]Swordburst[/B][/COLOR] - Swordmage Attack 1 Stadard Action - Arcane, Force, Implement - Close Burst 1 Each creature in burst – Int vs. Refl Hit: 1d6 + 8 [Int] force damage. [COLOR="seagreen"][B]Farslayer Sword[/B][/COLOR] – Magical Item Standard Action - Weapon - Melee Weapon One creature – Int vs. AC Hit: 1[W] + 12 [Int] damage. Special: You can attack a target up to 5 squares away. [COLOR="seagreen"][B]Gauntlet of Brillance[/B][/COLOR] – Magical Item Minor Action Effect: As Light of Wizard, centered on the gauntlets. [B]Encounter:[/B] [COLOR="DarkRed"][B]Flame Cyclone[/B][/COLOR] - Swordmage Attack 1 Standard Action - Arcane, Fire, Implement - Close Blast 3 One Creature – Int vs. Refl Hit: 1d8 + 10 [Int + Str] fire damage damage. [COLOR="DarkRed"][B]Dimensional Warp[/B][/COLOR] - Swordmage Utility 2 Minor Action - Arcane - Close Burst 3 Effect: Two targets within blast teleport to the other's space. [COLOR="darkred"][B]Transposing Lounge[/B][/COLOR] - Swordmage Attack 3 Free Action - Arcane, Teleportation, Weapon - Melee Weapon One Creature - Int vs. AC Hit: 2[W] + 12 [Int] and teleport target to a square adjacent to you. Special: When you use your Aegis of Shielding immediat interrupt, you can use this power as part of the interrupt, even if the target is beyond your reach. [COLOR="darkred"][B]Armathor's Step[/B][/COLOR] – Swordmage Utility 6 Move Action - Arcane, Teleportation - Personal Effect: Teleport 5 squares. Gain +2 power bonnus to hit against any enemy adjacent to your destination during your turn. [COLOR="darkred"][B]Electrified Lash[/B][/COLOR] – Swordmage 7 Standard Action - Arcane, Implement, Ligthning - Close Burst 1 Each enemy in burst - Int vs. Refl. Hit: 2[W] + 8 [Int] ligthning damage. [COLOR="darkred"][B]Countering Thunderclap[/B][/COLOR] – Coronal Guard 11 Immediate Interrupt - Arcane, Implement, Thunder - Close Burst 5 Trigger: A creature hits your ally with a melee attack The triggering attacker - Int vs. Fort. Hit: 1d6 + 8 [Int] thunder damage and the target is pushed 1 square. If the target can no longer reach your ally, the attack miss. [COLOR="darkred"][B]Boots of Fencing Master[/B][/COLOR] – Magical Item Minor Action - Personal Effect: Shift 2 squares [COLOR="darkred"][B]Screaming EarthHide Armor[/B][/COLOR] – Magical Item Minor Action - Fear Effect: An enemy within 5 squares of you have a -2 attack roll until the end of your next turn. [B]Daily:[/B] [COLOR="SlateGray"][B]Frost Backlash[/B][/COLOR] – Swordmage 1 Immediat Interrupt - Arcane, Cold, Weapon - Melee Weapon One creature adjacent to you that just hit you - Int vs. AC Hit: 3[W] + 12 [Int] Miss: Half Damage [COLOR="SlateGray"][B]Lingering Ligthning[/B][/COLOR] – Swordmage 5 Standard Action - Arcane, Implement, Ligthning - Ranged 5 One, two or three creatures - Int vs. Refl. Hit: 1[W] + 8 [Int] damage and ongoing of 5 ligthning damage (save ends). Miss: Half damage and no ongoing. [COLOR="SlateGray"][B]Be Gone[/B][/COLOR] – Swordmage 9 Standard Action - Arcane, Reliable, Teleportation, Weapon - Melee Weapon One creature - Int vs. AC Hit: 2[W] + 12 [Int] and you teleport the target 5 squares [COLOR="SlateGray"][B]Impenetrable Warding[/B][/COLOR] – Swordmage Utility 10 Minor Action - Arcane, Stance - Personal Effect: Your warding provides its bonus to all your defenses, not just your AC. [COLOR="SlateGray"][B]Dragon Scales[/B][/COLOR] – Coronal Guard Utility 12 Minor Action - Arcane, Force - Personal Effect: Your gain +2 AC until the end of the encounter or until you are knock unconscious. [COLOR="SlateGray"][B]Gauntlets of Brillance[/B][/COLOR] – Magical Item Free Action Effect: Use this power after you hit with a weapon attack. The attack do 10 extra radiant damages. [SBLOCK=Nathan] Initiative +6; Senses Perception 17, Insight 22 Vision: Normal Vision HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12 AC 28 (31)*; Fort 25, Ref 25*, Will 25 *+1 until the end of your next turn after shifting Speed 6 Action Points 1 ----------------------------------------------------------------- Weapon: Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile) ----------------------------------------------------------------- [U][B]Powers:[/B][/U] [COLOR="SeaGreen"][B]Aegis of Shielding[/B][/COLOR] [COLOR="SeaGreen"][B]Booming Blade[/B][/COLOR] [COLOR="seagreen"][B]Lightning Lure[/B][/COLOR] [COLOR="seagreen"][B]Swordburst[/B][/COLOR] [COLOR="seagreen"][B]Farslayer Sword[/B][/COLOR] [COLOR="seagreen"][B]Gauntlets of Brillance[/B][/COLOR] [COLOR="DarkRed"][B]Flame Cyclone[/B][/COLOR] [COLOR="DarkRed"][B]Dimensional Warp[/B][/COLOR] [COLOR="darkred"][B]Transposing Lounge[/B][/COLOR] [COLOR="darkred"][B]Armathor's Step[/B][/COLOR] [COLOR="darkred"][B]Electrified Lash[/B][/COLOR] [COLOR="darkred"][B]Countering Thunderclap[/B][/COLOR] [COLOR="darkred"][B]Boots of Fencing Master[/B][/COLOR] [COLOR="darkred"][B]Screaming EarthHide Armor[/B][/COLOR] [COLOR="SlateGray"][B]Frost Backlash[/B][/COLOR] [COLOR="SlateGray"][B]Lingering Ligthning[/B][/COLOR] [COLOR="SlateGray"][B]Be Gone[/B][/COLOR] [COLOR="SlateGray"][B]Impenetrable Warding[/B][/COLOR] [COLOR="SlateGray"][B]Dragon Scales[/B][/COLOR] [COLOR="SlateGray"][B]Gauntlets of Brillance[/B][/COLOR][/SBLOCK] [/QUOTE]
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