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<blockquote data-quote="Erekose13" data-source="post: 4534787" data-attributes="member: 3387"><p><strong>Mirage, Tiefling Wizard 12</strong></p><p></p><p><span style="font-size: 12px">[Mirage]</span></p><p>Male Tiefling Wizard/Blood Mage 12</p><p>Alignment: Unaligned</p><p></p><p>Initiative +13; Senses Perception 16, Insight 21</p><p>Vision: Low-Light</p><p>HP 78; Bloodied 39; Healing Surge 19; Surges/Day 8</p><p>AC 27; Fort 20, Ref 25, Will 21</p><p>*+1 vs. Ranged/Area/Close atks</p><p>Speed 6</p><p>Action Points 1[sblock=General]Racial Features:</p><p>Infernal Wrath (see below)</p><p>Fire Resistance 11</p><p>Bloodhunt: +1 atk vs bloodied foes</p><p></p><p>Class Features:</p><p>Wand of Accuracy (see below)</p><p>Cantrips (4 at will powers)</p><p>Ritual Casting</p><p>Spellbook</p><p>Bolstering Blood: deal 1d10 or 2d10 dmg to self and target of next encounter or daily wizard power.</p><p>Blood Action: deal 10 ongoing damage (save ends) when using action point to atk and hit.</p><p></p><p>Magical Items Proprieties:</p><p>Feytouched Drowmesh: +3 Init</p><p>Cloak of Distortion: ranged atks more than 5 sq away take -5 penalty</p><p>Headband of Intellect: +2 knowledge checks, +1 atk with psychic keywords</p><p>Flame Wand: +2 dmg with fire/implement keywords</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather</p><p>Weapons: Dagger, Staff</p><p></p><p>Armor:</p><p>Feytouched Drowmesh +3 [+5AC, +1 Refl]</p><p></p><p>Weapon:</p><p>Basic Melee +10 vs AC 1d4+1 (Dagger)</p><p>Basic Ranged +15 vs AC 1d4+6 (Dagger)</p><p></p><p>-----------------------------------------------------------------</p><p>Str 9 (-1/+5) Con 14 (+2/+8)</p><p>Dex 18 (+4/+10) Int 22 (+6/+12)</p><p>Wis 11 (+0/+6) Cha 13 (+1/+7)</p><p></p><p>Languages Common, Draconic</p><p></p><p>Feats:</p><p>P: Blood Thirst: +2 dmg vs. Bloodied Foes</p><p>P: Combat Anticipation: +1 defenses vs. ranged, area, close</p><p>H: Skill Training (Stealth)</p><p>H: Toughness</p><p>H: Armor Proficiency (Leather)</p><p>H: Hellfire Blood: +1 atk/dmg with Fire/Fear keywords</p><p>P: War Wizardry: -5 atk penalty and half dmg vs. allies</p><p>P: Spell Focus: -2 saves vs. my wizard spells</p><p></p><p>Skills:</p><p>Arcana +17*, Diplomacy +12*, History +17*, Insight +11*, Perception +6, Stealth +17* </p><p>* Trained Skill</p><p></p><p>Gear </p><p>Magic Dagger +2</p><p>Flame Wand +3</p><p>Feytouched Drowmesh +3</p><p>Steadfast Boots</p><p>Headband of Intellect</p><p>Cloak of Distortion +2</p><p>Solitaire (Citrine)</p><p>Potion of Regeneration</p><p>Potion of Healing</p><p>Deathcap Spores (2)</p><p>Adventurer's Kit</p><p>Spellbook</p><p>[49/90lbs]</p><p></p><p>Rituals:</p><p>Comprehend Languages, Secret Page, Silence, Eye of Alarm, Detect Secret Doors, Knock, Hallucinatory Item, Sending, Shadow Bridge, Tenser's Binding, Passwall[/sblock][sblock=At Will Powers]<span style="color: green">Ghost Sound - Cantrip</span></p><p>Standard - Arcane, Illusion - Ranged 10</p><p>1 object or unoccupied space</p><p>Effect: Create a sound</p><p></p><p><span style="color: green">Light - Cantrip</span></p><p>Minor - Arcane - Ranged 5</p><p>1 object or unoccupied space</p><p>Effect: Light burst 4</p><p></p><p><span style="color: green">Mage Hand - Cantrip</span></p><p>Minor - Arcane, Conjuration - Ranged 5</p><p>Effect: Hand that can move stuff</p><p>Sustain Minor</p><p></p><p><span style="color: green">Prestidigitation - Cantrip</span></p><p>Standard - Arcane - Ranged 2</p><p>Effect: lots of fun little things</p><p></p><p><span style="color: green">Illusory Ambush - Wizard 1</span></p><p>Standard - Arcane, Illusion, Implement, Psychic - Ranged 10</p><p>1 creature</p><p>+16 vs. Will; 1d6+9 psychic dmg; -2 penalty to atk till eoynt.</p><p></p><p><span style="color: green">Scorching Burst - Wizard 1</span></p><p>Standard - Arcane, Fire, Implement - Area burst 1 within 10</p><p>Each creature</p><p>+16 vs. Ref; 1d6+12 fire dmg.[/sblock][sblock=Encounter Powers]<span style="color: red">Infernal Wrath - Racial</span></p><p>Minor - Personal</p><p>Effect: +1 atk/dmg on next atk.</p><p></p><p><span style="color: red">Wand of Accuracy - Class</span></p><p>Free</p><p>Effect: +4 on atk.</p><p></p><p><span style="color: red">Grasping Shadows - Wizard 1</span></p><p>Standard - Arcane, Illusion, Implement, Psychic - Area 1 burst within 10</p><p>Each creature</p><p>+16 vs. Will; 1d8+9 psychic dmg and slowed until eoynt. </p><p>Effect: Zone until eoynt. creature entering 6 psychic dmg and slowed until eoint.</p><p></p><p><span style="color: red">Shock Sphere - Wizard 3</span></p><p>Standard - Arcane, Implement, Lightning - Area burst 2 within 10</p><p>Each creature</p><p>+15 vs. Ref; 2d6+9 lightning dmg.</p><p></p><p><span style="color: red">Fire Burst - Wizard 7</span></p><p>Standard - Arcane, Fire, Implement - Area burst 2 within 20</p><p>Each creature</p><p>+16 vs. Ref; 3d6+12 fire dmg.</p><p></p><p><span style="color: red">Blood Pulse - Blood Mage 11</span></p><p>Standard - Arcane, Implement - Area burst 3 within 20</p><p>Each <strong>enemy</strong></p><p>+15 vs. Will; 2d6+9 dmg and until eoynt takes 1d6 dmg/sq target leaves</p><p></p><p><span style="color: red">Shield - Wizard Utility 2</span></p><p>Immediate Interrupt - Arcane, Force - Personal</p><p>Trigger: Hit</p><p>Effect: +4 AC and Ref until eoyt.</p><p></p><p><span style="color: red">Feytouched Drowmesh - Item</span></p><p>Standard - Illusion</p><p>Effect: Become invisible until eoynt.</p><p></p><p><span style="color: red">Steadfast Boots - Item</span></p><p>Minor</p><p>Effect: Don't move = +2 power bonus to AC and Defenses until boynt.</p><p></p><p><span style="color: red">Solitaire (Citrine) - Item</span></p><p>Free - Healing</p><p>When score a crit: spend a healing surge.</p><p></p><p><span style="color: red">Scorching Burst - Flame Want - Item</span></p><p>Standard - Arcane, Fire, Implement - Area burst 1 within 10</p><p>Each creature</p><p>+16 vs. Ref; 1d6+12 fire dmg.[/sblock][sblock=Daily Powers]<span style="color: gray">Sleep - Wizard 1</span></p><p>Standard - Arcane, Implement, Sleep - Area burst 2 within 20</p><p>Each creature</p><p>+15 vs. Will; slowed (save ends); First failed save = unconsious (save ends)</p><p>Miss: slowed (save ends)</p><p></p><p><span style="color: gray">Phantasmal Assailant - Wizard 5</span></p><p>Standard - Arcane, Illusion, Implement, Psychic - Ranged 20</p><p>1 creature</p><p>+16 vs. Will; 2d10+9 psychic dmg. onging 5 psychic dmg and grants combat advantage to all your allies (save ends both)</p><p></p><p><span style="color: gray">Wall of Fire - Wizard 9</span></p><p>Standard - Arcane, Conjuration, Fire, Implement - Area wall 8 within 10</p><p>Effect: conjure wall, lasts until eoynt. starting near wall = 1d6+12 fire dmg. Move into wall or starts there = 3d6+12 fire dmg. Entering wall costs 3 sq. movement. Wall blocks line of sight.</p><p>Sustain Minor</p><p></p><p><span style="color: gray">Phantom Chasm - Wizard 1</span></p><p>Standard - Arcane, Illusion, Implement, Psychic - Area burst 1 within 20</p><p>Each creature</p><p>+16 vs. Will; 2d6+9 psychic dmg and prone and immobilized until eoint.</p><p>Miss: immobilized until eoynt.</p><p></p><p><span style="color: gray">Fireball - Wizard 5</span></p><p>Standard - Arcane, Fire, Implement - Area burst 3 within 20</p><p>Each creature</p><p>+16 vs. Ref; 3d6+12 fire dmg.</p><p>Miss; half damage</p><p></p><p><span style="color: gray">Mordenkainen's Sword - Wizard 9</span></p><p>Standard - Arcane, Conjuration, Force, Implement - Ranged 10</p><p>1 creature adjacent to sword</p><p>+15 vs. Ref; 1d10+9 force dmg. lasts until eoynt.</p><p>Move Action: move sword to new targe within range.</p><p>Sustain Minor: sword atks again.</p><p></p><p><span style="color: gray">Expeditious Retreat - Wizard Utility 2</span></p><p>Move - Arcane - Personal</p><p>Shift 12</p><p></p><p><span style="color: gray">Dimension Door - Wizard Utility 6</span></p><p>Move - Arcane, Teleportation - Personal</p><p>Teleport 10</p><p></p><p><span style="color: gray">Feywild Spell Surge - Wizard Utility 10</span></p><p>Free - Arcane - Personal</p><p>Trigger: miss with arcane keyword</p><p>Effect: reroll atk.</p><p></p><p><span style="color: gray">Invisibility - Wizard Utility 6</span></p><p>Standard - Arcane, Illusion - Ranged 5</p><p>1 target</p><p>Effect: Target is invisible until eoynt. Effect ends if target atks.</p><p>Sustain standard. If target is within range.</p><p></p><p><span style="color: gray">Blur - Wizard Utility 10</span></p><p>Minor - Arcane, Illusion - Personal</p><p>Effect: until end of encounter, +2 to all defenses and enemies 5 or more sq. away cannot see target</p><p></p><p><span style="color: gray">Soul Burn - Blood Mage 12</span></p><p>Minor - Arcane - Personal</p><p>Effect: Spend healing surge instead regain one encounter power.</p><p></p><p><span style="color: gray">Headband of Intellect - Item</span></p><p>Minor </p><p>+2 power bonus to next Int atk.[/sblock][Sblock=Consumables]<span style="color: Orange">Potion of Healing</span></p><p>Minor - Healing</p><p>Spend healing surge instead gain 10hps.</p><p></p><p><span style="color: orange">Potion of Regeneration</span></p><p>Minor - Healing</p><p>Spend healing surge instead gain regeneration 5 until end of encounter. Effect surpressed when not bloodied.</p><p></p><p><span style="color: orange">Deathcap Spores</span></p><p>Standard - Poison - Area burst 1 within 10</p><p>+15 vs. Fort; 2d8 poison dmg and ongoing 5 poison dmg (save ends).[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 4534787, member: 3387"] [b]Mirage, Tiefling Wizard 12[/b] [size=3][Mirage][/size] Male Tiefling Wizard/Blood Mage 12 Alignment: Unaligned Initiative +13; Senses Perception 16, Insight 21 Vision: Low-Light HP 78; Bloodied 39; Healing Surge 19; Surges/Day 8 AC 27; Fort 20, Ref 25, Will 21 *+1 vs. Ranged/Area/Close atks Speed 6 Action Points 1[sblock=General]Racial Features: Infernal Wrath (see below) Fire Resistance 11 Bloodhunt: +1 atk vs bloodied foes Class Features: Wand of Accuracy (see below) Cantrips (4 at will powers) Ritual Casting Spellbook Bolstering Blood: deal 1d10 or 2d10 dmg to self and target of next encounter or daily wizard power. Blood Action: deal 10 ongoing damage (save ends) when using action point to atk and hit. Magical Items Proprieties: Feytouched Drowmesh: +3 Init Cloak of Distortion: ranged atks more than 5 sq away take -5 penalty Headband of Intellect: +2 knowledge checks, +1 atk with psychic keywords Flame Wand: +2 dmg with fire/implement keywords Proficiencies: Armor: Cloth, Leather Weapons: Dagger, Staff Armor: Feytouched Drowmesh +3 [+5AC, +1 Refl] Weapon: Basic Melee +10 vs AC 1d4+1 (Dagger) Basic Ranged +15 vs AC 1d4+6 (Dagger) ----------------------------------------------------------------- Str 9 (-1/+5) Con 14 (+2/+8) Dex 18 (+4/+10) Int 22 (+6/+12) Wis 11 (+0/+6) Cha 13 (+1/+7) Languages Common, Draconic Feats: P: Blood Thirst: +2 dmg vs. Bloodied Foes P: Combat Anticipation: +1 defenses vs. ranged, area, close H: Skill Training (Stealth) H: Toughness H: Armor Proficiency (Leather) H: Hellfire Blood: +1 atk/dmg with Fire/Fear keywords P: War Wizardry: -5 atk penalty and half dmg vs. allies P: Spell Focus: -2 saves vs. my wizard spells Skills: Arcana +17*, Diplomacy +12*, History +17*, Insight +11*, Perception +6, Stealth +17* * Trained Skill Gear Magic Dagger +2 Flame Wand +3 Feytouched Drowmesh +3 Steadfast Boots Headband of Intellect Cloak of Distortion +2 Solitaire (Citrine) Potion of Regeneration Potion of Healing Deathcap Spores (2) Adventurer's Kit Spellbook [49/90lbs] Rituals: Comprehend Languages, Secret Page, Silence, Eye of Alarm, Detect Secret Doors, Knock, Hallucinatory Item, Sending, Shadow Bridge, Tenser's Binding, Passwall[/sblock][sblock=At Will Powers][color=green]Ghost Sound - Cantrip[/color] Standard - Arcane, Illusion - Ranged 10 1 object or unoccupied space Effect: Create a sound [color=green]Light - Cantrip[/color] Minor - Arcane - Ranged 5 1 object or unoccupied space Effect: Light burst 4 [color=green]Mage Hand - Cantrip[/color] Minor - Arcane, Conjuration - Ranged 5 Effect: Hand that can move stuff Sustain Minor [color=green]Prestidigitation - Cantrip[/color] Standard - Arcane - Ranged 2 Effect: lots of fun little things [color=green]Illusory Ambush - Wizard 1[/color] Standard - Arcane, Illusion, Implement, Psychic - Ranged 10 1 creature +16 vs. Will; 1d6+9 psychic dmg; -2 penalty to atk till eoynt. [color=green]Scorching Burst - Wizard 1[/color] Standard - Arcane, Fire, Implement - Area burst 1 within 10 Each creature +16 vs. Ref; 1d6+12 fire dmg.[/sblock][sblock=Encounter Powers][color=red]Infernal Wrath - Racial[/color] Minor - Personal Effect: +1 atk/dmg on next atk. [color=red]Wand of Accuracy - Class[/color] Free Effect: +4 on atk. [color=red]Grasping Shadows - Wizard 1[/color] Standard - Arcane, Illusion, Implement, Psychic - Area 1 burst within 10 Each creature +16 vs. Will; 1d8+9 psychic dmg and slowed until eoynt. Effect: Zone until eoynt. creature entering 6 psychic dmg and slowed until eoint. [color=red]Shock Sphere - Wizard 3[/color] Standard - Arcane, Implement, Lightning - Area burst 2 within 10 Each creature +15 vs. Ref; 2d6+9 lightning dmg. [color=red]Fire Burst - Wizard 7[/color] Standard - Arcane, Fire, Implement - Area burst 2 within 20 Each creature +16 vs. Ref; 3d6+12 fire dmg. [color=red]Blood Pulse - Blood Mage 11[/color] Standard - Arcane, Implement - Area burst 3 within 20 Each [b]enemy[/b] +15 vs. Will; 2d6+9 dmg and until eoynt takes 1d6 dmg/sq target leaves [color=red]Shield - Wizard Utility 2[/color] Immediate Interrupt - Arcane, Force - Personal Trigger: Hit Effect: +4 AC and Ref until eoyt. [color=red]Feytouched Drowmesh - Item[/color] Standard - Illusion Effect: Become invisible until eoynt. [color=red]Steadfast Boots - Item[/color] Minor Effect: Don't move = +2 power bonus to AC and Defenses until boynt. [color=red]Solitaire (Citrine) - Item[/color] Free - Healing When score a crit: spend a healing surge. [color=red]Scorching Burst - Flame Want - Item[/color] Standard - Arcane, Fire, Implement - Area burst 1 within 10 Each creature +16 vs. Ref; 1d6+12 fire dmg.[/sblock][sblock=Daily Powers][color=gray]Sleep - Wizard 1[/color] Standard - Arcane, Implement, Sleep - Area burst 2 within 20 Each creature +15 vs. Will; slowed (save ends); First failed save = unconsious (save ends) Miss: slowed (save ends) [color=gray]Phantasmal Assailant - Wizard 5[/color] Standard - Arcane, Illusion, Implement, Psychic - Ranged 20 1 creature +16 vs. Will; 2d10+9 psychic dmg. onging 5 psychic dmg and grants combat advantage to all your allies (save ends both) [color=gray]Wall of Fire - Wizard 9[/color] Standard - Arcane, Conjuration, Fire, Implement - Area wall 8 within 10 Effect: conjure wall, lasts until eoynt. starting near wall = 1d6+12 fire dmg. Move into wall or starts there = 3d6+12 fire dmg. Entering wall costs 3 sq. movement. Wall blocks line of sight. Sustain Minor [color=gray]Phantom Chasm - Wizard 1[/color] Standard - Arcane, Illusion, Implement, Psychic - Area burst 1 within 20 Each creature +16 vs. Will; 2d6+9 psychic dmg and prone and immobilized until eoint. Miss: immobilized until eoynt. [color=gray]Fireball - Wizard 5[/color] Standard - Arcane, Fire, Implement - Area burst 3 within 20 Each creature +16 vs. Ref; 3d6+12 fire dmg. Miss; half damage [color=gray]Mordenkainen's Sword - Wizard 9[/color] Standard - Arcane, Conjuration, Force, Implement - Ranged 10 1 creature adjacent to sword +15 vs. Ref; 1d10+9 force dmg. lasts until eoynt. Move Action: move sword to new targe within range. Sustain Minor: sword atks again. [color=gray]Expeditious Retreat - Wizard Utility 2[/color] Move - Arcane - Personal Shift 12 [color=gray]Dimension Door - Wizard Utility 6[/color] Move - Arcane, Teleportation - Personal Teleport 10 [color=gray]Feywild Spell Surge - Wizard Utility 10[/color] Free - Arcane - Personal Trigger: miss with arcane keyword Effect: reroll atk. [color=gray]Invisibility - Wizard Utility 6[/color] Standard - Arcane, Illusion - Ranged 5 1 target Effect: Target is invisible until eoynt. Effect ends if target atks. Sustain standard. If target is within range. [color=gray]Blur - Wizard Utility 10[/color] Minor - Arcane, Illusion - Personal Effect: until end of encounter, +2 to all defenses and enemies 5 or more sq. away cannot see target [color=gray]Soul Burn - Blood Mage 12[/color] Minor - Arcane - Personal Effect: Spend healing surge instead regain one encounter power. [color=gray]Headband of Intellect - Item[/color] Minor +2 power bonus to next Int atk.[/sblock][Sblock=Consumables][color=Orange]Potion of Healing[/color] Minor - Healing Spend healing surge instead gain 10hps. [color=orange]Potion of Regeneration[/color] Minor - Healing Spend healing surge instead gain regeneration 5 until end of encounter. Effect surpressed when not bloodied. [color=orange]Deathcap Spores[/color] Standard - Poison - Area burst 1 within 10 +15 vs. Fort; 2d8 poison dmg and ongoing 5 poison dmg (save ends).[/sblock] [/QUOTE]
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