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<blockquote data-quote="Mal Malenkirk" data-source="post: 4539964" data-attributes="member: 834"><p>The nearby handler of the guard beast screams in anguish and charges forward, targeting Mirage.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802949/" target="_blank">Charge (1d20+13=26)</a> Damage 6</p><p></p><p>The wolf rages for Garricks blood and follows the thief. He snap at his legs and the halflings falls down.</p><p></p><p>[sblock]Yes (my) Dire Wolf can shift through difficult terrain like an elf.)[/sblock]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802951/" target="_blank">Bites (+2 combat advantage) (1d20+8=28, 1d8+4=10)</a> Critical; damage 12 but Aegis of shielding eats up 8. </p><p></p><p>Meanwhile, Nathan realizes belatedly that there are small openings in the wall of the house to allow a sniper to shoot through.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802954/" target="_blank">Stealth; Dwarven Brother 2 (1d20+11=22)</a> VS 14</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802955/" target="_blank">Crossbow bolt (1d20+14=31)</a> VS 25</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802958/" target="_blank">Damage (1d8+3=11, 1d6=5)</a> </p><p></p><p>But his troubles are not over. The two guard in sight between the barn and the alley charge his position and a third who was out of sight behind the house turn the corner and also charge. Two of the three manage to slip in with their short swords.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802970/" target="_blank">3 attacks, 6 damage apiece. (1d20+13=15, 1d20+13=31, 1d20+13=26)</a> VS AC 25</p><p></p><p>Finally, exploiting the flanking opportunity presented by the guards, the Tiefling moves in position and just manages to connect. Immediately Nathan's body feels like it is on fire as he realize the blade was poisoned.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802983/" target="_blank">Short sword, +2 combat advanatge, +1 bloodied (1d20+15=26, 1d6+5=8)</a> VS AC 25</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802984/" target="_blank">Secondry atack, poison (1d20+10=21)</a> VS fortitude 19</p><p></p><p>The Dwarven brother who was talking to the Tiefling looks up at the intruder, realize that there is a fellow dwarf and roars in angers. He charges Dagran, wielding a huge hammer of his own. He manages to hit Dagran squarely in the chest.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1802990/" target="_blank">charge (1d20+12=29, 1d10+3=7)</a> </p><p></p><p>Finally, of the barn and the house opens. One guard exit the house but, far more worrisome and surprising, two lumbreing zombies exit from the barn as another guard urges them to charge the intruders! A dangerous looking frosty aura surrounds them. </p><p></p><p><strong>Relevant Status</strong></p><p></p><p>Wolf; 12/67, bloodied, marked, cursed, -2 to attack</p><p></p><p>Dagran: 59/66</p><p>Garrick 38/42 ; Prone</p><p>Nathan: 20/56 ; bloodied, poisoned 5 (save end)</p><p>Mirage 43/49</p><p></p><p>I rolled pretty well, didn't I?</p><p></p><p>[sblock=Stats]</p><p>Dire Wolf (Dir)</p><p></p><p>AC 19</p><p>for 18</p><p>ref 17</p><p>Will 16</p><p>OA: +10 1d8+4</p><p></p><p>Human guards (H)</p><p></p><p>Minions</p><p></p><p>AC 19 (21)</p><p>Fort 17 (19)</p><p>Ref 14 (16)</p><p>Will 15 (17)</p><p></p><p>OA +12, damage 6</p><p></p><p>IMPORTANT! : Mob Rule; if there is 3 human within 5 square, use the score in parenthesis. Pay attention Velmont, yours all qualify.</p><p></p><p>The hammer dwarf</p><p></p><p>AC 23; Fortitude 18, Refl ex 15, Will 17</p><p>AoO: +11, 1d10+3</p><p></p><p>The crossbow dwarf:</p><p>AC 19; Fortitude 17, Refl 17, Will 16</p><p></p><p>Currently has superior cover against Nathan and no one else has line of sight.</p><p>You have to be within the area I have drawn on the map. </p><p></p><p>The Tiefling</p><p></p><p>AC 20; Fortitude 17, Refl ex 19, Will 17</p><p>Resist Fire 12</p><p>AoO: +12 (+13 bloodied), 1d6+5</p><p>Secondary attack : poison 5, +10 VS fortitude</p><p></p><p>The Zombies</p><p></p><p>AC 22; Fortitude 20, Refl ex 16, Will 16</p><p>Cold Aura 2, if you start within 2 square or enter the aura you take 5 damae of cold.</p><p>Immune to poison, resist 10 cold and necrotic</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4539964, member: 834"] The nearby handler of the guard beast screams in anguish and charges forward, targeting Mirage. [url=http://invisiblecastle.com/roller/view/1802949/]Charge (1d20+13=26)[/url] Damage 6 The wolf rages for Garricks blood and follows the thief. He snap at his legs and the halflings falls down. [sblock]Yes (my) Dire Wolf can shift through difficult terrain like an elf.)[/sblock] [url=http://invisiblecastle.com/roller/view/1802951/]Bites (+2 combat advantage) (1d20+8=28, 1d8+4=10)[/url] Critical; damage 12 but Aegis of shielding eats up 8. Meanwhile, Nathan realizes belatedly that there are small openings in the wall of the house to allow a sniper to shoot through. [url=http://invisiblecastle.com/roller/view/1802954/]Stealth; Dwarven Brother 2 (1d20+11=22)[/url] VS 14 [url=http://invisiblecastle.com/roller/view/1802955/]Crossbow bolt (1d20+14=31)[/url] VS 25 [url=http://invisiblecastle.com/roller/view/1802958/]Damage (1d8+3=11, 1d6=5)[/url] But his troubles are not over. The two guard in sight between the barn and the alley charge his position and a third who was out of sight behind the house turn the corner and also charge. Two of the three manage to slip in with their short swords. [url=http://invisiblecastle.com/roller/view/1802970/]3 attacks, 6 damage apiece. (1d20+13=15, 1d20+13=31, 1d20+13=26)[/url] VS AC 25 Finally, exploiting the flanking opportunity presented by the guards, the Tiefling moves in position and just manages to connect. Immediately Nathan's body feels like it is on fire as he realize the blade was poisoned. [url=http://invisiblecastle.com/roller/view/1802983/]Short sword, +2 combat advanatge, +1 bloodied (1d20+15=26, 1d6+5=8)[/url] VS AC 25 [url=http://invisiblecastle.com/roller/view/1802984/]Secondry atack, poison (1d20+10=21)[/url] VS fortitude 19 The Dwarven brother who was talking to the Tiefling looks up at the intruder, realize that there is a fellow dwarf and roars in angers. He charges Dagran, wielding a huge hammer of his own. He manages to hit Dagran squarely in the chest. [url=http://invisiblecastle.com/roller/view/1802990/]charge (1d20+12=29, 1d10+3=7)[/url] Finally, of the barn and the house opens. One guard exit the house but, far more worrisome and surprising, two lumbreing zombies exit from the barn as another guard urges them to charge the intruders! A dangerous looking frosty aura surrounds them. [B]Relevant Status[/B] Wolf; 12/67, bloodied, marked, cursed, -2 to attack Dagran: 59/66 Garrick 38/42 ; Prone Nathan: 20/56 ; bloodied, poisoned 5 (save end) Mirage 43/49 I rolled pretty well, didn't I? [sblock=Stats] Dire Wolf (Dir) AC 19 for 18 ref 17 Will 16 OA: +10 1d8+4 Human guards (H) Minions AC 19 (21) Fort 17 (19) Ref 14 (16) Will 15 (17) OA +12, damage 6 IMPORTANT! : Mob Rule; if there is 3 human within 5 square, use the score in parenthesis. Pay attention Velmont, yours all qualify. The hammer dwarf AC 23; Fortitude 18, Refl ex 15, Will 17 AoO: +11, 1d10+3 The crossbow dwarf: AC 19; Fortitude 17, Refl 17, Will 16 Currently has superior cover against Nathan and no one else has line of sight. You have to be within the area I have drawn on the map. The Tiefling AC 20; Fortitude 17, Refl ex 19, Will 17 Resist Fire 12 AoO: +12 (+13 bloodied), 1d6+5 Secondary attack : poison 5, +10 VS fortitude The Zombies AC 22; Fortitude 20, Refl ex 16, Will 16 Cold Aura 2, if you start within 2 square or enter the aura you take 5 damae of cold. Immune to poison, resist 10 cold and necrotic [/sblock] [/QUOTE]
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