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<blockquote data-quote="ShaggySpellsword" data-source="post: 4540572" data-attributes="member: 17626"><p>Barrion curses the zombie nearest him as the cold radiating from the creature seeps into the eladrin's skin, freezing his flesh.</p><p></p><p>Barrion instinctively takes a few steps back, away from the source of the cold, and find that life is not quite so chilly here in the treeline.</p><p></p><p>Heartened by finding a good distance, Barrion then focuses on the fey powers at his command and places a crown of madness upon the brow of the zombie.</p><p></p><p>[sblock=ooc]</p><p><strong>Start of Turn</strong>: Take 5 damage from Chillborn Zombie</p><p><strong>Minor Action</strong>: Curse the chillborn zombie</p><p><strong>Move Action</strong>: Move to R12. I now have concealment.</p><p><strong>Standard Action</strong>: Use Crown of Madness on Chillborn Zombie.</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/1803897/" target="_blank">Crown of Madness vs. Will (1d20+9=20)</a>=Hit.</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/1803899/" target="_blank">Crown of Madness + Warlock's Curse vs. Chillborn Zombie (3d6+6=16)</a></p><p></p><p>Zombie 2: 55/71 hp, cursed</p><p></p><p>Also, next round, I can sustain minor to make Zombie 2 attack an adjacent ally with his melee basic. (save ends)</p><p></p><p><strong>My Stats</strong></p><p></p><p><strong>Initiative</strong> +4</p><p></p><p><strong>Hit Points</strong> 51/56</p><p><strong>Temporary HP</strong> 0</p><p><strong>Healing Surges</strong> 8/8</p><p></p><p><strong>Action Points</strong> 1</p><p><strong>Milestones</strong> 0</p><p></p><p>Concealment (-2 attack rolls against me)</p><p><strong>Armor Class</strong> 20</p><p><strong>Fortitude</strong> 16</p><p><strong>Reflex</strong> 18</p><p><strong>Will</strong> 20</p><p></p><p><strong>OA</strong> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +2 Pact Sword +11, 1d8+5</p><p></p><p><strong>Passive Perception</strong> 12</p><p><strong>Passive Insight</strong> 12</p><p></p><p>[SBLOCK=Power Tracker]<span style="color: red"><strong>Second Wind</strong></span></p><p><span style="color: red"><strong>Fey Step</strong></span></p><p><span style="color: red"><strong>Witchfire</strong></span></p><p><span style="color: red"><strong>xOtherwind Stride</strong></span></p><p><span style="color: red"><strong>Ethereal Stride</strong></span></p><p><span style="color: red"><strong>xFey Switch</strong></span></p><p></p><p><span style="color: gray"><strong>Dread Star</strong></span></p><p><span style="color: gray"><strong>xCrown of Madness</strong></span></p><p><span style="color: gray"><strong>Swordmage Warding</strong></span></p><p></p><p><span style="color: orange"><strong>Cape of the Mountebank</strong></span></p><p><span style="color: orange"><strong>Pact Longsword</strong></span></p><p><span style="color: orange"><strong>Feyleaf Vambraces</strong></span>[/SBLOCK][/sblock]</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 4540572, member: 17626"] Barrion curses the zombie nearest him as the cold radiating from the creature seeps into the eladrin's skin, freezing his flesh. Barrion instinctively takes a few steps back, away from the source of the cold, and find that life is not quite so chilly here in the treeline. Heartened by finding a good distance, Barrion then focuses on the fey powers at his command and places a crown of madness upon the brow of the zombie. [sblock=ooc] [b]Start of Turn[/b]: Take 5 damage from Chillborn Zombie [b]Minor Action[/b]: Curse the chillborn zombie [b]Move Action[/b]: Move to R12. I now have concealment. [b]Standard Action[/b]: Use Crown of Madness on Chillborn Zombie. Attack: [url=http://invisiblecastle.com/roller/view/1803897/]Crown of Madness vs. Will (1d20+9=20)[/url]=Hit. Damage: [url=http://invisiblecastle.com/roller/view/1803899/]Crown of Madness + Warlock's Curse vs. Chillborn Zombie (3d6+6=16)[/url] Zombie 2: 55/71 hp, cursed Also, next round, I can sustain minor to make Zombie 2 attack an adjacent ally with his melee basic. (save ends) [b]My Stats[/b] [b]Initiative[/b] +4 [b]Hit Points[/b] 51/56 [b]Temporary HP[/b] 0 [b]Healing Surges[/b] 8/8 [b]Action Points[/b] 1 [b]Milestones[/b] 0 Concealment (-2 attack rolls against me) [b]Armor Class[/b] 20 [b]Fortitude[/b] 16 [b]Reflex[/b] 18 [b]Will[/b] 20 [b]OA[/b] :bmelee: +2 Pact Sword +11, 1d8+5 [b]Passive Perception[/b] 12 [b]Passive Insight[/b] 12 [SBLOCK=Power Tracker][color=red][b]Second Wind[/b][/color] [color=red][b]Fey Step[/b][/color] [color=red][b]Witchfire[/b][/color] [color=red][b]xOtherwind Stride[/b][/color] [color=red][b]Ethereal Stride[/b][/color] [color=red][b]xFey Switch[/b][/color] [color=gray][b]Dread Star[/b][/color] [color=gray][b]xCrown of Madness[/b][/color] [color=gray][b]Swordmage Warding[/b][/color] [color=orange][b]Cape of the Mountebank[/b][/color] [color=orange][b]Pact Longsword[/b][/color] [color=orange][b]Feyleaf Vambraces[/b][/color][/SBLOCK][/sblock] [/QUOTE]
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