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<blockquote data-quote="Mal Malenkirk" data-source="post: 4548315" data-attributes="member: 834"><p>Mirage and Barrion put their impressive arcane talents together and soon the wizard deduces what this substance is : Gray Death.</p><p></p><p>As a poison, it's deadly but uncommon because it takes a large lab and a talented alchemist to produce. You can easily find a natural poison just as deadly that don't require this much hassle. </p><p></p><p>But there are two things that make it special; it can be mass produced. As expensive as it is, it is still derived from salt, a very common material. No matter how wealthy you are, you can't get wagon load worth of Wyvern poison but you can produce tons of gray death if you put your mind to it and have the ressources. </p><p> </p><p>The second thing to know is that the grer death can turn a land barren almost permanently. It's basically the same as salting the earth but the result is far more agressive and permanent. If you dissolve it in the water, than all the land that is irrigated by that water will die. Nothing will grow on it. </p><p></p><p>The main weakness of ghost powder is that it needs to be kept cold or one of the active element evaporates. This is solved by dissolving thegreay death in the water. It will then remain active for several hours and once its seep into the ground, the damage is done.</p><p></p><p>-''Control one to all agent! As I said, this was just one lead of many linked to what we thought was a salt smugglin ring! One of the lead was to another nearby farm. This one is near the Kevell dam. It controls the irrigation system that waters half of our lands!</p><p></p><p>The city state of Undhil isn't quite self-sufficient as far as agriculture and cattle is concerned. To lose just 10% of its farming land would be a catastrophe provoking famine and population exodus. To lose 25% would destroy the city state as a political power and kill about 100 000 person. To lose half is unfathomable.</p><p></p><p>-''You are the closest team. You have to get to the Dam. Get there, now!''</p><p></p><p>The agents take a look south, toward Kevel. Straight line gets right through the woods. </p><p></p><p>[sblock]I know it is not exactly useful to turn Barrion's check into a 'aid another' action since Mirage check suceeded... but the roll was there for Shaggy to see. Pay attention to what comes before you.</p><p></p><p>New Objective : Get at the dam, NOW! YOU ARE RUNNING OUT OF TIME! AAAAAH!</p><p></p><p>Primary : Endurance (at least 2, never the same PC) This simply represents running for an extended period. If you know long distance running, you know that running in a pack afford some advantage. Some of it involves wind resistance (though not nearly as much as in cycling), most of it is psychological. In that context, making a successful endurance check basically involves getting in the lead for a while and setting a good pace for the group. No assistance on that check.</p><p></p><p>But there are plenty of others potentially useful skill, be creative. Two are <em>especially</em> important and will grant both successes and yield a support bonuses to other checks... Try guessing which (it's fairly logical).</p><p></p><p>Tally </p><p></p><p>6 success</p><p>1 failure</p><p></p><p>Nathan, Garrick, Leyra still up for their action this round</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4548315, member: 834"] Mirage and Barrion put their impressive arcane talents together and soon the wizard deduces what this substance is : Gray Death. As a poison, it's deadly but uncommon because it takes a large lab and a talented alchemist to produce. You can easily find a natural poison just as deadly that don't require this much hassle. But there are two things that make it special; it can be mass produced. As expensive as it is, it is still derived from salt, a very common material. No matter how wealthy you are, you can't get wagon load worth of Wyvern poison but you can produce tons of gray death if you put your mind to it and have the ressources. The second thing to know is that the grer death can turn a land barren almost permanently. It's basically the same as salting the earth but the result is far more agressive and permanent. If you dissolve it in the water, than all the land that is irrigated by that water will die. Nothing will grow on it. The main weakness of ghost powder is that it needs to be kept cold or one of the active element evaporates. This is solved by dissolving thegreay death in the water. It will then remain active for several hours and once its seep into the ground, the damage is done. -''Control one to all agent! As I said, this was just one lead of many linked to what we thought was a salt smugglin ring! One of the lead was to another nearby farm. This one is near the Kevell dam. It controls the irrigation system that waters half of our lands! The city state of Undhil isn't quite self-sufficient as far as agriculture and cattle is concerned. To lose just 10% of its farming land would be a catastrophe provoking famine and population exodus. To lose 25% would destroy the city state as a political power and kill about 100 000 person. To lose half is unfathomable. -''You are the closest team. You have to get to the Dam. Get there, now!'' The agents take a look south, toward Kevel. Straight line gets right through the woods. [sblock]I know it is not exactly useful to turn Barrion's check into a 'aid another' action since Mirage check suceeded... but the roll was there for Shaggy to see. Pay attention to what comes before you. New Objective : Get at the dam, NOW! YOU ARE RUNNING OUT OF TIME! AAAAAH! Primary : Endurance (at least 2, never the same PC) This simply represents running for an extended period. If you know long distance running, you know that running in a pack afford some advantage. Some of it involves wind resistance (though not nearly as much as in cycling), most of it is psychological. In that context, making a successful endurance check basically involves getting in the lead for a while and setting a good pace for the group. No assistance on that check. But there are plenty of others potentially useful skill, be creative. Two are [I]especially[/I] important and will grant both successes and yield a support bonuses to other checks... Try guessing which (it's fairly logical). Tally 6 success 1 failure Nathan, Garrick, Leyra still up for their action this round [/sblock] [/QUOTE]
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