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<blockquote data-quote="Mal Malenkirk" data-source="post: 4609502" data-attributes="member: 834"><p><a href="http://invisiblecastle.com/roller/view/1876592/" target="_blank">Initiative;Leyra,Nathan,Barrion,Garrick,Mirage,Dagran,Bad Guys (1d20+6=11, 1d20+3=23, 1d20+4=20, 1d20+11=30, 1d20+7=23, 1d20+5=24, 1d20+7=23)</a> </p><p></p><p>Nathan, Garrick, Mirage and Dagran beats the initiative of the Bad guys and are up.</p><p></p><p>STATS :</p><p></p><p><strong>Death Cultist </strong></p><p>1 = Dragonborn</p><p>2 - Halfling</p><p></p><p>Perception 17</p><p>Inisght 17</p><p></p><p>HP 48; Bloodied 24</p><p>AC 18 (19 for DC2</p><p>Fortitude 14 (15 for DC 1)</p><p>Reflex 14 (15 for DC2)</p><p>Will 16</p><p></p><p>AoO = Quarterstaff (Standard, at-will) Weapon</p><p>+5 (+6 pour DC1) vs Armor Class; 1d8 damage (+1 pour DC 1).</p><p></p><p><strong>Soldier (Hg) </strong> </p><p></p><p>Perception 16</p><p>HP 63; Bloodied 31</p><p></p><p>AC 20</p><p>Fortitude 18</p><p>Reflex 17</p><p>Will 16</p><p></p><p>AoO : Halberd (Standard, at-will) Weapon</p><p>+12 vs Armor Class; 1d10+4 damage, </p><p>Note; Unless specified, they start with a crossbow in hand and therefore only start making AoO when the halberd is drawn.</p><p></p><p>Chillborn Zombie </p><p>Perception 13</p><p><strong>Chillborn Aura (Cold) aura 2; any creature that enters or begins its</strong></p><p><strong>turn in the aura takes 5 cold damage. Multiple chillborn auras</strong></p><p><strong>deal cumulative damage.</strong></p><p>HP 71; Bloodied 35; see also death burst</p><p>AC 22</p><p>Fortitude 20</p><p>Reflex 16</p><p>Will 16</p><p>Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5</p><p>fire, 5 radiant</p><p>AoO = Slam (standard; at-will) ✦ Cold</p><p>+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until</p><p>the end of the chillborn zombie’s next turn and takes ongoing 5</p><p>cold damage (save ends)</p><p></p><p>B]Death Burst[/B] (when reduced to 0 hit points) ✦ Cold</p><p>The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;</p><p>2d6 + 2 cold damage, and the target is slowed (save ends).</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4609502, member: 834"] [url=http://invisiblecastle.com/roller/view/1876592/]Initiative;Leyra,Nathan,Barrion,Garrick,Mirage,Dagran,Bad Guys (1d20+6=11, 1d20+3=23, 1d20+4=20, 1d20+11=30, 1d20+7=23, 1d20+5=24, 1d20+7=23)[/url] Nathan, Garrick, Mirage and Dagran beats the initiative of the Bad guys and are up. STATS : [B]Death Cultist [/B] 1 = Dragonborn 2 - Halfling Perception 17 Inisght 17 HP 48; Bloodied 24 AC 18 (19 for DC2 Fortitude 14 (15 for DC 1) Reflex 14 (15 for DC2) Will 16 AoO = Quarterstaff (Standard, at-will) Weapon +5 (+6 pour DC1) vs Armor Class; 1d8 damage (+1 pour DC 1). [B]Soldier (Hg) [/B] Perception 16 HP 63; Bloodied 31 AC 20 Fortitude 18 Reflex 17 Will 16 AoO : Halberd (Standard, at-will) Weapon +12 vs Armor Class; 1d10+4 damage, Note; Unless specified, they start with a crossbow in hand and therefore only start making AoO when the halberd is drawn. Chillborn Zombie Perception 13 [B]Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage.[/B] HP 71; Bloodied 35; see also death burst AC 22 Fortitude 20 Reflex 16 Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant AoO = Slam (standard; at-will) ✦ Cold +11 vs. AC; 1d6 + 4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends) B]Death Burst[/B] (when reduced to 0 hit points) ✦ Cold The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude; 2d6 + 2 cold damage, and the target is slowed (save ends). [/QUOTE]
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