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<blockquote data-quote="Mal Malenkirk" data-source="post: 4655346" data-attributes="member: 834"><p><a href="http://invisiblecastle.com/roller/view/1928771/" target="_blank">Second Chance vs AC 18 (1d20+11=27)</a> <em>Hafling still hit</em></p><p></p><p>Barrion pops back in front of the panel and surprises the Skull lord with anotger eldritch blast but it misses.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1928781/" target="_blank">+2 from CA, VS ref 22 (1d20+11=14, 1d8+1d6+6=14)</a> miss</p><p></p><p>Dagran escapes the tentacle after his heroic attack against the Skull Lord.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1928784/" target="_blank">Athletic vs 16 (1d20+12=26)</a> </p><p></p><p>[sblock]I expect you forgot you were grabbed or would have made an escape check. No sense in wasting a move action! On the other hand, I didn't shift you away because while it protects you from the tentacle, it lets the skull lord blasts without consequence and I didn't expect you'd want that.[/sblock]</p><p></p><p>The last ressurected cultist moves to flank Dagran.</p><p><a href="http://invisiblecastle.com/roller/view/1928790/" target="_blank">vs AC 25 (1d20+9=23)</a> <em>misses by 2, long live shield of faith</em></p><p></p><p>The Skull Lord is more successful in cracking his staff on the dwarf's head.</p><p><a href="http://invisiblecastle.com/roller/view/1928797/" target="_blank">+2 from flanking, vs AC 25 (1d20+15=33, 1d8+1d6+2=10)</a> </p><p></p><p>He then moves back. Dagran seize the occasion to attack him and almost cave in his last remaining skull. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1928805/" target="_blank">vs AC 24 (1d20+12=30, 2d6+11=23)</a> <em>!!! And this time I remembered +3 from potent challenge</em></p><p></p><p>The evil master lashes back with his withering flames.</p><p><a href="http://invisiblecastle.com/roller/view/1928810/" target="_blank">vs Fort 20 (1d20+15=31, 2d6+3=10)</a> <em>hit</em></p><p></p><p>The tentacle tries to grab Dagran again and succeeds</p><p><a href="http://invisiblecastle.com/roller/view/1928823/" target="_blank">vs REF 16 (1d20+10=30, 1d6+3=9)</a> </p><p></p><p>Seeing his boss in trouble and his attacker vulnerable, the Monk that was sent against the pillar jumps on his feets and Charge Dagran. The hardy dwarf is finally overcome.</p><p><a href="http://invisiblecastle.com/roller/view/1928833/" target="_blank">chrarge vs AC 25 (1d20+13=30, 1d8+4=12)</a> </p><p></p><p>The remaining one moves toward Garrick and uses his gloom fist but halfing avoid the worst of it.</p><p><a href="http://invisiblecastle.com/roller/view/1928835/" target="_blank">vs AC 20 (1d20+12=14, 1d6+4=7)</a> </p><p></p><p>The last cultist invokes a powerful thunderburst. Nathan tries to stop him.</p><p><a href="http://invisiblecastle.com/roller/view/1928850/" target="_blank">OA vs AC 18 (1d20+11=23, 1d8+8=13)</a> hit</p><p></p><p>The cultist still manages to complete his spell. Thunder explodes around the swordmage and he is dazed.</p><p><a href="http://invisiblecastle.com/roller/view/1928846/" target="_blank">vs Fortitude 19 (1d20+8=27, 1d8+4=11)</a> </p><p></p><p>Seeing the difficult situation Garrick is in, Barrion decides to rescue him. Using his fey powers, he pulls himself through the ethereal realm and swap place with the halfing who lands, a bit confused, in the corridor once more. Not keen to stay in this new location, Barrion curses the monk and teleport once more, this time inflicting a shockwave of energy on his victim.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1928855/" target="_blank">Otherwind Stride vs Fortitude 16 (1d20+9=26, 1d8+1d6+6=18)</a> </p><p></p><p>[sblock]</p><p>Since Barrion seems out of commision, I decided it might be appropriate to play him early this round.</p><p></p><p>This is Barrion's signature Fey Switch followed by otherwind stride. I am pretty sure he hadn`t used either powers so far. He teleported to the top of the ladder so he is 4 square in the air; he couldn't get inside of the corridor: no LOS.[/sblock] </p><p></p><p><a href="http://www.4shared.com/file/84810623/8d15984/Ritual10.html" target="_blank"><img src="http://dc120.4shared.com/img/84810623/8d15984/Ritual10.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Machine : 62/70</p><p>Halfling DC2 : 16/48</p><p>DM1 : 38/68, </p><p>Dm2 : 28 / 68 cursed, bloodied</p><p>Skull Lord : 17/40 marked (Dagran), cursed, Bonechilling adn Death Command skull destroyed </p><p></p><p></p><p>Leyra : -1/49, [0] second wind spent, Stable</p><p>Nathan : 11 /66 [4] AP spent, Dazed (save end)</p><p>Barrion : 41 + 5 /56 [3] AP spent, </p><p>Garrick : 24 / 52 [2] second chance spent. AP spent, bloodied</p><p>Mirage : 49/49 [6]</p><p>Dagran : -1 / 66 [0] dying</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4655346, member: 834"] [url=http://invisiblecastle.com/roller/view/1928771/]Second Chance vs AC 18 (1d20+11=27)[/url] [I]Hafling still hit[/I] Barrion pops back in front of the panel and surprises the Skull lord with anotger eldritch blast but it misses. [url=http://invisiblecastle.com/roller/view/1928781/]+2 from CA, VS ref 22 (1d20+11=14, 1d8+1d6+6=14)[/url] miss Dagran escapes the tentacle after his heroic attack against the Skull Lord. [url=http://invisiblecastle.com/roller/view/1928784/]Athletic vs 16 (1d20+12=26)[/url] [sblock]I expect you forgot you were grabbed or would have made an escape check. No sense in wasting a move action! On the other hand, I didn't shift you away because while it protects you from the tentacle, it lets the skull lord blasts without consequence and I didn't expect you'd want that.[/sblock] The last ressurected cultist moves to flank Dagran. [url=http://invisiblecastle.com/roller/view/1928790/]vs AC 25 (1d20+9=23)[/url] [I]misses by 2, long live shield of faith[/I] The Skull Lord is more successful in cracking his staff on the dwarf's head. [url=http://invisiblecastle.com/roller/view/1928797/]+2 from flanking, vs AC 25 (1d20+15=33, 1d8+1d6+2=10)[/url] He then moves back. Dagran seize the occasion to attack him and almost cave in his last remaining skull. [url=http://invisiblecastle.com/roller/view/1928805/]vs AC 24 (1d20+12=30, 2d6+11=23)[/url] [I]!!! And this time I remembered +3 from potent challenge[/I] The evil master lashes back with his withering flames. [url=http://invisiblecastle.com/roller/view/1928810/]vs Fort 20 (1d20+15=31, 2d6+3=10)[/url] [I]hit[/I] The tentacle tries to grab Dagran again and succeeds [url=http://invisiblecastle.com/roller/view/1928823/]vs REF 16 (1d20+10=30, 1d6+3=9)[/url] Seeing his boss in trouble and his attacker vulnerable, the Monk that was sent against the pillar jumps on his feets and Charge Dagran. The hardy dwarf is finally overcome. [url=http://invisiblecastle.com/roller/view/1928833/]chrarge vs AC 25 (1d20+13=30, 1d8+4=12)[/url] The remaining one moves toward Garrick and uses his gloom fist but halfing avoid the worst of it. [url=http://invisiblecastle.com/roller/view/1928835/]vs AC 20 (1d20+12=14, 1d6+4=7)[/url] The last cultist invokes a powerful thunderburst. Nathan tries to stop him. [url=http://invisiblecastle.com/roller/view/1928850/]OA vs AC 18 (1d20+11=23, 1d8+8=13)[/url] hit The cultist still manages to complete his spell. Thunder explodes around the swordmage and he is dazed. [url=http://invisiblecastle.com/roller/view/1928846/]vs Fortitude 19 (1d20+8=27, 1d8+4=11)[/url] Seeing the difficult situation Garrick is in, Barrion decides to rescue him. Using his fey powers, he pulls himself through the ethereal realm and swap place with the halfing who lands, a bit confused, in the corridor once more. Not keen to stay in this new location, Barrion curses the monk and teleport once more, this time inflicting a shockwave of energy on his victim. [url=http://invisiblecastle.com/roller/view/1928855/]Otherwind Stride vs Fortitude 16 (1d20+9=26, 1d8+1d6+6=18)[/url] [sblock] Since Barrion seems out of commision, I decided it might be appropriate to play him early this round. This is Barrion's signature Fey Switch followed by otherwind stride. I am pretty sure he hadn`t used either powers so far. He teleported to the top of the ladder so he is 4 square in the air; he couldn't get inside of the corridor: no LOS.[/sblock] [URL=http://www.4shared.com/file/84810623/8d15984/Ritual10.html][IMG]http://dc120.4shared.com/img/84810623/8d15984/Ritual10.jpg[/IMG][/URL] Machine : 62/70 Halfling DC2 : 16/48 DM1 : 38/68, Dm2 : 28 / 68 cursed, bloodied Skull Lord : 17/40 marked (Dagran), cursed, Bonechilling adn Death Command skull destroyed Leyra : -1/49, [0] second wind spent, Stable Nathan : 11 /66 [4] AP spent, Dazed (save end) Barrion : 41 + 5 /56 [3] AP spent, Garrick : 24 / 52 [2] second chance spent. AP spent, bloodied Mirage : 49/49 [6] Dagran : -1 / 66 [0] dying [/QUOTE]
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