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24 Million Lapsed D&D Players - Define "Lapsed"
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<blockquote data-quote="UngainlyTitan" data-source="post: 5146278" data-attributes="member: 28487"><p>That would really depend, between 1986 and 1990 I played AD&D probably some house ruled version of first edition. I do not know exactly I never owned the books. I knew what my characters did and apart from a Druid I never played a spell casting character.</p><p></p><p>Now, after that I left college when I had a regular group I played MERP, WHRPG and Palladium. Now aside from THACO and negative armour class I no longer have any real idea of the rules of the game I played back then. </p><p>Now, I am not a casual gamer, but there are many here who know more about the miniutae of rules of 4th edition than I do and that is fine, my knowledge is sufficient to my players. I can see the connections between the game I played then and the one I play now and it has nothing to do with Vancian slots or the number of damage die in a fireball.</p><p></p><p>The point I guess I am trying to make it that people who have not played for 20 years + will not remember much if anthing about the rules they used. It is the stories that will draw them back.</p><p></p><p>The problem I do see is that D&D rules have gotten denser and more complex over this time. How, the new box sets walks them through the rules and makes the game easy to manage will be the key to keeping them.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5146278, member: 28487"] That would really depend, between 1986 and 1990 I played AD&D probably some house ruled version of first edition. I do not know exactly I never owned the books. I knew what my characters did and apart from a Druid I never played a spell casting character. Now, after that I left college when I had a regular group I played MERP, WHRPG and Palladium. Now aside from THACO and negative armour class I no longer have any real idea of the rules of the game I played back then. Now, I am not a casual gamer, but there are many here who know more about the miniutae of rules of 4th edition than I do and that is fine, my knowledge is sufficient to my players. I can see the connections between the game I played then and the one I play now and it has nothing to do with Vancian slots or the number of damage die in a fireball. The point I guess I am trying to make it that people who have not played for 20 years + will not remember much if anthing about the rules they used. It is the stories that will draw them back. The problem I do see is that D&D rules have gotten denser and more complex over this time. How, the new box sets walks them through the rules and makes the game easy to manage will be the key to keeping them. [/QUOTE]
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