24xx – A Love Affair and System Philosophy

How much do rules really matter in a TTRPG? In his latest article, Horia Marchean takes a deep dive into this question, reflecting on his own evolution as a GM. Once a firm believer that "system does matter," his perspective shifted after a period of GM burnout, a break from running games, and a deep dive into 2400.
Through the lens of a long-running 24XX campaign and his own experience designing a game using the system, Horia explores how stripping mechanics down to their core can make storytelling stronger. He challenges the idea that system is the foundation of an RPG, instead arguing that it's just one of many tools shaping play.
If you're curious about how simple a system can get while still delivering a compelling experience, this article is a must-read.


Read it here: 24xx – A Love Affair and System Philosphy
 

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The greatest rpg ever is Pretend™. It has one rule: pretend to be something other than yourself. Children all over the world play it daily. Games like 2400 and D&D evolved from that. We don't need a bunch of rules to have fun.
 

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