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General Tabletop Discussion
*TTRPGs General
25 or 32...what's the REAL "standard" point buy?
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<blockquote data-quote="Faerl'Elghinn" data-source="post: 1558800" data-attributes="member: 17810"><p>Thanks. Although the extra points for high scores seems a bit excessive to me, as all scores are generally valuable to all characters at some time or another in my campaigns, I plan to implement a point buy system in an upcoming OA campaign I'd like to run. I just feel that it's kind of a waste of time to run a campaign based on "average, everyday people" or those who are slightly superior. Who wants to read a book about somebody who's "pretty ok" at a few things? I generally don't just go crazy, mind you, but I prefer to run and play characters who start off pretty far above the average Joe. If the power level of encounters needs to be modified, so be it, but I also feel that if my players have too difficult a time surviving, then I'm not doing my job. Why should I not allow characters to be some of the most capable people in the world? They're really the only people in the world who matter, so why not let them be tough? Besides, high scores can help characters to survive the first few levels, and as they progress, 1 more point of damage or whatever makes less and less of a difference.</p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 1558800, member: 17810"] Thanks. Although the extra points for high scores seems a bit excessive to me, as all scores are generally valuable to all characters at some time or another in my campaigns, I plan to implement a point buy system in an upcoming OA campaign I'd like to run. I just feel that it's kind of a waste of time to run a campaign based on "average, everyday people" or those who are slightly superior. Who wants to read a book about somebody who's "pretty ok" at a few things? I generally don't just go crazy, mind you, but I prefer to run and play characters who start off pretty far above the average Joe. If the power level of encounters needs to be modified, so be it, but I also feel that if my players have too difficult a time surviving, then I'm not doing my job. Why should I not allow characters to be some of the most capable people in the world? They're really the only people in the world who matter, so why not let them be tough? Besides, high scores can help characters to survive the first few levels, and as they progress, 1 more point of damage or whatever makes less and less of a difference. [/QUOTE]
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25 or 32...what's the REAL "standard" point buy?
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