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General Tabletop Discussion
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25 or 32...what's the REAL "standard" point buy?
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<blockquote data-quote="Peskara" data-source="post: 1558853" data-attributes="member: 5241"><p>I used to be a big proponent of rolling stats, but then we had a campaign where people kept switching characters to ones which had rolled better stats, so we switched to point-buy.</p><p></p><p>35 is what we would normally use, I think, but we talked our DM into giving us 40 points. The reason it's so high is because magic items are pretty rare and stat-boosting items are almost non-existent in our campaign, plus we like to keep the group small but still have fairly heroic fights.</p><p></p><p>In a more standard D&D setting, I guess it would depend on what sort of feel you're going for. With 25 points I think the PCs would be just scraping by for the first few levels until the can get some magic items or stat upgrades. With 32 points, I think it would feel more like they were destined to be heroes from the start.</p></blockquote><p></p>
[QUOTE="Peskara, post: 1558853, member: 5241"] I used to be a big proponent of rolling stats, but then we had a campaign where people kept switching characters to ones which had rolled better stats, so we switched to point-buy. 35 is what we would normally use, I think, but we talked our DM into giving us 40 points. The reason it's so high is because magic items are pretty rare and stat-boosting items are almost non-existent in our campaign, plus we like to keep the group small but still have fairly heroic fights. In a more standard D&D setting, I guess it would depend on what sort of feel you're going for. With 25 points I think the PCs would be just scraping by for the first few levels until the can get some magic items or stat upgrades. With 32 points, I think it would feel more like they were destined to be heroes from the start. [/QUOTE]
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25 or 32...what's the REAL "standard" point buy?
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