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25 or 32...what's the REAL "standard" point buy?
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<blockquote data-quote="Glyfair" data-source="post: 1558864" data-attributes="member: 53"><p>I've played in 25, 28 & 32. I think with my group I prefer 28 points. </p><p></p><p>With 25 points, characters tend to look the same. They have limited choices and usually increase their key stat to 16 and then boost the tertiary stats to 10 (unless they have a "dump stat" they choose to take) and then use the rest to boost secondary stats.</p><p></p><p>32 points, on the other hand, also tends to look the same. There is more variation here, though. Since my campaign tends to be a bit diverse, players prefer to be versatile. That leads to characters that prefer not to have any dump stats. They boost their stats in their primary stats and key secondary stats and use the rest to balance the rest of their stats. </p><p></p><p>There are exceptions in 32, though. Sometimes I fighter decides he wants an 18 str & con. So, it does occasionally have more variety than 25.</p><p></p><p>28, on the other hand, tends to be high enough to allow customization, but low enough that sacrifices need to be made. The combination means those sacrifices tend to be in different areas leading to more variety in characters.</p><p></p><p>Of course, these apply to my campaigns. If you have a more focused campaign (high combat, low combat), you might see a lot more variety in 32 point buy. Players in those games might choose to boost their primary stats and choose a secondary direction to go. They will be more willing to have a dump stat in the area the campaign doesn't focus on.</p><p></p><p>Also, this will vary based on your players, too. Some players always like to be different. Those players will usually avoid the "default" stat choices. Also, their are the rare players who just like to be weird (they create fighters with an 8 Strength and an 18 intelligence & 16 charisma).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 1558864, member: 53"] I've played in 25, 28 & 32. I think with my group I prefer 28 points. With 25 points, characters tend to look the same. They have limited choices and usually increase their key stat to 16 and then boost the tertiary stats to 10 (unless they have a "dump stat" they choose to take) and then use the rest to boost secondary stats. 32 points, on the other hand, also tends to look the same. There is more variation here, though. Since my campaign tends to be a bit diverse, players prefer to be versatile. That leads to characters that prefer not to have any dump stats. They boost their stats in their primary stats and key secondary stats and use the rest to balance the rest of their stats. There are exceptions in 32, though. Sometimes I fighter decides he wants an 18 str & con. So, it does occasionally have more variety than 25. 28, on the other hand, tends to be high enough to allow customization, but low enough that sacrifices need to be made. The combination means those sacrifices tend to be in different areas leading to more variety in characters. Of course, these apply to my campaigns. If you have a more focused campaign (high combat, low combat), you might see a lot more variety in 32 point buy. Players in those games might choose to boost their primary stats and choose a secondary direction to go. They will be more willing to have a dump stat in the area the campaign doesn't focus on. Also, this will vary based on your players, too. Some players always like to be different. Those players will usually avoid the "default" stat choices. Also, their are the rare players who just like to be weird (they create fighters with an 8 Strength and an 18 intelligence & 16 charisma). [/QUOTE]
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25 or 32...what's the REAL "standard" point buy?
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