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General Tabletop Discussion
*TTRPGs General
25 or 32...what's the REAL "standard" point buy?
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<blockquote data-quote="clark411" data-source="post: 1561949" data-attributes="member: 4768"><p>We ran with standard array for a few years. It felt fine, but it does cause some problems if your characters start dying. With a set array of stats, there are only so many ways you can build a class, and with people having their favorites (races and classes), there were only a handful of ways you could build a character.</p><p></p><p>Oh- with standard array the DM let monks and paladins have a bonus 3 points worth of stats to tack onto the standard array.</p><p></p><p>If I were to run, I'd probably go 28. In my experience, standard array and that region are very survivable, and yet they still push players to work well together. When we had players with disgusting stats at one point, the casualty rates were quite high as we were so "superior" to what we were facing.</p></blockquote><p></p>
[QUOTE="clark411, post: 1561949, member: 4768"] We ran with standard array for a few years. It felt fine, but it does cause some problems if your characters start dying. With a set array of stats, there are only so many ways you can build a class, and with people having their favorites (races and classes), there were only a handful of ways you could build a character. Oh- with standard array the DM let monks and paladins have a bonus 3 points worth of stats to tack onto the standard array. If I were to run, I'd probably go 28. In my experience, standard array and that region are very survivable, and yet they still push players to work well together. When we had players with disgusting stats at one point, the casualty rates were quite high as we were so "superior" to what we were facing. [/QUOTE]
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25 or 32...what's the REAL "standard" point buy?
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