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25 or 32...what's the REAL "standard" point buy?
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<blockquote data-quote="scott-fs" data-source="post: 1564617" data-attributes="member: 5714"><p>It all depends on what your players are used to. Admitedly, when I first started off in 3e I felt 25 was really low. Of course, coming off 2e, you need high stats to get any sort of bonuses. A 3e 14-str fighter is about as good as a 2e 18-str fighter. I suppose it really comes down to, people want as high stat characters as they can get, and the higher point total they can use, the better.</p><p></p><p>When I started my campaign, I did a very generous 4d6 method. It produced characters between 37 points and 58 points.</p><p></p><p>In a new campaign (where I was a player), we set the point total at 36 (it allows all scores to be 14). It was ok, but the DM seemed to overcompensate and each encounter could've been a fight to the death. There were an inordinate amount of criticals being rolled on the other side of the screen.</p><p></p><p>In a d20 Modern campaign I requested that the point total be dropped 6 points to 30. This was reasonable, and created decent characters. It's still a little bit higher than the game presumes. It allows all scores to be atleast 13.</p><p></p><p>If I start a new campaign, I'm considering using a point total of 20, but using the Gestalt rules from Unearthed Arcana.</p><p></p><p>Either that or a 25 point campaign using the Generic classes (Warrior, Spellcaster, Expert).</p><p></p><p></p><p></p><p>I don't think 25 is too low. Create a couple characters and check to see what sort of min-maxing you might be able to do. If I had the time, I'd take the opportunity to create a sample character of each class using a 25 point total. 25 points allows the following sets:</p><p></p><p>13, 12, 12, 12, 12, 12. +6 total</p><p>14, 12, 12, 12, 12, 11. +6 total</p><p>14, 14, 12, 12, 11, 10. +6 total</p><p>14, 14, 14, 12, 10, 9. +6 total</p><p>15, 14, 12, 12, 10, 9. +5 total</p><p>16, 14, 12, 10, 10, 9. +5 total</p><p>17, 12, 10, 10, 10, 10. +4 total</p><p>17, 14, 10, 10, 10, 8. +4 total</p><p>17, 14, 10, 10, 9, 9. +3 total</p><p>18, 10, 10, 10, 10, 9. +3 total</p><p>18, 12, 10, 10, 9, 8. +3 total</p><p></p><p></p><p></p><p>Since it's a PBEM, I presume that there might be less overall combat. Certainly significant encounters, but nothing too frequent. You should be fine with a 25 point total.</p><p></p><p></p><p></p><p></p><p>Personally, I don't consider that too much of a problem. I've not really liked the role of Paladins and Monks (though I played a Monk sort of character in 2e, but he had scores of 13, 12, 11, 12, 14, 9 (remember this was 2e), and he has been one of my favorite characters. One note, the character would be created with 23 points, and he would become more powerful now in 3e if he kept those stats. If I were to boost him to 25 points, they'd go directly to Charisma). I've been tempted to make Paladins a Prestige Class (as from UA).</p><p></p><p>So, that definately means I'll be sticking with a maximum of 25 points.</p></blockquote><p></p>
[QUOTE="scott-fs, post: 1564617, member: 5714"] It all depends on what your players are used to. Admitedly, when I first started off in 3e I felt 25 was really low. Of course, coming off 2e, you need high stats to get any sort of bonuses. A 3e 14-str fighter is about as good as a 2e 18-str fighter. I suppose it really comes down to, people want as high stat characters as they can get, and the higher point total they can use, the better. When I started my campaign, I did a very generous 4d6 method. It produced characters between 37 points and 58 points. In a new campaign (where I was a player), we set the point total at 36 (it allows all scores to be 14). It was ok, but the DM seemed to overcompensate and each encounter could've been a fight to the death. There were an inordinate amount of criticals being rolled on the other side of the screen. In a d20 Modern campaign I requested that the point total be dropped 6 points to 30. This was reasonable, and created decent characters. It's still a little bit higher than the game presumes. It allows all scores to be atleast 13. If I start a new campaign, I'm considering using a point total of 20, but using the Gestalt rules from Unearthed Arcana. Either that or a 25 point campaign using the Generic classes (Warrior, Spellcaster, Expert). I don't think 25 is too low. Create a couple characters and check to see what sort of min-maxing you might be able to do. If I had the time, I'd take the opportunity to create a sample character of each class using a 25 point total. 25 points allows the following sets: 13, 12, 12, 12, 12, 12. +6 total 14, 12, 12, 12, 12, 11. +6 total 14, 14, 12, 12, 11, 10. +6 total 14, 14, 14, 12, 10, 9. +6 total 15, 14, 12, 12, 10, 9. +5 total 16, 14, 12, 10, 10, 9. +5 total 17, 12, 10, 10, 10, 10. +4 total 17, 14, 10, 10, 10, 8. +4 total 17, 14, 10, 10, 9, 9. +3 total 18, 10, 10, 10, 10, 9. +3 total 18, 12, 10, 10, 9, 8. +3 total Since it's a PBEM, I presume that there might be less overall combat. Certainly significant encounters, but nothing too frequent. You should be fine with a 25 point total. Personally, I don't consider that too much of a problem. I've not really liked the role of Paladins and Monks (though I played a Monk sort of character in 2e, but he had scores of 13, 12, 11, 12, 14, 9 (remember this was 2e), and he has been one of my favorite characters. One note, the character would be created with 23 points, and he would become more powerful now in 3e if he kept those stats. If I were to boost him to 25 points, they'd go directly to Charisma). I've been tempted to make Paladins a Prestige Class (as from UA). So, that definately means I'll be sticking with a maximum of 25 points. [/QUOTE]
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25 or 32...what's the REAL "standard" point buy?
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