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General Tabletop Discussion
*TTRPGs General
25 or 32...what's the REAL "standard" point buy?
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<blockquote data-quote="Celtavian" data-source="post: 1571485" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>Average is relative as well. I have better stats in real life than 32 point buy. Because of this I have a great deal of trouble playing a 28 or 32 point buy. I feel like I am playing a character not even as good as I am. I'll only do it for a DM that I feel will make the game fun irregardless of my character's stats like when I gave Destan's PbP game a shot.</p><p></p><p>Most of my players are ex-athletes. Athletes in general understand that a person doesn't have to give up intelligence and charisma to be strong and dextrous. That is why 28 or 32 point is unattractive to us as a group.</p><p></p><p>Limitations are more a matter of a matter of limited time to develop a particular skill rather than a limited statistic. I think class choices do a good job of limiting an individual character's capabilities, and don't require limitations on statistics. </p><p></p><p>The use of higher stats does require giving the bad guys higher stats to balance the advantage of our PC's. None of has a problem beefing up the bad guys.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1571485, member: 5834"] [b]re[/b] Average is relative as well. I have better stats in real life than 32 point buy. Because of this I have a great deal of trouble playing a 28 or 32 point buy. I feel like I am playing a character not even as good as I am. I'll only do it for a DM that I feel will make the game fun irregardless of my character's stats like when I gave Destan's PbP game a shot. Most of my players are ex-athletes. Athletes in general understand that a person doesn't have to give up intelligence and charisma to be strong and dextrous. That is why 28 or 32 point is unattractive to us as a group. Limitations are more a matter of a matter of limited time to develop a particular skill rather than a limited statistic. I think class choices do a good job of limiting an individual character's capabilities, and don't require limitations on statistics. The use of higher stats does require giving the bad guys higher stats to balance the advantage of our PC's. None of has a problem beefing up the bad guys. [/QUOTE]
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25 or 32...what's the REAL "standard" point buy?
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