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<blockquote data-quote="StreamOfTheSky" data-source="post: 4361493" data-attributes="member: 35909"><p>Ok, I'll just comment on the only Suikoden item present*, since I've played all of the core 5 games and Tactics and thus presumably know a bunch about it (heh).</p><p></p><p>First off...special runes like Falcon could've been done, I'm not sure if making the True Runes anything less than greater artifacts is appropriate, considering they're basically the GODS of the Suikoden world. The comment: "There are three in particular that we will cover, because I haven't played much of Suikoden V and haven't played I, III or IV." says much. As for each individual true rune (actually, to be a technical prick, the rune of beginning is a true rune. The bright shield and black sword runes are aspects of it, and not actual true runes in their own right), let's see...</p><p></p><p>Bright Shield: A deflection bonus? Ok, not sure why... As for spells, why Forcecage? Heal just shouldn't be there. There's no real way to mimic Forgiver Sign, so i guess you'd need to just give two spells. Probably Mass Heal and [pick some decently powerful damage spell that lets you do all the damage to one foe or divy it up among several]. Actually pretty good representation, though.</p><p></p><p>Black Sword: First off, don't recall what Sadism and Masochism do. It should not have Bull's Strength, Black Sword rune has no beneficial effects, only destructive ones. Replace that, and it's pretty good, depending on what those two spells are.</p><p></p><p>Blue Moon: This one I don't get. The fort save if removed is a little extreme, and I wouldn't expect a player to even remember his original con score after a while, so that could just get annoying. I don't know why it confers the drawbacks of being a Vampire, seemed to me that it mostly doesn't. Perhaps this is partly because the poster didn't play S1. In that, Neclord responds to someone amazed he's out in sunlight by saying that as a runic vampire, he's not vulnerable to bright light (though it does make him a bit sleepy ^_^). I'm not sure about the other vampire vulnerabilities, but it's certainly possible it doesn't confer those, either. It also seems to give some other powers, based on combats in the game, though maybe Neclord was just a caster before stealing the rune, who knows?</p><p></p><p>*And geeze, was that list biased! two items from FF 7, one from the entire Suikoden series, and none from FF 6, which is a vastly superior game to 7. Nothing from Legend of Dragoon, and apparantly Makai Kingdom is the greatest game ever. Oh well. </p><p></p><p>Oh, also: welcome to ENWorld! I'm not the best greetings committiee, clearly.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4361493, member: 35909"] Ok, I'll just comment on the only Suikoden item present*, since I've played all of the core 5 games and Tactics and thus presumably know a bunch about it (heh). First off...special runes like Falcon could've been done, I'm not sure if making the True Runes anything less than greater artifacts is appropriate, considering they're basically the GODS of the Suikoden world. The comment: "There are three in particular that we will cover, because I haven't played much of Suikoden V and haven't played I, III or IV." says much. As for each individual true rune (actually, to be a technical prick, the rune of beginning is a true rune. The bright shield and black sword runes are aspects of it, and not actual true runes in their own right), let's see... Bright Shield: A deflection bonus? Ok, not sure why... As for spells, why Forcecage? Heal just shouldn't be there. There's no real way to mimic Forgiver Sign, so i guess you'd need to just give two spells. Probably Mass Heal and [pick some decently powerful damage spell that lets you do all the damage to one foe or divy it up among several]. Actually pretty good representation, though. Black Sword: First off, don't recall what Sadism and Masochism do. It should not have Bull's Strength, Black Sword rune has no beneficial effects, only destructive ones. Replace that, and it's pretty good, depending on what those two spells are. Blue Moon: This one I don't get. The fort save if removed is a little extreme, and I wouldn't expect a player to even remember his original con score after a while, so that could just get annoying. I don't know why it confers the drawbacks of being a Vampire, seemed to me that it mostly doesn't. Perhaps this is partly because the poster didn't play S1. In that, Neclord responds to someone amazed he's out in sunlight by saying that as a runic vampire, he's not vulnerable to bright light (though it does make him a bit sleepy ^_^). I'm not sure about the other vampire vulnerabilities, but it's certainly possible it doesn't confer those, either. It also seems to give some other powers, based on combats in the game, though maybe Neclord was just a caster before stealing the rune, who knows? *And geeze, was that list biased! two items from FF 7, one from the entire Suikoden series, and none from FF 6, which is a vastly superior game to 7. Nothing from Legend of Dragoon, and apparantly Makai Kingdom is the greatest game ever. Oh well. Oh, also: welcome to ENWorld! I'm not the best greetings committiee, clearly. [/QUOTE]
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