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<blockquote data-quote="Larnievc" data-source="post: 7475261" data-attributes="member: 6812124"><p>I see where you’re coming from but I’m only really using the variant rules for heroic characters from the DMG. </p><p></p><p>As far as I can see (which I’m happy to be corrected if my assumption is wrong) the only thing that changes is the time frame in which the adventure takes place. By that I mean that with the heroic character rules from the DMG a few days worth of adventuring can be crammed into but a single day (with spell casters eventually needing sleep- rather than just a long rest). </p><p></p><p>Is there something obvious I’m missing? I’m not overly invested in my house rules.</p></blockquote><p></p>
[QUOTE="Larnievc, post: 7475261, member: 6812124"] I see where you’re coming from but I’m only really using the variant rules for heroic characters from the DMG. As far as I can see (which I’m happy to be corrected if my assumption is wrong) the only thing that changes is the time frame in which the adventure takes place. By that I mean that with the heroic character rules from the DMG a few days worth of adventuring can be crammed into but a single day (with spell casters eventually needing sleep- rather than just a long rest). Is there something obvious I’m missing? I’m not overly invested in my house rules. [/QUOTE]
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