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<blockquote data-quote="the Jester" data-source="post: 5749920" data-attributes="member: 1210"><p><strong>Elemental Tempest Level 25 Artillery </strong> </p><p>Source: 2e Monstrous Manual</p><p>Gargantuan elemental animate (air) XP 7,000 </p><p> <em>An elemental tempest is a rolling stormcloud dancing with electricity. Constant silver paths of lightning flow within it and the sound of thunder accompanies it everywhere.</em></p><p>HP 180; Bloodied 90 Initiative +21</p><p>AC 37; Fortitude 37; Reflex 39; Will 36 Perception +18</p><p>Speed fly 8 (hover)</p><p></p><p>TRAITS </p><p>Feed on the Storm</p><p> If an elemental tempest takes lightning or thunder damage, it also gains 25 temporary hit points and an action point that it must spend before the end of its next turn.</p><p></p><p>STANDARD ACTIONS </p><p> </p><p>(mbasic) Shocking Cloud (lightning) * At Will</p><p> Attack: Melee 2 (one creature); +28 vs. Reflex.</p><p> Hit: 4d10+6 lightning damage.</p><p>(ranged) Lightning Stroke (lightning) * At Will</p><p> Attack: Range 20 (one creature); +29 vs. Reflex.</p><p> Hit: 4d6+19 lightning damage.</p><p>(area) Whirlwind (zone) * Encounter</p><p> Attack: Area burst 1 within 20 (creatures in the burst); +28 vs. Reflex.</p><p> Hit: 3d8+12 damage and the target is caught by the whirlwind (save ends). While caught by the whirlwind, it is immbolized and the elemental tempest can slide it to any other square at the start of the target's turn.</p><p> Effect: The area of the burst becomes a whirlwind in a zone that persists until all creatures escape it. A creature that ends its turn in the zone is caught by the whirlwind (save ends), as above.</p><p></p><p>MOVE ACTIONS </p><p> </p><p>Scudding Clouds * Encounter</p><p> Effect: The elemental tempest becomes incorporeal and weakened until the end of its turn and flies its speed.</p><p>---</p><p>Str 21 Dex 29 Wis 23</p><p>Con 24 Int 8 Cha 12 </p><p>Alignment unaligned Languages Primordial</p></blockquote><p></p>
[QUOTE="the Jester, post: 5749920, member: 1210"] [B]Elemental Tempest Level 25 Artillery [/B] Source: 2e Monstrous Manual Gargantuan elemental animate (air) XP 7,000 [I]An elemental tempest is a rolling stormcloud dancing with electricity. Constant silver paths of lightning flow within it and the sound of thunder accompanies it everywhere.[/I] HP 180; Bloodied 90 Initiative +21 AC 37; Fortitude 37; Reflex 39; Will 36 Perception +18 Speed fly 8 (hover) TRAITS Feed on the Storm If an elemental tempest takes lightning or thunder damage, it also gains 25 temporary hit points and an action point that it must spend before the end of its next turn. STANDARD ACTIONS (mbasic) Shocking Cloud (lightning) * At Will Attack: Melee 2 (one creature); +28 vs. Reflex. Hit: 4d10+6 lightning damage. (ranged) Lightning Stroke (lightning) * At Will Attack: Range 20 (one creature); +29 vs. Reflex. Hit: 4d6+19 lightning damage. (area) Whirlwind (zone) * Encounter Attack: Area burst 1 within 20 (creatures in the burst); +28 vs. Reflex. Hit: 3d8+12 damage and the target is caught by the whirlwind (save ends). While caught by the whirlwind, it is immbolized and the elemental tempest can slide it to any other square at the start of the target's turn. Effect: The area of the burst becomes a whirlwind in a zone that persists until all creatures escape it. A creature that ends its turn in the zone is caught by the whirlwind (save ends), as above. MOVE ACTIONS Scudding Clouds * Encounter Effect: The elemental tempest becomes incorporeal and weakened until the end of its turn and flies its speed. --- Str 21 Dex 29 Wis 23 Con 24 Int 8 Cha 12 Alignment unaligned Languages Primordial [/QUOTE]
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