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26th Level Monster Conversions (Return of the Ki-Rin)
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<blockquote data-quote="the Jester" data-source="post: 5796677" data-attributes="member: 1210"><p>NOTE: Again, the pdf is simply my most-current 'wasp' file, which also now includes the phase wasp.</p><p></p><p><strong><span style="font-size: 18px">Hellwasp Swarm Level 26 Elite Skirmisher </span></strong> </p><p>Huge immortal magical beast (devil, insect, swarm) XP 18,000 </p><p> Hellwasps are tiny wasp-shaped devils that love to bring desperation to an area by causing a famine, burning or eating all the area's food. Hellwasps congregate in the millions.</p><p>HP 464; Bloodied 232 Initiative +23</p><p>AC 40; Fortitude 36; Reflex 39; Will 39 Perception +17</p><p>Speed 3, fly 8 (hover) Darkvision</p><p>Resist 15 fire, 15 poison</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>TRAITS </strong> </p><p>Hellish Swarm (fire, poison) * Aura 1</p><p> Each creature that ends its turn in the aura takes 15 fire and poison damage.</p><p></p><p>Swarm</p><p> The hellwasp swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p> </p><p>(mbasic) Hell Swarm (fire, poison) * At Will</p><p> Attack: Melee 1 (one creature); +29 vs. Reflex.</p><p> Hit: 4d6+5 fire and poison damage, plus ongoing 15 fire damage (save ends).</p><p></p><p>(melee) Consuming Swarm (fire, poison, zone) * Recharges when first bloodied; while bloodied, 6</p><p> Effect: The hellwasp swarm flies up to its speed. Each square it exits during this turn becomes a zone of foul flames that lasts until the end of the swarm's next turn. Any creature that enters or ends its turn in a zone of the foul flames takes 40 points of fire and poison damage. </p><p></p><p><strong>MOVE ACTIONS </strong> </p><p> </p><p>Infernal Phase (fire) * At Will</p><p> Effect:The hellwasp swarm gains phasing and flies up to 5 squares. Each object that it phases through during this movement takes 40 fire damage.</p><p>---</p><p>Str 14 Dex 26 Wis 19</p><p>Con 16 Int 15 Cha 29 </p><p>Alignment evil Languages Infernal</p></blockquote><p></p>
[QUOTE="the Jester, post: 5796677, member: 1210"] NOTE: Again, the pdf is simply my most-current 'wasp' file, which also now includes the phase wasp. [B][SIZE="5"]Hellwasp Swarm Level 26 Elite Skirmisher [/SIZE][/B] Huge immortal magical beast (devil, insect, swarm) XP 18,000 Hellwasps are tiny wasp-shaped devils that love to bring desperation to an area by causing a famine, burning or eating all the area's food. Hellwasps congregate in the millions. HP 464; Bloodied 232 Initiative +23 AC 40; Fortitude 36; Reflex 39; Will 39 Perception +17 Speed 3, fly 8 (hover) Darkvision Resist 15 fire, 15 poison Saving Throws +2; Action Points 1 [B]TRAITS [/B] Hellish Swarm (fire, poison) * Aura 1 Each creature that ends its turn in the aura takes 15 fire and poison damage. Swarm The hellwasp swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. [B]STANDARD ACTIONS [/B] (mbasic) Hell Swarm (fire, poison) * At Will Attack: Melee 1 (one creature); +29 vs. Reflex. Hit: 4d6+5 fire and poison damage, plus ongoing 15 fire damage (save ends). (melee) Consuming Swarm (fire, poison, zone) * Recharges when first bloodied; while bloodied, 6 Effect: The hellwasp swarm flies up to its speed. Each square it exits during this turn becomes a zone of foul flames that lasts until the end of the swarm's next turn. Any creature that enters or ends its turn in a zone of the foul flames takes 40 points of fire and poison damage. [B]MOVE ACTIONS [/B] Infernal Phase (fire) * At Will Effect:The hellwasp swarm gains phasing and flies up to 5 squares. Each object that it phases through during this movement takes 40 fire damage. --- Str 14 Dex 26 Wis 19 Con 16 Int 15 Cha 29 Alignment evil Languages Infernal [/QUOTE]
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