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27th level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4428809" data-attributes="member: 1210"><p>EDIT: Revised later in the thread <a href="http://www.enworld.org/forum/5811016-post12.html" target="_blank">here.</a></p><p></p><p><strong><span style="font-size: 15px">BILE LORD--- Level 27 Elite Controller</span></strong></p><p>Large aberrant humanoid (bile)--- XP 22,000</p><p>---</p><p>Initiative +21; Senses Perception +21, darkvision</p><p><strong>Sickening Aura</strong> aura 5; creatures within are weakened and slowed; does not effect creatures with the bile keyword</p><p>HP 506; Bloodied 253</p><p>AC 43; Fortitude 42; Reflex 41; Will 43</p><p>Resist 20 acid, 20 poison</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p>---</p><p><strong>Claw</strong> (standard action; basic attack) <strong>Acid, Bile, Poison:</strong> Reach 2; +28 vs. AC; 2d6+9 damage and ongoing 10 acid damage (save ends), plus followup attack: +27 vs. Fort; ongoing 10 poison damage. </p><p><strong></strong></p><p><strong>Bile Burst</strong> (standard action; at will) <strong>Acid, Bile, Poison:</strong> Burst 2 within 10; targets each creature in burst; +27 vs. Fort; 2d6+5 points of acid damage plus 10 ongoing acid damage plus 10 ongoing poison damage (save ends both); Miss: half damage and 5 ongoing acid and 5 ongoing poison (save ends both). Effects: The area becomes difficult terrain until the end of the encounter. Creatures with the bile keyword ignore this.</p><p><strong></strong></p><p><strong>Psychic Assault</strong> (standard action; recharge 5 6) <strong>Psychic:</strong> Blast 5; targets each enemy in blast; +27 vs. Will; 2d8+9 psychic damage and slide target up to 3 squares; Miss: slide target up to 2 squares. </p><p><strong></strong></p><p><strong>Wave of Withering Power</strong> (minor action; recharge when first bloodied) <strong>Psychic:</strong> Blast 4; targets each creature within blast (does not affect creatures with the bile keyword); +27 vs. Will; target is dazed (save ends) and blinded until the end of the Bile Lord’s next turn. Miss: target is dazed until the beginning of its turn. </p><p></p><p><strong>Sickening Exhalation </strong>(immediate reaction when damaged by a melee attack; encounter) <strong>Bile, Poison:</strong> Target the creature that damaged you; +27 vs. Fort; 3d8+9 poison damage. Effect: The Bile Lord may shift 1 square.</p><p></p><p><strong>Second Wind </strong>(standard; encounter) <strong>Healing:</strong> The Bile Lord spends a healing surge and regains 126 hp. It gains a +2 bonus to all of its defenses until the end of its next turn. </p><p>---</p><p>Alignment Evil; Languages Ancient Giant</p><p>Skills Arcana +28</p><p>Str 24; Dex 26; Wis 26</p><p>Con 29; Int 30; Cha 30</p></blockquote><p></p>
[QUOTE="the Jester, post: 4428809, member: 1210"] EDIT: Revised later in the thread [URL="http://www.enworld.org/forum/5811016-post12.html"]here.[/URL] [B][SIZE="4"]BILE LORD--- Level 27 Elite Controller[/SIZE][/B] Large aberrant humanoid (bile)--- XP 22,000 --- Initiative +21; Senses Perception +21, darkvision [B]Sickening Aura[/B] aura 5; creatures within are weakened and slowed; does not effect creatures with the bile keyword HP 506; Bloodied 253 AC 43; Fortitude 42; Reflex 41; Will 43 Resist 20 acid, 20 poison Saving Throws +2 Speed 6 Action Points 1 --- [B]Claw[/B] (standard action; basic attack) [B]Acid, Bile, Poison:[/B] Reach 2; +28 vs. AC; 2d6+9 damage and ongoing 10 acid damage (save ends), plus followup attack: +27 vs. Fort; ongoing 10 poison damage. [B] Bile Burst[/B] (standard action; at will) [B]Acid, Bile, Poison:[/B] Burst 2 within 10; targets each creature in burst; +27 vs. Fort; 2d6+5 points of acid damage plus 10 ongoing acid damage plus 10 ongoing poison damage (save ends both); Miss: half damage and 5 ongoing acid and 5 ongoing poison (save ends both). Effects: The area becomes difficult terrain until the end of the encounter. Creatures with the bile keyword ignore this. [B] Psychic Assault[/B] (standard action; recharge 5 6) [B]Psychic:[/B] Blast 5; targets each enemy in blast; +27 vs. Will; 2d8+9 psychic damage and slide target up to 3 squares; Miss: slide target up to 2 squares. [B] Wave of Withering Power[/B] (minor action; recharge when first bloodied) [B]Psychic:[/B] Blast 4; targets each creature within blast (does not affect creatures with the bile keyword); +27 vs. Will; target is dazed (save ends) and blinded until the end of the Bile Lord’s next turn. Miss: target is dazed until the beginning of its turn. [B]Sickening Exhalation [/B](immediate reaction when damaged by a melee attack; encounter) [B]Bile, Poison:[/B] Target the creature that damaged you; +27 vs. Fort; 3d8+9 poison damage. Effect: The Bile Lord may shift 1 square. [B]Second Wind [/B](standard; encounter) [B]Healing:[/B] The Bile Lord spends a healing surge and regains 126 hp. It gains a +2 bonus to all of its defenses until the end of its next turn. --- Alignment Evil; Languages Ancient Giant Skills Arcana +28 Str 24; Dex 26; Wis 26 Con 29; Int 30; Cha 30 [/QUOTE]
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