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27th level Monster Conversions
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<blockquote data-quote="Derulbaskul" data-source="post: 5034080" data-attributes="member: 1581"><p>Hi the Jester,</p><p></p><p>I'm thinking about converting the deepspawn. I have no real need for it right now but maybe I will attempt it shortly just to see how it turns out. </p><p></p><p>I wondering:</p><p></p><p>- why did you choose 27th level?</p><p>- do you see it as a controller or lurker or something else?</p><p>- what do you plan to do about its spawn ability?</p><p></p><p>Thanks in advance. I really appreciate your threads.</p><p></p><p>Edit: I've had a crack at it but at 15th level (CR 10 in 3.5E plus 50%). I've gone with brute because that's what it feels like.</p><p></p><p><strong>Deepspawn</strong></p><p>Level 15 Solo Brute</p><p>Huge aberrant magical beast XP 6,000</p><p>Initiative +9 Senses Perception +15; all-around vision, darkvision</p><p>HP 604; Bloodied 302</p><p>AC 27; Fortitude 28; Reflex 27; Will 27</p><p>Immune poison</p><p>Saving Throws +5</p><p>Speed 4 , Swim 4 </p><p>Action Points 2</p><p><strong>m Wielded Weapon (minor; at-will) • Weapon</strong></p><p>Reach 4; +18 vs AC; 2d8 + 6 damage.</p><p><strong>m Biting Tentacle (minor; at-will)</strong> </p><p>Reach 4; +18 vs AC; 1d10 + 6 damage.</p><p>+16 vs Fortitude; the target takes ongoing 5 damage and is grabbed (until escape). The target is considered to be moving through the air in the the tentacle-mouth's grasp and so no longer occupies any particular square. After-effect: 1d10 damage from falling. A creature that escapes the grab appears in any unoccupied square within the deepspawn's reach of the creature's choosing. </p><p><strong>C Flailing Fury of Tentacles and Teeth (standard; recharge 5 6) • Weapon</strong></p><p>Close burst 4; +18 vs AC; 4d8 + 6 damage.</p><p><strong>Body Shield (free; at-will)</strong> </p><p>Requires a grabbed victim; Trigger: when targeted by a melee or ranged attack against AC or Reflex; the deepspawn makes its grabbed victim the target instead. The deepspawn may use this ability once per round for each grabbed victim it currently has.</p><p><strong>Heal (immediate reaction; daily) • Healing</strong></p><p>When first bloodied, the deepspawn regains all it lost hit points.</p><p><strong>Spawn </strong></p><p>A deepspawn with sufficient food and water and spawn an exact clone of any living creature that it has devoured (but not clothing and equipment). However, these creatures are minions only. Their level cannot exceed that of the deepspawn. Spawn are fanatically loyal to the deepspawn that spawned them and willingly fight to the death to defend it. A dominated spawn cannot be compelled to attack its "parent" deepspawn: this immediately ends the domination effect.</p><p><strong>Threatening Reach </strong></p><p>The deepspawn can make opportunity attacks against enemies within 4 squares of it.</p><p><strong>Alignment</strong> Chaotic Evil <strong>Languages</strong> Common, Deep Speech, Draconic, Giant, Primordial</p><p><strong>Skills</strong> Dungeoneering +15, Stealth +14</p><p>Str 23 (+13) Dex 14 (+9) Wis 17 (+10)</p><p>Con 23 (+13) Int 17 (+10) Cha 17 (+10)</p><p>© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 5034080, member: 1581"] Hi the Jester, I'm thinking about converting the deepspawn. I have no real need for it right now but maybe I will attempt it shortly just to see how it turns out. I wondering: - why did you choose 27th level? - do you see it as a controller or lurker or something else? - what do you plan to do about its spawn ability? Thanks in advance. I really appreciate your threads. Edit: I've had a crack at it but at 15th level (CR 10 in 3.5E plus 50%). I've gone with brute because that's what it feels like. [B]Deepspawn[/B] Level 15 Solo Brute Huge aberrant magical beast XP 6,000 Initiative +9 Senses Perception +15; all-around vision, darkvision HP 604; Bloodied 302 AC 27; Fortitude 28; Reflex 27; Will 27 Immune poison Saving Throws +5 Speed 4 , Swim 4 Action Points 2 [B]m Wielded Weapon (minor; at-will) • Weapon[/B] Reach 4; +18 vs AC; 2d8 + 6 damage. [B]m Biting Tentacle (minor; at-will)[/B] Reach 4; +18 vs AC; 1d10 + 6 damage. +16 vs Fortitude; the target takes ongoing 5 damage and is grabbed (until escape). The target is considered to be moving through the air in the the tentacle-mouth's grasp and so no longer occupies any particular square. After-effect: 1d10 damage from falling. A creature that escapes the grab appears in any unoccupied square within the deepspawn's reach of the creature's choosing. [B]C Flailing Fury of Tentacles and Teeth (standard; recharge 5 6) • Weapon[/B] Close burst 4; +18 vs AC; 4d8 + 6 damage. [B]Body Shield (free; at-will)[/B] Requires a grabbed victim; Trigger: when targeted by a melee or ranged attack against AC or Reflex; the deepspawn makes its grabbed victim the target instead. The deepspawn may use this ability once per round for each grabbed victim it currently has. [B]Heal (immediate reaction; daily) • Healing[/B] When first bloodied, the deepspawn regains all it lost hit points. [B]Spawn [/B] A deepspawn with sufficient food and water and spawn an exact clone of any living creature that it has devoured (but not clothing and equipment). However, these creatures are minions only. Their level cannot exceed that of the deepspawn. Spawn are fanatically loyal to the deepspawn that spawned them and willingly fight to the death to defend it. A dominated spawn cannot be compelled to attack its "parent" deepspawn: this immediately ends the domination effect. [B]Threatening Reach [/B] The deepspawn can make opportunity attacks against enemies within 4 squares of it. [B]Alignment[/B] Chaotic Evil [B]Languages[/B] Common, Deep Speech, Draconic, Giant, Primordial [B]Skills[/B] Dungeoneering +15, Stealth +14 Str 23 (+13) Dex 14 (+9) Wis 17 (+10) Con 23 (+13) Int 17 (+10) Cha 17 (+10) © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools. [/QUOTE]
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