Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
27th level Monster Conversions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5811325" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">Living Holocaust Level 27 Controller </span></strong> </p><p>Medium elemental animate (air, fire) XP 11,000 </p><p><em> A living holocaust is an unholy matrimony of flame, wind and evil. Born in the maelstroms of the Elemental Chaos bordering on the Abyss, living holocausts in the World burn through everything they can and attack almost every creature they meet. Some work with powerful evil creatures such as efreet, demons or dragons.</em></p><p><em> </em></p><p><em>A living holocaust looks like a red, upright flame that constantly flickers and waves. It has no face or other recognizable features. Living holocausts that are moving or attacking appear to be small hurricanes of fire and tearing winds.</em></p><p></p><p>HP 251; Bloodied 125 Initiative +23</p><p>AC 40; Fortitude 40; Reflex 42; Will 37 Perception +26</p><p>Speed 0, fly 10 (hover) </p><p>Resist 20 fire; Vulnerable 10 cold</p><p></p><p><strong>TRAITS </strong></p><p><strong>Burning Winds (fire) * Aura 6</strong></p><p> A creature moving toward the living holocaust within the aura must spend one extra square of movement for each square it moves. A creature moving away from the living holocaust within the aura may move 1 extra square for each square it moves. A creature that ends its turn in the aura takes 10 fire damage and loses resist fire until the end of its next turn.</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Flaming Windspike (fire) * At Will</strong></p><p> Attack: Melee 1 (one creature); +30 vs. Reflex.</p><p> Hit: 3d6+15 fire damage, plus ongoing 15 fire damage (save ends).</p><p></p><p><strong>(ranged) Grasp of the Burning Winds (fire) * Recharge 3 4 5 6</strong></p><p> Attack: Ranged 10 (one creature); +30 vs. Reflex.</p><p> Hit: 6d8+8 fire damage and the living holocaust slides the target up to 3 squares.</p><p></p><p><strong>(ranged) Nova Burn (fire) * Encounter</strong></p><p> Attack: Ranged 20 (one creature); +30 vs. Reflex.</p><p> Hit: 6d10+12 fire damage, and the target gains vulnerable 10 fire (save ends).</p><p> Miss: Half damage, and the target takes an extra 5 points of damage the next time it takes fire damage before the end of the living holocaust's next turn.</p><p></p><p><strong>(area) Holocaust Winds (fire) * Recharges when an attack with the fire keyword hits the living holocaust</strong></p><p> Attack: Area burst 3 within 20 squares (each creature in the burst); +28 vs. Reflex.</p><p> Hit: 4d10+5 fire damage, and the living holocaust slides the target up to 2 squares.</p><p>---</p><p>Str 12 Dex 31 Wis 26</p><p>Con 27 Int 16 Cha 25 </p><p>Alignment chaotic evil Languages Primordial</p></blockquote><p></p>
[QUOTE="the Jester, post: 5811325, member: 1210"] [B][SIZE="4"]Living Holocaust Level 27 Controller [/SIZE][/B] Medium elemental animate (air, fire) XP 11,000 [I] A living holocaust is an unholy matrimony of flame, wind and evil. Born in the maelstroms of the Elemental Chaos bordering on the Abyss, living holocausts in the World burn through everything they can and attack almost every creature they meet. Some work with powerful evil creatures such as efreet, demons or dragons. A living holocaust looks like a red, upright flame that constantly flickers and waves. It has no face or other recognizable features. Living holocausts that are moving or attacking appear to be small hurricanes of fire and tearing winds.[/I] HP 251; Bloodied 125 Initiative +23 AC 40; Fortitude 40; Reflex 42; Will 37 Perception +26 Speed 0, fly 10 (hover) Resist 20 fire; Vulnerable 10 cold [B]TRAITS Burning Winds (fire) * Aura 6[/B] A creature moving toward the living holocaust within the aura must spend one extra square of movement for each square it moves. A creature moving away from the living holocaust within the aura may move 1 extra square for each square it moves. A creature that ends its turn in the aura takes 10 fire damage and loses resist fire until the end of its next turn. [B] STANDARD ACTIONS (mbasic) Flaming Windspike (fire) * At Will[/B] Attack: Melee 1 (one creature); +30 vs. Reflex. Hit: 3d6+15 fire damage, plus ongoing 15 fire damage (save ends). [B](ranged) Grasp of the Burning Winds (fire) * Recharge 3 4 5 6[/B] Attack: Ranged 10 (one creature); +30 vs. Reflex. Hit: 6d8+8 fire damage and the living holocaust slides the target up to 3 squares. [B](ranged) Nova Burn (fire) * Encounter[/B] Attack: Ranged 20 (one creature); +30 vs. Reflex. Hit: 6d10+12 fire damage, and the target gains vulnerable 10 fire (save ends). Miss: Half damage, and the target takes an extra 5 points of damage the next time it takes fire damage before the end of the living holocaust's next turn. [B](area) Holocaust Winds (fire) * Recharges when an attack with the fire keyword hits the living holocaust[/B] Attack: Area burst 3 within 20 squares (each creature in the burst); +28 vs. Reflex. Hit: 4d10+5 fire damage, and the living holocaust slides the target up to 2 squares. --- Str 12 Dex 31 Wis 26 Con 27 Int 16 Cha 25 Alignment chaotic evil Languages Primordial [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
27th level Monster Conversions
Top