Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
27th level Monster Conversions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5811845" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">GARGANTUAN </span></strong> </p><p> <strong>Source:</strong> 1e Oriental Adventures (general); 3e Epic Level Handbook (devastation vermin); King Kong (god-ape).</p><p> </p><p>Gargantua are humungous monsters that typically rampage across entire continents, often destroying everything in their paths. There are a seemingly endless variety of gargantua, though many may be unique individuals and all are certainly extremely rare. Most gargantua are of truly immense proportion, taking up a space of at least 8x8 squares (and occasionally much more). Also known as devastation beasts or kaiju, gargantua are virtual forces of nature, and sometimes destroy entire civilizations.</p><p> </p><p><strong>Moonborn:</strong> On Cydra, at least one moon is known to have dropped a gargantuan egg on Dorhaus during Dexter's lifetime. Although the true origin of gargantua is uncertain, this indicates that there may be some form of lunar connection.</p><p> </p><p><strong>Long Sleep:</strong> Most gargantua are slumbering in deep sleeps that can last for eons. Unfortunately, they are sometimes accidentally disturbed by mines, earthquakes or other natural disasters or by great magic. When a gargantuan awakens, it almost inevitably leads to the devastation of an area for hundreds or thousands of miles in every direction before the monster is either defeated or else resumes its long sleep.</p><p> </p><p><strong>Clash of Titans:</strong> If multiple gargantua meet, they usually end up battling, raining destruction for miles in all directions as they fight. Such a clash is terrifying for any living things nearby, who usually seek to flee. Unfortunately, it is not typically possible to get far enough to escape the threat of a pair (or more!) of battling kaiju.</p><p></p><p><strong><span style="font-size: 15px">God-Ape Level 19 Elite Brute </span></strong> </p><p>Gargantuan natural beast XP 4,800 </p><p>HP 442; Bloodied 221 Initiative +15</p><p>AC 31; Fortitude 32; Reflex 32; Will 29 Perception +15</p><p>Speed 10, climb 8 Low-light vision</p><p>Saving Throws +2; Action Points 1</p><p><strong></strong></p><p><strong>TRAITS </strong></p><p><strong>Immense</strong></p><p> The devastation wasp takes up a space of 8x8 squares. Creatures of Huge or smaller size can freely enter or share the devastation wasp's space, but the wasp gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by three.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Massive Ape Fist * At Will</strong></p><p> Attack: Melee 4 (one or two adjacent creatures); +24 vs. AC.</p><p> Hit: 4d8+16 damage.</p><p></p><p><strong>(melee) God-Ape's Grab * At Will</strong></p><p> Attack: Melee 4 (one or two adjacent creatures); +22 vs. Reflex.</p><p> Hit: 4d6+10 damage and the god-ape grabs the target (escape DC 20).</p><p></p><p><strong>(close) Thunder of the God-Ape (thunder) * Encounter</strong></p><p> Requirement: The god-ape must be bloodied.</p><p> Attack: Close blast 6 (each creature in blast); +20 vs. Fortitude. </p><p> Hit: 4d10+8 thunder damage and the target falls prone and is dazed (save ends).</p><p> Miss: Half damage.</p><p><strong></strong></p><p><strong>MINOR ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Fling * Recharges when the god-ape uses crush</strong></p><p> Attack: Melee 5 (one or two grabbed creatures); +22 vs. Reflex.</p><p> Hit: 5d10+7 damage, the grab ends, the god-ape slides the target up to 10 squares and the target falls prone.</p><p> Miss: Half damage, the grab ends and the target shifts to any unoccupied space within 2 squares of the god-ape that does not share its space.</p><p></p><p><strong>(melee) Crush * Recharges when the god-ape uses fling</strong></p><p> Attack: Melee 5 (each creature grabbed by the god-ape); +20 vs. Fortitude. </p><p> Hit: 6d8 damage, and the target is dazed until the end of its next turn.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>Rage of the God-Ape * At Will</strong></p><p> Trigger: The god-ape becomes dazed or stunned.</p><p> Effect (No Action): The god-ape makes a saving throw to end the triggering condition.</p><p>---</p><p>Skills Athletics +22</p><p>Str 26 Dex 22 Wis 22</p><p>Con 21 Int 6` Cha 16 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Devastation Spider Level 27 Solo Brute </span></strong></p><p>Gargantuan natural beast (spider) XP 55,000 </p><p>HP 1232; Bloodied 616 Initiative +19</p><p>AC 39; Fortitude 41; Reflex 39; Will 39 Perception +21</p><p>Speed 12, climb 9 (spider climb) Tremorsense 50 in webs</p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>TRAITS </strong></p><p><strong>Force of Destruction</strong></p><p> If the devastation spider starts its turn dominated or stunned, it uses destructive rampage. </p><p><strong></strong></p><p><strong>Immense</strong></p><p> The devastation spider takes up a space of 10x10 squares. Creatures of Huge or smaller size can freely enter or share the devastation spider's space, but the spider gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by three.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite (poison) * At Will</strong></p><p> Attack: Melee 4 (one creature); +30 vs. AC.</p><p> Hit: 6d10+9 damage, plus ongoing 20 poison damage and the target suffers a -2 penalty to saving throws (save ends both).</p><p></p><p><strong>(close) Careless Smash * At Will</strong></p><p> Attack: Close blast 3 (each creature in blast); +31 vs. AC.</p><p> Hit: 4d10+10 damage and the target falls prone.</p><p></p><p><strong>Destructive Rampage * At Will</strong></p><p> Effect: The devastation spider uses bite, shifts up to 4 squares and uses careless smash without targeting the creature it used bite against.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong> </strong></p><p><strong>(area) Mass of Webs (zone) * Recharge 5 6</strong></p><p> Attack: Area burst 3 within 30 squares (each creature in the burst); +28 vs. Reflex.</p><p> Hit: The target is restrained (save ends).</p><p> Aftereffect: The target is slowed (save ends).</p><p> Miss: The target is slowed (save ends).</p><p> Effect: The burst becomes a zone of sticky webbing that lasts for 24 hours. Each square of the zone can also be removed with 30 points of acid or fire damage. The zone counts as difficult terrain for any creature without a climb speed, and any creature without spider climb that ends its turn in the zone is slowed until it starts its turn outside of the zone.</p><p></p><p>TRIGGERED ACTIONS </p><p> </p><p>(close) Poison Spray (poison, zone) * Encounter</p><p> Trigger: The devastation spider becomes bloodied.</p><p> Attack (Immediate Reaction): Close blast 5 (each creature in blast); +28 vs. Fortitude.</p><p> Hit: 5d8+15 poison damage and the target loses immune and resist poison and takes ongoing 20 poison damage (save ends all).</p><p>--- </p><p>Str 31 Dex 23 Wis 26</p><p>Con 28 Int 3 Cha 8 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Kaijudrakken Level 29 Elite Artillery </span></strong> </p><p>Gargantuan natural magical beast (dragon) XP 30,000 </p><p><em> A kaijudrakken is a gigantic bipedal reptile with the ability to breathe gouts of white-hot flame. </em></p><p>HP 412; Bloodied 206 Initiative +22</p><p>AC 42; Fortitude 39; Reflex 41; Will 42 Perception +21</p><p>Speed 10 Darkvision</p><p>Saving Throws +2; Action Points 1</p><p><strong></strong></p><p><strong>TRAITS </strong></p><p><strong>Immense</strong></p><p> The kaijudrakken takes up a space of 10x10 squares. Creatures of Huge or smaller size can freely enter or share the kaijudrakken's space, but the kaijudrakken gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by four.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 3 (one creature); +34 vs. AC.</p><p> Hit: 3d10+17 damage.</p><p></p><p><strong>(rbasic) Flaming Breath (fire) * At Will</strong></p><p> Attack: Ranged 20 (one creature); +34 vs. Reflex.</p><p> Hit: 4d10+15 fire damage, and each creature adjacent to the target takes 20 fire damage.</p><p></p><p><strong>(close) Tail Sweep * At Will</strong></p><p> Attack: Close blast 5 (each creature in blast); +32 vs. AC.</p><p> Hit: 4d8+10 damage, the target falls prone and the kaijudrakken slides the target up to 6 squares.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Stomp (zone) * At Will</strong></p><p> Requirement: The kaijudrakken must be bloodied. </p><p> Trigger: An enemy enters a square within 5 squares of the kaijudrakken.</p><p> Attack (Immediate Reaction): Melee 5 (the triggering creature); +34 vs. AC.</p><p> Hit: 2d10+7 damage.</p><p> Effect: A zone of difficult terrain appears in an area burst 2 that must include the target's space. This zone remains until cleared.</p><p>---</p><p>Str 30 Dex 26 Wis 24</p><p>Con 26 Int 5 Cha 17</p><p>Alignment unaligned Languages -</p><p></p><p><span style="font-size: 15px"><strong>Moth Kaiju Larva Level 29 Brute </strong> </span> </p><p>Gargantuan natural beast (insect) XP 15,000 </p><p><em> A moth kaiju lives its life in two stages. In the first, it appears as a gigantic caterpillar that exists only to consume plant material in immense quantitites. Once it has devoured sufficient vegetation (usually deforesting hundreds or thousands of square miles in the process), it spins a virtually impregnable cocoon, within which it metamorphosizes into its more powerful moth form.</em></p><p>HP 330; Bloodied 165 Initiative +19</p><p>AC 41; Fortitude 41; Reflex 39; Will 41 Perception +22</p><p>Speed 9, climb 7 (spider climb) Low-light vision</p><p></p><p><strong>TRAITS </strong></p><p><strong>Immense</strong></p><p> The larva takes up a space of 8x8 squares. Creatures of Huge or smaller size can freely enter or share the larva's space, but the larva gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by three.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Ravenous Chew * At Will</strong></p><p> Attack: Melee 3 (one creature); +34 vs. AC.</p><p> Hit: 6d10+13 damage.</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong> </strong></p><p><strong>Swift Escape * At Will</strong></p><p> Requirement: The larva must be bloodied.</p><p> Effect: The larva shifts up to 12 squares to space where no enemy is within 3 squares of it.</p><p><strong></strong></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(ranged) Spit Acid (acid) * Encounter</strong></p><p> Trigger: The larva becomes bloodied. </p><p> Attack (Immediate Reaction): Ranged 10 (one creature); +32 vs. Reflex. This attack does not trigger opportunity attacks.</p><p> Hit: 6d12+10 acid damage, plus ongoing 30 acid damage (save ends).</p><p> First Failed Saving Throw: Ongoing 30 acid damage and the target is weakened (save ends both).</p><p>---</p><p>Str 23 Dex 20 Wis 26</p><p>Con 30 Int 2 Cha 8 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Adult Moth Kaiju Level 29 Elite Skirmisher </span></strong></p><p>Gargantuan natural beast (insect) XP 30,000 </p><p>HP 526; Bloodied 263 Initiative +26</p><p>AC 43; Fortitude 40; Reflex 43; Will 41 Perception +22</p><p>Speed 6, fly 12 (hover) Darkvision</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>TRAITS </strong></p><p><strong>Immense</strong></p><p> The kaiju takes up a space of 8x8 squares. Creatures of Huge or smaller size can freely enter or share the larva's space, but the kaiju gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the kaiju, reduce the number of squares it is moved by three.</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 3 (one creature); +34 vs. AC.</p><p> Hit: 6d6+12 damage.</p><p></p><p><strong>(close) Windstorm * Recharges when first bloodied</strong></p><p> Attack: Close blast 10 (each creature in blast); +30 vs. Reflex.</p><p> Hit: The kaiju pushes the target 10 squares and the target falls prone.</p><p> Miss: The kaiju pushes the target 4 squares.</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong> </strong></p><p><strong>Flutter * At Will 1/round</strong></p><p> Effect: The kaiju flies up to its speed without provoking opportunity attacks.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(close) Moth Dust (poison) * Recharge 5 6</strong></p><p> Trigger: The kaiju takes damage from a melee attack.</p><p> Attack (Opportunity Action): Close burst 1 (each creature in burst); +30 vs. Reflex.</p><p> Hit: 3d10+15 poison damage, and the target is blinded until the end of the kaiju's next turn.</p><p>---</p><p>Str 23 Dex 30 Wis 26</p><p>Con 23 Int 6 Cha 8 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Devastation Wasp Level 30 Elite Skirmisher</span></strong> </p><p>Gargantuan natural beast (insect) XP 19,000 </p><p>HP 546; Bloodied 273 Initiative +28</p><p>AC 44; Fortitude 41; Reflex 44; Will 42 Perception +24</p><p>Speed 8, fly 16 (hover) </p><p>Vulnerable 10 fire</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>TRAITS </strong></p><p><strong>Immense</strong></p><p> The devastation wasp takes up a space of 12x12 squares. Creatures of Huge or smaller size can freely enter or share the devastation wasp's space, but the wasp gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by four.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 5 (one creature); +35 vs. AC.</p><p> Hit: 4d8+20 damage.</p><p></p><p><strong>(melee) Sting (poison) * Recharge 4 5 6</strong></p><p> Attack: Melee 5 (one creature); +35 vs. AC.</p><p> Hit: 3d10+15 damage, plus ongoing 30 poison damage and the target is weakened (save ends). </p><p></p><p><strong>Droning Flight (thunder) * At Will</strong></p><p> Requirement: Either sting must be recharged or the devastation wasp must be bloodied.</p><p> Effect: The devastation wasp flies up to its speed. It uses bite and sting once each during this movement. Each creature that makes an opportunity attack against the wasp triggered by this movement takes 15 thunder damage. </p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Surprising Strike * Recharges when first bloodied</strong></p><p> Trigger: An enemy moves within 5 squares of the devastation wasp.</p><p> Effect (Immediate Reaction): The wasp uses bite on the target as a free action.</p><p>---</p><p>Str 28 Dex 32 Wis 28</p><p>Con 25 Int 3 Cha 16 </p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 5811845, member: 1210"] [B][SIZE="5"]GARGANTUAN [/SIZE][/B] [B]Source:[/B] 1e Oriental Adventures (general); 3e Epic Level Handbook (devastation vermin); King Kong (god-ape). Gargantua are humungous monsters that typically rampage across entire continents, often destroying everything in their paths. There are a seemingly endless variety of gargantua, though many may be unique individuals and all are certainly extremely rare. Most gargantua are of truly immense proportion, taking up a space of at least 8x8 squares (and occasionally much more). Also known as devastation beasts or kaiju, gargantua are virtual forces of nature, and sometimes destroy entire civilizations. [B]Moonborn:[/B] On Cydra, at least one moon is known to have dropped a gargantuan egg on Dorhaus during Dexter's lifetime. Although the true origin of gargantua is uncertain, this indicates that there may be some form of lunar connection. [B]Long Sleep:[/B] Most gargantua are slumbering in deep sleeps that can last for eons. Unfortunately, they are sometimes accidentally disturbed by mines, earthquakes or other natural disasters or by great magic. When a gargantuan awakens, it almost inevitably leads to the devastation of an area for hundreds or thousands of miles in every direction before the monster is either defeated or else resumes its long sleep. [B]Clash of Titans:[/B] If multiple gargantua meet, they usually end up battling, raining destruction for miles in all directions as they fight. Such a clash is terrifying for any living things nearby, who usually seek to flee. Unfortunately, it is not typically possible to get far enough to escape the threat of a pair (or more!) of battling kaiju. [B][SIZE="4"]God-Ape Level 19 Elite Brute [/SIZE][/B] Gargantuan natural beast XP 4,800 HP 442; Bloodied 221 Initiative +15 AC 31; Fortitude 32; Reflex 32; Will 29 Perception +15 Speed 10, climb 8 Low-light vision Saving Throws +2; Action Points 1 [B] TRAITS Immense[/B] The devastation wasp takes up a space of 8x8 squares. Creatures of Huge or smaller size can freely enter or share the devastation wasp's space, but the wasp gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by three. [B]STANDARD ACTIONS (mbasic) Massive Ape Fist * At Will[/B] Attack: Melee 4 (one or two adjacent creatures); +24 vs. AC. Hit: 4d8+16 damage. [B](melee) God-Ape's Grab * At Will[/B] Attack: Melee 4 (one or two adjacent creatures); +22 vs. Reflex. Hit: 4d6+10 damage and the god-ape grabs the target (escape DC 20). [B](close) Thunder of the God-Ape (thunder) * Encounter[/B] Requirement: The god-ape must be bloodied. Attack: Close blast 6 (each creature in blast); +20 vs. Fortitude. Hit: 4d10+8 thunder damage and the target falls prone and is dazed (save ends). Miss: Half damage. [B] MINOR ACTIONS (melee) Fling * Recharges when the god-ape uses crush[/B] Attack: Melee 5 (one or two grabbed creatures); +22 vs. Reflex. Hit: 5d10+7 damage, the grab ends, the god-ape slides the target up to 10 squares and the target falls prone. Miss: Half damage, the grab ends and the target shifts to any unoccupied space within 2 squares of the god-ape that does not share its space. [B](melee) Crush * Recharges when the god-ape uses fling[/B] Attack: Melee 5 (each creature grabbed by the god-ape); +20 vs. Fortitude. Hit: 6d8 damage, and the target is dazed until the end of its next turn. [B]TRIGGERED ACTIONS Rage of the God-Ape * At Will[/B] Trigger: The god-ape becomes dazed or stunned. Effect (No Action): The god-ape makes a saving throw to end the triggering condition. --- Skills Athletics +22 Str 26 Dex 22 Wis 22 Con 21 Int 6` Cha 16 Alignment unaligned Languages - [B][SIZE="4"]Devastation Spider Level 27 Solo Brute [/SIZE][/B] Gargantuan natural beast (spider) XP 55,000 HP 1232; Bloodied 616 Initiative +19 AC 39; Fortitude 41; Reflex 39; Will 39 Perception +21 Speed 12, climb 9 (spider climb) Tremorsense 50 in webs Saving Throws +5; Action Points 2 [B]TRAITS Force of Destruction[/B] If the devastation spider starts its turn dominated or stunned, it uses destructive rampage. [B] Immense[/B] The devastation spider takes up a space of 10x10 squares. Creatures of Huge or smaller size can freely enter or share the devastation spider's space, but the spider gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by three. [B]STANDARD ACTIONS (mbasic) Bite (poison) * At Will[/B] Attack: Melee 4 (one creature); +30 vs. AC. Hit: 6d10+9 damage, plus ongoing 20 poison damage and the target suffers a -2 penalty to saving throws (save ends both). [B](close) Careless Smash * At Will[/B] Attack: Close blast 3 (each creature in blast); +31 vs. AC. Hit: 4d10+10 damage and the target falls prone. [B]Destructive Rampage * At Will[/B] Effect: The devastation spider uses bite, shifts up to 4 squares and uses careless smash without targeting the creature it used bite against. [B]MINOR ACTIONS (area) Mass of Webs (zone) * Recharge 5 6[/B] Attack: Area burst 3 within 30 squares (each creature in the burst); +28 vs. Reflex. Hit: The target is restrained (save ends). Aftereffect: The target is slowed (save ends). Miss: The target is slowed (save ends). Effect: The burst becomes a zone of sticky webbing that lasts for 24 hours. Each square of the zone can also be removed with 30 points of acid or fire damage. The zone counts as difficult terrain for any creature without a climb speed, and any creature without spider climb that ends its turn in the zone is slowed until it starts its turn outside of the zone. TRIGGERED ACTIONS (close) Poison Spray (poison, zone) * Encounter Trigger: The devastation spider becomes bloodied. Attack (Immediate Reaction): Close blast 5 (each creature in blast); +28 vs. Fortitude. Hit: 5d8+15 poison damage and the target loses immune and resist poison and takes ongoing 20 poison damage (save ends all). --- Str 31 Dex 23 Wis 26 Con 28 Int 3 Cha 8 Alignment unaligned Languages - [B][SIZE="4"]Kaijudrakken Level 29 Elite Artillery [/SIZE][/B] Gargantuan natural magical beast (dragon) XP 30,000 [I] A kaijudrakken is a gigantic bipedal reptile with the ability to breathe gouts of white-hot flame. [/I] HP 412; Bloodied 206 Initiative +22 AC 42; Fortitude 39; Reflex 41; Will 42 Perception +21 Speed 10 Darkvision Saving Throws +2; Action Points 1 [B] TRAITS Immense[/B] The kaijudrakken takes up a space of 10x10 squares. Creatures of Huge or smaller size can freely enter or share the kaijudrakken's space, but the kaijudrakken gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by four. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 3 (one creature); +34 vs. AC. Hit: 3d10+17 damage. [B](rbasic) Flaming Breath (fire) * At Will[/B] Attack: Ranged 20 (one creature); +34 vs. Reflex. Hit: 4d10+15 fire damage, and each creature adjacent to the target takes 20 fire damage. [B](close) Tail Sweep * At Will[/B] Attack: Close blast 5 (each creature in blast); +32 vs. AC. Hit: 4d8+10 damage, the target falls prone and the kaijudrakken slides the target up to 6 squares. [B]TRIGGERED ACTIONS (melee) Stomp (zone) * At Will[/B] Requirement: The kaijudrakken must be bloodied. Trigger: An enemy enters a square within 5 squares of the kaijudrakken. Attack (Immediate Reaction): Melee 5 (the triggering creature); +34 vs. AC. Hit: 2d10+7 damage. Effect: A zone of difficult terrain appears in an area burst 2 that must include the target's space. This zone remains until cleared. --- Str 30 Dex 26 Wis 24 Con 26 Int 5 Cha 17 Alignment unaligned Languages - [SIZE="4"][B]Moth Kaiju Larva Level 29 Brute [/B] [/SIZE] Gargantuan natural beast (insect) XP 15,000 [I] A moth kaiju lives its life in two stages. In the first, it appears as a gigantic caterpillar that exists only to consume plant material in immense quantitites. Once it has devoured sufficient vegetation (usually deforesting hundreds or thousands of square miles in the process), it spins a virtually impregnable cocoon, within which it metamorphosizes into its more powerful moth form.[/I] HP 330; Bloodied 165 Initiative +19 AC 41; Fortitude 41; Reflex 39; Will 41 Perception +22 Speed 9, climb 7 (spider climb) Low-light vision [B]TRAITS Immense[/B] The larva takes up a space of 8x8 squares. Creatures of Huge or smaller size can freely enter or share the larva's space, but the larva gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by three. [B]STANDARD ACTIONS (mbasic) Ravenous Chew * At Will[/B] Attack: Melee 3 (one creature); +34 vs. AC. Hit: 6d10+13 damage. [B]MOVE ACTIONS Swift Escape * At Will[/B] Requirement: The larva must be bloodied. Effect: The larva shifts up to 12 squares to space where no enemy is within 3 squares of it. [B] TRIGGERED ACTIONS (ranged) Spit Acid (acid) * Encounter[/B] Trigger: The larva becomes bloodied. Attack (Immediate Reaction): Ranged 10 (one creature); +32 vs. Reflex. This attack does not trigger opportunity attacks. Hit: 6d12+10 acid damage, plus ongoing 30 acid damage (save ends). First Failed Saving Throw: Ongoing 30 acid damage and the target is weakened (save ends both). --- Str 23 Dex 20 Wis 26 Con 30 Int 2 Cha 8 Alignment unaligned Languages - [B][SIZE="4"]Adult Moth Kaiju Level 29 Elite Skirmisher [/SIZE][/B] Gargantuan natural beast (insect) XP 30,000 HP 526; Bloodied 263 Initiative +26 AC 43; Fortitude 40; Reflex 43; Will 41 Perception +22 Speed 6, fly 12 (hover) Darkvision Saving Throws +2; Action Points 1 [B]TRAITS Immense[/B] The kaiju takes up a space of 8x8 squares. Creatures of Huge or smaller size can freely enter or share the larva's space, but the kaiju gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the kaiju, reduce the number of squares it is moved by three. [B] STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 3 (one creature); +34 vs. AC. Hit: 6d6+12 damage. [B](close) Windstorm * Recharges when first bloodied[/B] Attack: Close blast 10 (each creature in blast); +30 vs. Reflex. Hit: The kaiju pushes the target 10 squares and the target falls prone. Miss: The kaiju pushes the target 4 squares. [B]MOVE ACTIONS Flutter * At Will 1/round[/B] Effect: The kaiju flies up to its speed without provoking opportunity attacks. [B]TRIGGERED ACTIONS (close) Moth Dust (poison) * Recharge 5 6[/B] Trigger: The kaiju takes damage from a melee attack. Attack (Opportunity Action): Close burst 1 (each creature in burst); +30 vs. Reflex. Hit: 3d10+15 poison damage, and the target is blinded until the end of the kaiju's next turn. --- Str 23 Dex 30 Wis 26 Con 23 Int 6 Cha 8 Alignment unaligned Languages - [B][SIZE="4"]Devastation Wasp Level 30 Elite Skirmisher[/SIZE][/B] Gargantuan natural beast (insect) XP 19,000 HP 546; Bloodied 273 Initiative +28 AC 44; Fortitude 41; Reflex 44; Will 42 Perception +24 Speed 8, fly 16 (hover) Vulnerable 10 fire Saving Throws +2; Action Points 1 [B]TRAITS Immense[/B] The devastation wasp takes up a space of 12x12 squares. Creatures of Huge or smaller size can freely enter or share the devastation wasp's space, but the wasp gains combat advantage against creatures in its space. If a ranged or melee attack slides, pushes or pulls the gargantuan, reduce the number of squares it is moved by four. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 5 (one creature); +35 vs. AC. Hit: 4d8+20 damage. [B](melee) Sting (poison) * Recharge 4 5 6[/B] Attack: Melee 5 (one creature); +35 vs. AC. Hit: 3d10+15 damage, plus ongoing 30 poison damage and the target is weakened (save ends). [B]Droning Flight (thunder) * At Will[/B] Requirement: Either sting must be recharged or the devastation wasp must be bloodied. Effect: The devastation wasp flies up to its speed. It uses bite and sting once each during this movement. Each creature that makes an opportunity attack against the wasp triggered by this movement takes 15 thunder damage. [B]TRIGGERED ACTIONS (melee) Surprising Strike * Recharges when first bloodied[/B] Trigger: An enemy moves within 5 squares of the devastation wasp. Effect (Immediate Reaction): The wasp uses bite on the target as a free action. --- Str 28 Dex 32 Wis 28 Con 25 Int 3 Cha 16 Alignment unaligned Languages - [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
27th level Monster Conversions
Top