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27th level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 5898930" data-attributes="member: 1210"><p><strong><span style="font-size: 22px">DEEPSPAWN</span> </strong></p><p><strong>Source:</strong> 2e Monstrous Manual.</p><p> </p><p>A deepspawn is a bizarre monster that can spawn copies of monsters that it has devoured, eventually stocking a large area (such as a megadungeon) with creatures that are its willing servants. A deepspawn's primary motivation is the need to produce more monsters, much as most creatures have a strong urge to reproduce.</p><p> </p><p>A deepspawn looks like a digusting grey and brown rubbery sphere. Three long arms ending in toothy mouths and three strong tentacles extend from the creature, as do a pair of eyeballs on long stalks. Although it superficially resembles some kind of beholder-kin or gibbering beast, it is neither; rather, it is a type of aberration all its own.</p><p> </p><p><strong>Monster Creators:</strong> A deepspawn is capable of spawning a copy of any creature or its level or less that it has ever devoured. These spawn appear to be normal monsters of their type, but each has a strong loyalty to the deepspawn that created it, and that deepspawn can issue a mental summons to any and all of its offspring as long as they are on the same plane as it. Many deepspawn lurk deep in vast dungeon complexes or networks of caverns, filling the surrounding areas with what might seem like incongruous groups of cooperating monsters. Spawning monsters takes a good deal of time (several days to a week), although many deepspawn can make half-formed minions to defend them in combat.</p><p> </p><p><strong>Master Manipulators:</strong> Using their spawn as proxies, deepspawn often assume the role of a monstrous mastermind, operating at the center of a web of lackeys. A deepspawn often seeks to lure an increasing diversity of creatures to it in order to copy and increase its ability to penetrate a variety of areas, and some deepspawn have networks that reach across thousands of miles.</p><p></p><p><strong><span style="font-size: 15px">Lurking Deepspawn --- Level 27 Elite Lurker </span></strong> </p><p>Huge aberrant magical beast --- XP 22,000 </p><p></p><p><em>A lurking deepspawn remains below a pile of treasure, sand, brush or other concealing material, hiding until it strikes. Even then, it reveals only its mouth-arms and tentacles, leaving its body beneath a concealing layer. </em></p><p></p><p>HP 382; Bloodied 191 Initiative +20</p><p>AC 41; Fortitude 40; Reflex 37; Will 41 Perception +20</p><p>Speed 6, swim 8 Tremorsense 10</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Lurker Below</strong></p><p>As long as the lurking deepspawn does not move from its initial location and is covered by a layer of treasure, dirt, debris or other material, it deals an extra 2d10 damage with its melee attacks. If it moves from its initial location or somehow loses the covering material, it can regain this trait by using lurk below the surface.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Biting Arm * At Will</strong></p><p> Attack: Melee 3 (one creature); +32 vs. AC.</p><p> Hit: 4d10+13 damage.</p><p></p><p><strong>(close) Psychic Paralyzation * Encounter</strong></p><p> Attack: Close burst 2 (each creature in burst); +30 vs. Will.</p><p> Hit: 4d6+10 psychic damage, and the target is dazed and immobilized (save ends both).</p><p> First Failed Save: The target is instead stunned (save ends).</p><p> Aftereffect: The target is slowed until the end of its next turn.</p><p><strong></strong></p><p><strong>Lurk Below the Surface * At Will</strong></p><p> Requirement: The lurking deepspawn must be in terrain that is composed of some king of loose material that it can manipulate, and it must have lost its lurker below trait.</p><p> Effect: The lurking deepspawn gains concealment until the end of its next turn and lurker below reactivates.</p><p></p><p><strong>MINOR ACTIONS</strong></p><p><strong> </strong></p><p><strong>(mbasic) Tentacle Slap * At Will</strong></p><p> Attack: Melee 3 (one creature); +32 vs. AC.</p><p> Hit: 3d8+3 damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Hurl Away * Recharge 6</strong></p><p> Trigger: An enemy enters a square adjacent to the lurking deepspawn.</p><p> Attack (Immediate Reaction): Melee 1 (the triggering creature); +30 vs. Reflex.</p><p> Hit: 3d6+3 damage, the lurking deepspawn slides the target up to 4 squares and the target falls prone.</p><p>---</p><p>Skills Stealth +21</p><p>Str 29 Dex 17 Wis 25</p><p>Con 23 Int 25 Cha 21</p><p>Alignment evil Languages Common, Deep Speech</p><p></p><p><strong><span style="font-size: 15px">Deepspawn Mindbender --- Level 28 Elite Controller </span></strong> </p><p>Huge aberrant magical beast --- XP 26,000 </p><p>HP 510; Bloodied 255 Initiative +17</p><p>AC 42; Fortitude 41; Reflex 38; Will 42 Perception +20</p><p>Speed 6, swim 8 Tremorsense 10</p><p>Saving Throws +2; Action Points 1</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Biting Arm * At Will</strong></p><p> Attack: Melee 3 (one creature); +33 vs. AC.</p><p> Hit: 4d10+14 damage.</p><p></p><p><strong>(ranged) Mind Grip (psychic) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +32 vs. Will. This attack does not trigger opportunity attacks.</p><p> Hit: 6d8+9 psychic damage and the target is immobilized (save ends).</p><p></p><p><strong>Mind and Body * At Will</strong></p><p> Effect: The deepspawn mindbender uses biting arm and mind grip against different targets.</p><p></p><p><strong>(ranged) Seize Mind (charm, psychic) * Recharges when first bloodied</strong></p><p> Attack: Ranged 10 (one immobilized creature); +32 vs. Will.</p><p> Hit: 6d10+12 psychic damage, and the target is no longer immobilized. Instead, it is dominated (save ends).</p><p>---</p><p>Skills Stealth +21</p><p>Str 26 Dex 17 Wis 22</p><p>Con 23 Int 25 Cha 30</p><p>Alignment evil Languages Common, Deep Speech</p></blockquote><p></p>
[QUOTE="the Jester, post: 5898930, member: 1210"] [B][SIZE="6"]DEEPSPAWN[/SIZE] Source:[/B] 2e Monstrous Manual. A deepspawn is a bizarre monster that can spawn copies of monsters that it has devoured, eventually stocking a large area (such as a megadungeon) with creatures that are its willing servants. A deepspawn's primary motivation is the need to produce more monsters, much as most creatures have a strong urge to reproduce. A deepspawn looks like a digusting grey and brown rubbery sphere. Three long arms ending in toothy mouths and three strong tentacles extend from the creature, as do a pair of eyeballs on long stalks. Although it superficially resembles some kind of beholder-kin or gibbering beast, it is neither; rather, it is a type of aberration all its own. [B]Monster Creators:[/B] A deepspawn is capable of spawning a copy of any creature or its level or less that it has ever devoured. These spawn appear to be normal monsters of their type, but each has a strong loyalty to the deepspawn that created it, and that deepspawn can issue a mental summons to any and all of its offspring as long as they are on the same plane as it. Many deepspawn lurk deep in vast dungeon complexes or networks of caverns, filling the surrounding areas with what might seem like incongruous groups of cooperating monsters. Spawning monsters takes a good deal of time (several days to a week), although many deepspawn can make half-formed minions to defend them in combat. [B]Master Manipulators:[/B] Using their spawn as proxies, deepspawn often assume the role of a monstrous mastermind, operating at the center of a web of lackeys. A deepspawn often seeks to lure an increasing diversity of creatures to it in order to copy and increase its ability to penetrate a variety of areas, and some deepspawn have networks that reach across thousands of miles. [B][SIZE="4"]Lurking Deepspawn --- Level 27 Elite Lurker [/SIZE][/B] Huge aberrant magical beast --- XP 22,000 [I]A lurking deepspawn remains below a pile of treasure, sand, brush or other concealing material, hiding until it strikes. Even then, it reveals only its mouth-arms and tentacles, leaving its body beneath a concealing layer. [/I] HP 382; Bloodied 191 Initiative +20 AC 41; Fortitude 40; Reflex 37; Will 41 Perception +20 Speed 6, swim 8 Tremorsense 10 Saving Throws +2; Action Points 1 [B]TRAITS Lurker Below[/B] As long as the lurking deepspawn does not move from its initial location and is covered by a layer of treasure, dirt, debris or other material, it deals an extra 2d10 damage with its melee attacks. If it moves from its initial location or somehow loses the covering material, it can regain this trait by using lurk below the surface. [B]STANDARD ACTIONS (mbasic) Biting Arm * At Will[/B] Attack: Melee 3 (one creature); +32 vs. AC. Hit: 4d10+13 damage. [B](close) Psychic Paralyzation * Encounter[/B] Attack: Close burst 2 (each creature in burst); +30 vs. Will. Hit: 4d6+10 psychic damage, and the target is dazed and immobilized (save ends both). First Failed Save: The target is instead stunned (save ends). Aftereffect: The target is slowed until the end of its next turn. [B] Lurk Below the Surface * At Will[/B] Requirement: The lurking deepspawn must be in terrain that is composed of some king of loose material that it can manipulate, and it must have lost its lurker below trait. Effect: The lurking deepspawn gains concealment until the end of its next turn and lurker below reactivates. [B]MINOR ACTIONS (mbasic) Tentacle Slap * At Will[/B] Attack: Melee 3 (one creature); +32 vs. AC. Hit: 3d8+3 damage. [B]TRIGGERED ACTIONS (melee) Hurl Away * Recharge 6[/B] Trigger: An enemy enters a square adjacent to the lurking deepspawn. Attack (Immediate Reaction): Melee 1 (the triggering creature); +30 vs. Reflex. Hit: 3d6+3 damage, the lurking deepspawn slides the target up to 4 squares and the target falls prone. --- Skills Stealth +21 Str 29 Dex 17 Wis 25 Con 23 Int 25 Cha 21 Alignment evil Languages Common, Deep Speech [B][SIZE="4"]Deepspawn Mindbender --- Level 28 Elite Controller [/SIZE][/B] Huge aberrant magical beast --- XP 26,000 HP 510; Bloodied 255 Initiative +17 AC 42; Fortitude 41; Reflex 38; Will 42 Perception +20 Speed 6, swim 8 Tremorsense 10 Saving Throws +2; Action Points 1 [B] STANDARD ACTIONS (mbasic) Biting Arm * At Will[/B] Attack: Melee 3 (one creature); +33 vs. AC. Hit: 4d10+14 damage. [B](ranged) Mind Grip (psychic) * At Will[/B] Attack: Ranged 10 (one creature); +32 vs. Will. This attack does not trigger opportunity attacks. Hit: 6d8+9 psychic damage and the target is immobilized (save ends). [B]Mind and Body * At Will[/B] Effect: The deepspawn mindbender uses biting arm and mind grip against different targets. [B](ranged) Seize Mind (charm, psychic) * Recharges when first bloodied[/B] Attack: Ranged 10 (one immobilized creature); +32 vs. Will. Hit: 6d10+12 psychic damage, and the target is no longer immobilized. Instead, it is dominated (save ends). --- Skills Stealth +21 Str 26 Dex 17 Wis 22 Con 23 Int 25 Cha 30 Alignment evil Languages Common, Deep Speech [/QUOTE]
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