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<blockquote data-quote="the Jester" data-source="post: 5899499" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">ZARATAN</span> </strong></p><p><strong>Source:</strong> 2e Monstrous Manual.</p><p> </p><p>A zaratan is a gigantic, turtle-like beast of the seas that is so large- and that spends so much of its time in a deep slumber, often for decades or centuries at a time- that it is often mistaken for an island. Indeed, if undisturbed for a long enough time, a sleeping zaratan often ends up covered in shallow-rooted vegetation. Some even have shipwreck victims or savage cultures that live on them for years, never knowing the true nature of the beast upon which they dwell.</p><p> </p><p>The shell of a full-grown zaratan is several hundred feet across and about twenty feet thick, making it almost impossible to harm a zaratan from above. Its head alone is about fifty feet across and resembles a partially submerged boulder encrusted in barnacles and coral. </p><p> </p><p><strong>Likes Them Large:</strong> A zaratan has a discerning intelligence and a surprising level of empathy for creatures of large enough size. They are known to occasionally consort with the largest whales, dragons of the sea or other immense ocean-dwelling creatures, but they find smaller creatures to be annoying, much as a human would find a gnat to be a minor aggravation. Since there are only a few, mostly singular beings as large as a zaratan, a zaratan tends to be lonely and somewhat arrogant.</p><p> </p><p><strong>Slow and Long: </strong>A zaratan spends over 95% of its time asleep, sometimes for a century or more without awaking. Everything a zaratan does is deliberately paced and done very slowly; likewise, a zaratan's memory is extraordinarily long (although usually fairly sparse, due to its lengthy periods of sleep). On the very rare occasions when two zaratani of opposite sex meet while at least one is awake, they will mate after a long, slow courtship of decades. Mating itself may take as long as a year.</p><p> </p><p><strong>Encounters with Zaratan:</strong> Most of the time, creatures encountering a zaratan never know it. The beast slumbers through the whole thing, and the other creatures involved believe it to be a rocky island. When a zaratan is roused, would-be opponents must move to its head or flippers to attack it; its head is 10x10 squares in size, while each flipper is 8x20 squares. The front flippers are 200' apart and set 100' behind the head; the rear flippers are likewise 200' apart, and are set 200' behind the front flippers. </p><p></p><p><strong><span style="font-size: 15px">Zaratan --- Level 27 Solo Soldier </span></strong> </p><p>Gargantuan natural beast (aquatic, reptile) --- XP 11,000 </p><p><em> Note: In most cases, a zaratan's body will take up an entire side of the battlemat, and its head alone is 10x10 squares. Its immense size accounts for its tremendous reach.</em></p><p>HP 1,000; Bloodied 500 Initiative +13</p><p>AC 44; Fortitude 41; Reflex 36; Will 39 Perception +18</p><p>Speed 5, swim 20</p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>TRAITS </strong></p><p><strong>Aquatic</strong></p><p> The zaratan can breathe water and gains a +2 bonus to attack rolls against non-aquatic creatures in aquatic combat. </p><p></p><p><strong>Colossal Size</strong></p><p> A zaratan's head is 10x10 squares in size, while each flipper is 8x20 squares. The front flippers are 200' apart and set 100' behind the head; the rear flippers are likewise 200' apart, and are set 200' behind the front flippers. Any of the exposed body parts can be attacked, but attacks on its 20' thick shell are useless.</p><p></p><p><strong>Too Big to Stop</strong></p><p> The zaratan makes a saving throw against each condition or effect on it at the start it its turn, even if the condition or effect does not normally allow a saving throw.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Huge Bite * At Will</strong></p><p> Attack: Melee 10 (treat the head as the origin of the bite) (one creature); +32 vs. AC.</p><p> Hit: 5d10+8 damage.</p><p> Effect: Make the following secondary attack.</p><p> Secondary Attack: Area burst 2 centered on the primary target (each creature in burst other than the primary target); +30 vs. AC.</p><p> Hit: 4d10+5 damage. </p><p></p><p><strong>(area) Huge Gulp * Recharge 5 6</strong></p><p> Attack: Area burst 2 within 10 of the head (each creature in burst); +29 vs. Reflex.</p><p> Hit: 4d10+5 damage, and the target is swallowed. While swallowed, the target has line of sight and line of effect only to the zaratan and other swallowed creatures. A swallowed creature takes ongoing 35 acid damage. A successful Escape check, DC 30, allows the character to crawl out of the zaratan's throat and emerge in a space adjacent to its head. In addition, a single attack by a swallowed creature that deals at least 50 hit points of damage to the zaratan causes it to vomit all swallowed creatures forth, sliding each of them to a space within 10 squares of its head.</p><p><strong></strong></p><p><strong>MOVE ACTIONS </strong></p><p><strong> </strong></p><p><strong>Roll Over * At Will</strong></p><p> Effect: Each creature sharing the zaratan's space makes a saving throw. If it succeeds, it shifts to a space adjacent to the zaratan. If it fails, the zaratan slides the target to a space within 20 squares of the zaratan.</p><p></p><p><strong>MINOR ACTIONS</strong></p><p><strong> </strong></p><p><strong>Angry Bellow (thunder) * Recharges at the start of the zaratan's turn if the zaratan is bloodied</strong></p><p> Attack: Close blast 10 (each creature in blast); +28 vs. Reflex.</p><p> Hit: 10d6 thunder damage.</p><p> Miss: Half damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Flipper * At Will</strong></p><p> Trigger: A creature enters a square within 4 of any of the zaratan's flippers.</p><p> Attack (Immediate Reaction): Close burst 4 centered on each flipper (each creature in burst); +29 vs. Reflex.</p><p> Hit: 4d10+5 damage and the zaratan slides the target up to 10 squares.</p><p>---</p><p>Str 40 Dex 6 Wis 22</p><p>Con 26 Int 10 Cha 13</p><p>Alignment unaligned Languages Draconic, Whale</p></blockquote><p></p>
[QUOTE="the Jester, post: 5899499, member: 1210"] [B][SIZE="5"]ZARATAN[/SIZE] Source:[/B] 2e Monstrous Manual. A zaratan is a gigantic, turtle-like beast of the seas that is so large- and that spends so much of its time in a deep slumber, often for decades or centuries at a time- that it is often mistaken for an island. Indeed, if undisturbed for a long enough time, a sleeping zaratan often ends up covered in shallow-rooted vegetation. Some even have shipwreck victims or savage cultures that live on them for years, never knowing the true nature of the beast upon which they dwell. The shell of a full-grown zaratan is several hundred feet across and about twenty feet thick, making it almost impossible to harm a zaratan from above. Its head alone is about fifty feet across and resembles a partially submerged boulder encrusted in barnacles and coral. [B]Likes Them Large:[/B] A zaratan has a discerning intelligence and a surprising level of empathy for creatures of large enough size. They are known to occasionally consort with the largest whales, dragons of the sea or other immense ocean-dwelling creatures, but they find smaller creatures to be annoying, much as a human would find a gnat to be a minor aggravation. Since there are only a few, mostly singular beings as large as a zaratan, a zaratan tends to be lonely and somewhat arrogant. [B]Slow and Long: [/B]A zaratan spends over 95% of its time asleep, sometimes for a century or more without awaking. Everything a zaratan does is deliberately paced and done very slowly; likewise, a zaratan's memory is extraordinarily long (although usually fairly sparse, due to its lengthy periods of sleep). On the very rare occasions when two zaratani of opposite sex meet while at least one is awake, they will mate after a long, slow courtship of decades. Mating itself may take as long as a year. [B]Encounters with Zaratan:[/B] Most of the time, creatures encountering a zaratan never know it. The beast slumbers through the whole thing, and the other creatures involved believe it to be a rocky island. When a zaratan is roused, would-be opponents must move to its head or flippers to attack it; its head is 10x10 squares in size, while each flipper is 8x20 squares. The front flippers are 200' apart and set 100' behind the head; the rear flippers are likewise 200' apart, and are set 200' behind the front flippers. [B][SIZE="4"]Zaratan --- Level 27 Solo Soldier [/SIZE][/B] Gargantuan natural beast (aquatic, reptile) --- XP 11,000 [I] Note: In most cases, a zaratan's body will take up an entire side of the battlemat, and its head alone is 10x10 squares. Its immense size accounts for its tremendous reach.[/I] HP 1,000; Bloodied 500 Initiative +13 AC 44; Fortitude 41; Reflex 36; Will 39 Perception +18 Speed 5, swim 20 Saving Throws +5; Action Points 2 [B]TRAITS Aquatic[/B] The zaratan can breathe water and gains a +2 bonus to attack rolls against non-aquatic creatures in aquatic combat. [B]Colossal Size[/B] A zaratan's head is 10x10 squares in size, while each flipper is 8x20 squares. The front flippers are 200' apart and set 100' behind the head; the rear flippers are likewise 200' apart, and are set 200' behind the front flippers. Any of the exposed body parts can be attacked, but attacks on its 20' thick shell are useless. [B]Too Big to Stop[/B] The zaratan makes a saving throw against each condition or effect on it at the start it its turn, even if the condition or effect does not normally allow a saving throw. [B]STANDARD ACTIONS (mbasic) Huge Bite * At Will[/B] Attack: Melee 10 (treat the head as the origin of the bite) (one creature); +32 vs. AC. Hit: 5d10+8 damage. Effect: Make the following secondary attack. Secondary Attack: Area burst 2 centered on the primary target (each creature in burst other than the primary target); +30 vs. AC. Hit: 4d10+5 damage. [B](area) Huge Gulp * Recharge 5 6[/B] Attack: Area burst 2 within 10 of the head (each creature in burst); +29 vs. Reflex. Hit: 4d10+5 damage, and the target is swallowed. While swallowed, the target has line of sight and line of effect only to the zaratan and other swallowed creatures. A swallowed creature takes ongoing 35 acid damage. A successful Escape check, DC 30, allows the character to crawl out of the zaratan's throat and emerge in a space adjacent to its head. In addition, a single attack by a swallowed creature that deals at least 50 hit points of damage to the zaratan causes it to vomit all swallowed creatures forth, sliding each of them to a space within 10 squares of its head. [B] MOVE ACTIONS Roll Over * At Will[/B] Effect: Each creature sharing the zaratan's space makes a saving throw. If it succeeds, it shifts to a space adjacent to the zaratan. If it fails, the zaratan slides the target to a space within 20 squares of the zaratan. [B]MINOR ACTIONS Angry Bellow (thunder) * Recharges at the start of the zaratan's turn if the zaratan is bloodied[/B] Attack: Close blast 10 (each creature in blast); +28 vs. Reflex. Hit: 10d6 thunder damage. Miss: Half damage. [B]TRIGGERED ACTIONS (melee) Flipper * At Will[/B] Trigger: A creature enters a square within 4 of any of the zaratan's flippers. Attack (Immediate Reaction): Close burst 4 centered on each flipper (each creature in burst); +29 vs. Reflex. Hit: 4d10+5 damage and the zaratan slides the target up to 10 squares. --- Str 40 Dex 6 Wis 22 Con 26 Int 10 Cha 13 Alignment unaligned Languages Draconic, Whale [/QUOTE]
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