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*Dungeons & Dragons
28/1/13 L&L D&DNext goals part Four
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<blockquote data-quote="DEFCON 1" data-source="post: 6079129" data-attributes="member: 7006"><p>I think these will go along with the mantra that Advanced modules are for DM tinkers. So that *if* you are that kind of DM who is tinkering with your campaign to use Armor as DR... then it also falls upon you to tinker with the published modules you buy and use to replace armor to DR in those as well.</p><p></p><p>After all... it's going to be impossible for every published module to provide stat blocks that include every Advanced module ruling in them, because they'll just become unwieldy. I would imagine each module will probably pick and choose which Advanced rules will be needed and used and thus represented in it. In other words... a seafaring module will probably include explanations on using the Sea Battles Advanced module within it. An adventure module about war might expect you to incorporate the Mass Combat Advanced rules. But in both cases... if you wanted to use the Advanced 'Recovery by Encounter' rules rather than the Standard 'Recovery by Day' rules... the module probably wouldn't mention anything about it and instead expect you to just figure out how to tinker and adapt those rules to the adventure module itself.</p><p></p><p>At some point... you as the DM have to take some personal responsibility when it comes to creating/adapting things to your campaign. You can't expect WotC to do all the work for you all the time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6079129, member: 7006"] I think these will go along with the mantra that Advanced modules are for DM tinkers. So that *if* you are that kind of DM who is tinkering with your campaign to use Armor as DR... then it also falls upon you to tinker with the published modules you buy and use to replace armor to DR in those as well. After all... it's going to be impossible for every published module to provide stat blocks that include every Advanced module ruling in them, because they'll just become unwieldy. I would imagine each module will probably pick and choose which Advanced rules will be needed and used and thus represented in it. In other words... a seafaring module will probably include explanations on using the Sea Battles Advanced module within it. An adventure module about war might expect you to incorporate the Mass Combat Advanced rules. But in both cases... if you wanted to use the Advanced 'Recovery by Encounter' rules rather than the Standard 'Recovery by Day' rules... the module probably wouldn't mention anything about it and instead expect you to just figure out how to tinker and adapt those rules to the adventure module itself. At some point... you as the DM have to take some personal responsibility when it comes to creating/adapting things to your campaign. You can't expect WotC to do all the work for you all the time. [/QUOTE]
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