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28/1/13 L&L D&DNext goals part Four
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<blockquote data-quote="Remathilis" data-source="post: 6079142" data-attributes="member: 7635"><p>This article proves to me WotC knows what its doing. </p><p></p><p>Basic is for fans of rules-lite D&D for new players. Its simple, self-contained, and internally consistent.</p><p>Standard is akin to 3e or AD&D in terms of complexity. Its fairly self-contained, but has a lot more options.</p><p>Advanced is for tinkers and homebrewers; it requires some work to use, but doesn't break the game using them.</p><p></p><p>That is how you design a D&D game. </p><p></p><p>The take-home message from 3e was "too much complexity drags the game down". The take-home message from 4e seems to be "you can't sell one universal D&D experience". Advanced sounds a lot like Unearthed Arcana, but with a lot more support and testing.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6079142, member: 7635"] This article proves to me WotC knows what its doing. Basic is for fans of rules-lite D&D for new players. Its simple, self-contained, and internally consistent. Standard is akin to 3e or AD&D in terms of complexity. Its fairly self-contained, but has a lot more options. Advanced is for tinkers and homebrewers; it requires some work to use, but doesn't break the game using them. That is how you design a D&D game. The take-home message from 3e was "too much complexity drags the game down". The take-home message from 4e seems to be "you can't sell one universal D&D experience". Advanced sounds a lot like Unearthed Arcana, but with a lot more support and testing. [/QUOTE]
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28/1/13 L&L D&DNext goals part Four
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