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*Dungeons & Dragons
28/1/13 L&L D&DNext goals part Four
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<blockquote data-quote="Bluenose" data-source="post: 6079533" data-attributes="member: 49017"><p>I think I'd suggest the biggest problem with having a "wish list" of advanced features that won't be in the core game is that the subsequent assumption almost has to be that people won't all have them. If domain management and mass battle rules come out in a supplement and get a couple of articles in Dragon magazine, what then? Do future adventures, rules modules, and other material assume everyone has them? If in a couple of years time someone writes an FR adventure where a war breaks out (as in, the Bloodstone series), do you write it assuming everyone wanting to play it has the rules for domains and mass battles, do you repeat them, do you create an entirely new system, or do you disregard their existence and narrate the larger events? Whichever you do, some of that work is wasted.</p><p></p><p>Now, that's not to say it can't be done. It was, by BECM D&D. Anyone buying Companion-level modules could be assumed to have the BEC sets. So they could include domain rules, mass battle statistics, 5th level spells, etc, without having to worry about the people who didn't have those bits of the rules. If you don't, you shouldn't be buying that material. I rather suspect that if D&D Next comes out with comprehensive rules for character levels 1-5, people are going to be displeased even if they're promised levels 6-10 will come in the next few months. It seems an unlikely route to follow. So the choice becomes whether you publish material assuming people only have the rules in the core, or whether you include things that only appeared in supplements. If it's the latter, people are going to complain about being expected to buy material they don't want. If the former, people who do have those additional modules are going to see places where they'd be sensible to use and wonder why they're being ignored, and realise that there wasn't much point buying it.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6079533, member: 49017"] I think I'd suggest the biggest problem with having a "wish list" of advanced features that won't be in the core game is that the subsequent assumption almost has to be that people won't all have them. If domain management and mass battle rules come out in a supplement and get a couple of articles in Dragon magazine, what then? Do future adventures, rules modules, and other material assume everyone has them? If in a couple of years time someone writes an FR adventure where a war breaks out (as in, the Bloodstone series), do you write it assuming everyone wanting to play it has the rules for domains and mass battles, do you repeat them, do you create an entirely new system, or do you disregard their existence and narrate the larger events? Whichever you do, some of that work is wasted. Now, that's not to say it can't be done. It was, by BECM D&D. Anyone buying Companion-level modules could be assumed to have the BEC sets. So they could include domain rules, mass battle statistics, 5th level spells, etc, without having to worry about the people who didn't have those bits of the rules. If you don't, you shouldn't be buying that material. I rather suspect that if D&D Next comes out with comprehensive rules for character levels 1-5, people are going to be displeased even if they're promised levels 6-10 will come in the next few months. It seems an unlikely route to follow. So the choice becomes whether you publish material assuming people only have the rules in the core, or whether you include things that only appeared in supplements. If it's the latter, people are going to complain about being expected to buy material they don't want. If the former, people who do have those additional modules are going to see places where they'd be sensible to use and wonder why they're being ignored, and realise that there wasn't much point buying it. [/QUOTE]
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