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*Dungeons & Dragons
28/1/13 L&L D&DNext goals part Four
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<blockquote data-quote="I'm A Banana" data-source="post: 6080294" data-attributes="member: 2067"><p>I think, for D&D, I'd probably be all like:</p><p></p><ol> <li data-xf-list-type="ol"> When you make a normal attack with a weapon, you roll to attack (for great nostalgia!).</li> <li data-xf-list-type="ol"> When you make a <strong>melee</strong> or <strong>ranged</strong> attack, you roll to attack.</li> <li data-xf-list-type="ol"> When you make an <strong>area</strong> attack or some other kind of attack that "can't miss," the defender rolls to save.</li> </ol><p></p><p>This lets you do things like grab 4e's solid concealment rules: melee and ranged attacks take a penalty (ie: attack rolls take a penalty against an invisible zed), but burst and blast attacks don't (ie: there's no effect on saving throws if you are the invisible zed). It matches fiction pretty well (you can't see in the darkness to shoot a guy with a bow, but if you fill the area with arrows, <em>whatever's there is going to get hit</em>). It also lets you handle corner cases, like a psionic effect that targets your mind: it's not something that can "miss," so the Defender gets a Wisdom save (or something), rather than having the attacker roll an attack roll. Swarms work good under this style, too: attack rolls? The bees ignore your waving sticks and pew pew lasers. Saving throws? It's super effective! I fill your zone with my whirling mace of dooooom and squish you all at once.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6080294, member: 2067"] I think, for D&D, I'd probably be all like: [LIST=1] [*] When you make a normal attack with a weapon, you roll to attack (for great nostalgia!). [*] When you make a [B]melee[/B] or [b]ranged[/b] attack, you roll to attack. [*] When you make an [B]area[/B] attack or some other kind of attack that "can't miss," the defender rolls to save. [/LIST] This lets you do things like grab 4e's solid concealment rules: melee and ranged attacks take a penalty (ie: attack rolls take a penalty against an invisible zed), but burst and blast attacks don't (ie: there's no effect on saving throws if you are the invisible zed). It matches fiction pretty well (you can't see in the darkness to shoot a guy with a bow, but if you fill the area with arrows, [I]whatever's there is going to get hit[/I]). It also lets you handle corner cases, like a psionic effect that targets your mind: it's not something that can "miss," so the Defender gets a Wisdom save (or something), rather than having the attacker roll an attack roll. Swarms work good under this style, too: attack rolls? The bees ignore your waving sticks and pew pew lasers. Saving throws? It's super effective! I fill your zone with my whirling mace of dooooom and squish you all at once. [/QUOTE]
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28/1/13 L&L D&DNext goals part Four
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