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29th level monster conversions
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<blockquote data-quote="the Jester" data-source="post: 5953598" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">Hive Mother Beholder --- Level 29 Solo Artillery (Leader) </span></strong> </p><p>Gargantuan aberrant magical beast --- XP 75,000 </p><p> </p><p>A hive mother is a huge beholder whose central body has swollen, absorbing its lesser eyes' stalks into its body, so that it is ringed by eyes that bulge out from its body. A hive mother spawns other beholders and is always surrounded by many of its offspring, who work to keep it safe and well-fed.</p><p>HP 824; Bloodied 412 Initiative +23</p><p>AC 43; Fortitude 40; Reflex 41; Will 43 Perception +24</p><p>Speed 0, fly 6 (hover) All-around vision, darkvision</p><p>Saving Throws +5; Action Points 2</p><p><strong></strong></p><p><strong>TRAITS </strong></p><p><strong>All-Around Vision</strong></p><p> Enemies can't gain combat advantage by flanking the beholder.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 2 (one creature); +34 vs. AC.</p><p> Hit: 6d8+8 damage.</p><p></p><p><strong>(ranged) Eye Rays * At Will</strong></p><p> Effect: The hive mother uses two of the following eye rays, using each against a different target. This attack does not provoke opportunity attacks.</p><p> 1. Withering Ray (necrotic): Ranged 20; +34 vs. Fortitude; 2d8+9 damage and ongoing 20 necrotic damage (save ends).</p><p> 2. Sleep Ray: Ranged 20; +34 vs. Will; the target falls unconscious (save ends).</p><p> 3. Telekinesis Ray: Ranged 20; +34 vs. Fortitude; the hive mother slides the target up to 6 squares.</p><p> 4. Hold Ray: Ranged 20; +34 vs. Reflex; the target is restrained (save ends).</p><p> 5. Confusion Ray (charm): Ranged 20; +34 vs. Will; the target uses a free action to charge the nearest ally it is able to charge.</p><p> 6. Terror Ray (fear, psychic): Ranged 20; +34 vs. Will; 2d12+18 psychic damage, and the target moves its speed as a free action. If it does not end this movement at least 4 squares further from the beholder than it began, the target takes 2d12+18 psychic damage.</p><p> 7. Petrifying Ray: Ranged 20; +34 vs. Fortitude; the target is slowed (save ends). First Failed Save: The target is restrained instead of slowed (save ends). Second Failed Save: The target is petrified.</p><p> 8. Death Ray (necrotic): Ranged 20; +34 vs. Fortitude; 6d10+5 necrotic damage. If the target is bloodied before or after the attack, it is also dazed (save ends). First Failed Save: The target is dazed and weakened (save ends). Second Failed Save: The target dies.</p><p> 9. Distintegrate Ray: Ranged 20; +34 vs. Foritude; 2d10+19 damage and ongoing 2d20 damage (save ends). Each Failed Save: The ongoing damage increases by 1d20.</p><p> 10. Controlling Ray (charm): Ranged 20; +34 vs. Will; the target is dominated (save ends).</p><p></p><p><strong>(ranged) Eye Ray Frenzy * Recharge 6</strong></p><p> Requirement: The hive mother must be bloodied.</p><p> Effect: As eye rays, except the hive mother makes four eye ray attacks.</p><p></p><p><strong>Hive Mother's Command * Recharge 5 6</strong></p><p> Effect: Up to three lower level beholder allies within 10 squares each use a single eye ray as a free action.</p><p><strong></strong></p><p><strong>MINOR ACTIONS </strong></p><p><strong> </strong></p><p><strong>(close) Central Eye * At Will 1/round</strong></p><p> Attack: Close blast 5 (enemies in the blast); +32 vs. Will.</p><p> Hit: The target cannot use encounter or daily attack powers until the end of its next turn.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(ranged) Random Eye Ray * At Will</strong></p><p> Trigger: The hive mother is conscious and an enemy starts its turn within 10 squares of it.</p><p> Effect (No Action): The hive mother uses one random eye ray against the triggering enemy.</p><p>---</p><p>Str 23 Dex 29 Wis 21</p><p>Con 26 Int 26 Cha 33 </p><p>Alignment evil Languages Deep Speech</p></blockquote><p></p>
[QUOTE="the Jester, post: 5953598, member: 1210"] [B][SIZE="5"]Hive Mother Beholder --- Level 29 Solo Artillery (Leader) [/SIZE][/B] Gargantuan aberrant magical beast --- XP 75,000 A hive mother is a huge beholder whose central body has swollen, absorbing its lesser eyes' stalks into its body, so that it is ringed by eyes that bulge out from its body. A hive mother spawns other beholders and is always surrounded by many of its offspring, who work to keep it safe and well-fed. HP 824; Bloodied 412 Initiative +23 AC 43; Fortitude 40; Reflex 41; Will 43 Perception +24 Speed 0, fly 6 (hover) All-around vision, darkvision Saving Throws +5; Action Points 2 [B] TRAITS All-Around Vision[/B] Enemies can't gain combat advantage by flanking the beholder. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 2 (one creature); +34 vs. AC. Hit: 6d8+8 damage. [B](ranged) Eye Rays * At Will[/B] Effect: The hive mother uses two of the following eye rays, using each against a different target. This attack does not provoke opportunity attacks. 1. Withering Ray (necrotic): Ranged 20; +34 vs. Fortitude; 2d8+9 damage and ongoing 20 necrotic damage (save ends). 2. Sleep Ray: Ranged 20; +34 vs. Will; the target falls unconscious (save ends). 3. Telekinesis Ray: Ranged 20; +34 vs. Fortitude; the hive mother slides the target up to 6 squares. 4. Hold Ray: Ranged 20; +34 vs. Reflex; the target is restrained (save ends). 5. Confusion Ray (charm): Ranged 20; +34 vs. Will; the target uses a free action to charge the nearest ally it is able to charge. 6. Terror Ray (fear, psychic): Ranged 20; +34 vs. Will; 2d12+18 psychic damage, and the target moves its speed as a free action. If it does not end this movement at least 4 squares further from the beholder than it began, the target takes 2d12+18 psychic damage. 7. Petrifying Ray: Ranged 20; +34 vs. Fortitude; the target is slowed (save ends). First Failed Save: The target is restrained instead of slowed (save ends). Second Failed Save: The target is petrified. 8. Death Ray (necrotic): Ranged 20; +34 vs. Fortitude; 6d10+5 necrotic damage. If the target is bloodied before or after the attack, it is also dazed (save ends). First Failed Save: The target is dazed and weakened (save ends). Second Failed Save: The target dies. 9. Distintegrate Ray: Ranged 20; +34 vs. Foritude; 2d10+19 damage and ongoing 2d20 damage (save ends). Each Failed Save: The ongoing damage increases by 1d20. 10. Controlling Ray (charm): Ranged 20; +34 vs. Will; the target is dominated (save ends). [B](ranged) Eye Ray Frenzy * Recharge 6[/B] Requirement: The hive mother must be bloodied. Effect: As eye rays, except the hive mother makes four eye ray attacks. [B]Hive Mother's Command * Recharge 5 6[/B] Effect: Up to three lower level beholder allies within 10 squares each use a single eye ray as a free action. [B] MINOR ACTIONS (close) Central Eye * At Will 1/round[/B] Attack: Close blast 5 (enemies in the blast); +32 vs. Will. Hit: The target cannot use encounter or daily attack powers until the end of its next turn. [B]TRIGGERED ACTIONS (ranged) Random Eye Ray * At Will[/B] Trigger: The hive mother is conscious and an enemy starts its turn within 10 squares of it. Effect (No Action): The hive mother uses one random eye ray against the triggering enemy. --- Str 23 Dex 29 Wis 21 Con 26 Int 26 Cha 33 Alignment evil Languages Deep Speech [/QUOTE]
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