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2d10 for Skill Checks
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<blockquote data-quote="Gwarok" data-source="post: 7583423" data-attributes="member: 12249"><p>I agree with you 100% on this. And while your solution is a neat and simple one, my brain has been wired into D20 for so long, it almost hurts to accept a change, even a sensible one. But yea, I also found that the limited skill bonuses, especially at low levels, really makes even a decently talented(high relevant stat) character so hit and miss it's hard to call them "trained" in things. I have a 7th lvl fighter with 18 STR that I picked up one level of rogue just to get expertise in Athletics to represent him being a good grappler, seeing as how the Grapple feat doesn't actually make you better at grappling just better at hitting guys you are grappling. With his +10 to the roll, I simply tried to grapple a guy with a mere +2 to his check, failed three times in a row, and it really sorta ruined the whole scene for me. But thems the breaks.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7583423, member: 12249"] I agree with you 100% on this. And while your solution is a neat and simple one, my brain has been wired into D20 for so long, it almost hurts to accept a change, even a sensible one. But yea, I also found that the limited skill bonuses, especially at low levels, really makes even a decently talented(high relevant stat) character so hit and miss it's hard to call them "trained" in things. I have a 7th lvl fighter with 18 STR that I picked up one level of rogue just to get expertise in Athletics to represent him being a good grappler, seeing as how the Grapple feat doesn't actually make you better at grappling just better at hitting guys you are grappling. With his +10 to the roll, I simply tried to grapple a guy with a mere +2 to his check, failed three times in a row, and it really sorta ruined the whole scene for me. But thems the breaks. [/QUOTE]
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