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<blockquote data-quote="5ekyu" data-source="post: 7584566" data-attributes="member: 6919838"><p>As i have said, a gm can play it how they want and thats fine. If a GM chooses to have ability checks be binary, thats on them. </p><p></p><p>But as far as what 5e puts forth in its core rules, not one of the core 3 is binary by default.</p><p></p><p>Attack rolls can produce three results - hit, miss, and crit.</p><p></p><p>Saves can also,produce three results succeed, fail by x, fail by,more than x - as shown in multiple monsters even core - sprite was one iirc.</p><p></p><p>And ability checks are defined at their core as trinary with the results being overcome obstacle, some progress with setback and no progress at all.</p><p></p><p>But they even have another ability check, initiative, which is just ascending scale higher first then in order.</p><p></p><p>And they even has opposed ability checks which have three results - one guy wins, another guy wins and tie goes to status quo which may be neither wins.</p><p></p><p>So, maybe my saying irs not binary because the rules define more than two outcomes seems to you to be *as misleading* as someone repeating its binary over and over, but aint much i can do about that.</p><p></p><p>A gm can choose to run a game with binary outcomes. But its not how the rules lay it out for any of the three types of rolls - but certainly it can be in some cases.</p><p></p><p>Edit To Add</p><p></p><p>Of course in the DMG section on adjudicating ability checks, under Resolutions snd Consequences- Degrees of Success, they fo give specific call out to using how much you succeed or fail by to give differing results for ability checks. The keep the "by 5" break point, just like the fo for some saves. Iirc there was a social reference and a traps reference (whether it went off during disarm.)</p><p></p><p>But, hey, it could be called binary cuz each die will toll either odd or even</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7584566, member: 6919838"] As i have said, a gm can play it how they want and thats fine. If a GM chooses to have ability checks be binary, thats on them. But as far as what 5e puts forth in its core rules, not one of the core 3 is binary by default. Attack rolls can produce three results - hit, miss, and crit. Saves can also,produce three results succeed, fail by x, fail by,more than x - as shown in multiple monsters even core - sprite was one iirc. And ability checks are defined at their core as trinary with the results being overcome obstacle, some progress with setback and no progress at all. But they even have another ability check, initiative, which is just ascending scale higher first then in order. And they even has opposed ability checks which have three results - one guy wins, another guy wins and tie goes to status quo which may be neither wins. So, maybe my saying irs not binary because the rules define more than two outcomes seems to you to be *as misleading* as someone repeating its binary over and over, but aint much i can do about that. A gm can choose to run a game with binary outcomes. But its not how the rules lay it out for any of the three types of rolls - but certainly it can be in some cases. Edit To Add Of course in the DMG section on adjudicating ability checks, under Resolutions snd Consequences- Degrees of Success, they fo give specific call out to using how much you succeed or fail by to give differing results for ability checks. The keep the "by 5" break point, just like the fo for some saves. Iirc there was a social reference and a traps reference (whether it went off during disarm.) But, hey, it could be called binary cuz each die will toll either odd or even [/QUOTE]
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