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2d10 for Skill Checks
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<blockquote data-quote="DND_Reborn" data-source="post: 7584964" data-attributes="member: 6987520"><p>Ok, so let's look at my examples (perfect as they are) and your comments on them. I've underlined key elements for emphasis.</p><p></p><p>Without either party having a modifier to their roll, the only DC is 12 (both d20 and 2d10 have 45% chance of success). This really doesn't matter to be honest, but you can start with it if you want.</p><p></p><p>The DCs given have nothing to do with where I'll be rolling. With d20 I have the exact same chance for rolling any number, and as I've shown in an earlier post and others have demonstrated as well, with 2d10 of course I am more likely to roll in the middle--that was the point in using it.</p><p></p><p>While 20 is a difficult DC, 10 is hardly one.</p><p></p><p>A DC, difficult or not, will be attempted by whoever needs to make it. This is regardless of level or ability in making the DC. If a party is searching a room for a hidden container and requires a DC 20, someone with no ability might find it when someone with small ability could miss it. If you want to explode the probabilities to the extreme, be my guest but it wasn't necessary to prove the point the OP was trying to achieve.</p><p></p><p>It is obvious you have some math skills, so prove whatever points you want to as you see fit. If you wanted to expound on my examples to show further emphasis, that would be good and I would have probably commended you for it. Otherwise, you can <em>think</em> (or can you... I wonder sometimes) these are bad examples, but you'd be wrong.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7584964, member: 6987520"] Ok, so let's look at my examples (perfect as they are) and your comments on them. I've underlined key elements for emphasis. Without either party having a modifier to their roll, the only DC is 12 (both d20 and 2d10 have 45% chance of success). This really doesn't matter to be honest, but you can start with it if you want. The DCs given have nothing to do with where I'll be rolling. With d20 I have the exact same chance for rolling any number, and as I've shown in an earlier post and others have demonstrated as well, with 2d10 of course I am more likely to roll in the middle--that was the point in using it. While 20 is a difficult DC, 10 is hardly one. A DC, difficult or not, will be attempted by whoever needs to make it. This is regardless of level or ability in making the DC. If a party is searching a room for a hidden container and requires a DC 20, someone with no ability might find it when someone with small ability could miss it. If you want to explode the probabilities to the extreme, be my guest but it wasn't necessary to prove the point the OP was trying to achieve. It is obvious you have some math skills, so prove whatever points you want to as you see fit. If you wanted to expound on my examples to show further emphasis, that would be good and I would have probably commended you for it. Otherwise, you can [I]think[/I] (or can you... I wonder sometimes) these are bad examples, but you'd be wrong. [/QUOTE]
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