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2d10 for Skill Checks
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<blockquote data-quote="5ekyu" data-source="post: 7585076" data-attributes="member: 6919838"><p>"The point is that the 2d10 variant makes it so having a modifier will greatly increase the relative likelihood of success. You seem to be focusing on the +3 modifiers using the two systems, I'm focusing on comparing two levels of modifiers to each other and then looking at the comparison of the systems."</p><p></p><p>But it doesn't not consistently across the spectrum. It really depends on where you are on the curve.</p><p></p><p>Take the original example at the higher Dc range - copied below - and look at say 100 rolls...</p><p></p><p>For a d20 system the 100 rolls with +3 succeeds 20 times in 100 and the guy with +0 succeeeds only 5. thats 15 more successes. The success was increased by 15 more times in 100 tries.</p><p></p><p>At the same time, in a 2d10 the success expected went up from 1 in 100 to about 10 in 100 - which means 9 more successes. The modiefier mattered *less* in terms of the basic question of "mow many more times do i succeed.</p><p></p><p>To put it in a very basic way - lets say i off you two deals and you can only choose one:</p><p>A you can hand me $1 bill and i will give you a $10 bill back.</p><p>B you can hand me a $20 bill and i will give you a $100 dollar bill back.</p><p></p><p>Now, sure, one can get into the 1000% gain from the 4! deal vs the %500 gain from the $20 deal but when it comes to how much money you got at the end (your "likelihood of success at buying stuff") nobody is gonna look at the % and take that deal over the one that gives you more money.</p><p></p><p>So, in terms of "real value" the 2d10 in that case "lowers" the value of the +3 modifier, makes it matter less. </p><p></p><p>Thats the problem inherent with pyraminds or curves, the "value" of a shift is subjective and often not in ways that make sense.</p><p></p><p>i mean, wouldn;t you normally think that "more skill" would matter more at the harder tasks than the middle of the road ones?</p><p></p><p></p><p></p><p></p><p>***</p><p>Original d20 version</p><p></p><p>A character with a +3 needs 17 or higher for DC 20, or 20% chance of success, a character with +0 needs a 20, only 5%. So, that +3 modifier increases the likelihood of success by 300%.</p><p></p><p>New 2d10 variant</p><p></p><p>A character with a +3 needs 17 or higher for DC 20, or 10% chance of success, a character with +0 needs a 20, only 1%. So, that +3 modifier increases the likelihood of success by 900%.</p><p>***</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7585076, member: 6919838"] "The point is that the 2d10 variant makes it so having a modifier will greatly increase the relative likelihood of success. You seem to be focusing on the +3 modifiers using the two systems, I'm focusing on comparing two levels of modifiers to each other and then looking at the comparison of the systems." But it doesn't not consistently across the spectrum. It really depends on where you are on the curve. Take the original example at the higher Dc range - copied below - and look at say 100 rolls... For a d20 system the 100 rolls with +3 succeeds 20 times in 100 and the guy with +0 succeeeds only 5. thats 15 more successes. The success was increased by 15 more times in 100 tries. At the same time, in a 2d10 the success expected went up from 1 in 100 to about 10 in 100 - which means 9 more successes. The modiefier mattered *less* in terms of the basic question of "mow many more times do i succeed. To put it in a very basic way - lets say i off you two deals and you can only choose one: A you can hand me $1 bill and i will give you a $10 bill back. B you can hand me a $20 bill and i will give you a $100 dollar bill back. Now, sure, one can get into the 1000% gain from the 4! deal vs the %500 gain from the $20 deal but when it comes to how much money you got at the end (your "likelihood of success at buying stuff") nobody is gonna look at the % and take that deal over the one that gives you more money. So, in terms of "real value" the 2d10 in that case "lowers" the value of the +3 modifier, makes it matter less. Thats the problem inherent with pyraminds or curves, the "value" of a shift is subjective and often not in ways that make sense. i mean, wouldn;t you normally think that "more skill" would matter more at the harder tasks than the middle of the road ones? *** Original d20 version A character with a +3 needs 17 or higher for DC 20, or 20% chance of success, a character with +0 needs a 20, only 5%. So, that +3 modifier increases the likelihood of success by 300%. New 2d10 variant A character with a +3 needs 17 or higher for DC 20, or 10% chance of success, a character with +0 needs a 20, only 1%. So, that +3 modifier increases the likelihood of success by 900%. *** [/QUOTE]
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