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2d10 for Skill Checks
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<blockquote data-quote="Laurefindel" data-source="post: 7586113" data-attributes="member: 67296"><p>Interesting. I'd consider that if I ever go 2d10. Even in a regular d20 skill checks, disadvantage on "untrained" checks could downplay the sudden competency of non-proficient characters and discourage the "I might as well try too, all I need is a lucky roll" effect of 5e skill checks, without artificially raising DCs to prevent random successes.</p><p></p><p></p><p></p><p>That however is pretty cool. Having multitude dice allows a multitude of players to participate in a single roll. I'd also consider...</p><p>- Characters roll 2d10 each, each contributing one d10 of their choice to the result. Untrained characters could be forced to select the worse of 2d10.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7586113, member: 67296"] Interesting. I'd consider that if I ever go 2d10. Even in a regular d20 skill checks, disadvantage on "untrained" checks could downplay the sudden competency of non-proficient characters and discourage the "I might as well try too, all I need is a lucky roll" effect of 5e skill checks, without artificially raising DCs to prevent random successes. That however is pretty cool. Having multitude dice allows a multitude of players to participate in a single roll. I'd also consider... - Characters roll 2d10 each, each contributing one d10 of their choice to the result. Untrained characters could be forced to select the worse of 2d10. [/QUOTE]
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