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2d20 Heroes of Might and Magic RPG from Ubisoft and Modiphius
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<blockquote data-quote="aramis erak" data-source="post: 9640559" data-attributes="member: 6779310"><p>The one major element is that catches people is, "if it's not visible in framing the scene, the GM needs to use Threat to add it during the scene." </p><p></p><p>Aside from that and the heavy use of metacurrency, the 2d20 system is pretty good. (My next campaign is going to be 2d20 Fallout; my last successful one was Star Trek Adventures.)</p><p></p><p>Note that each 2d20 game is customized to the setting. It's not like Palladium or BRP where you can easily mix-n-match characters and gear.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9640559, member: 6779310"] The one major element is that catches people is, "if it's not visible in framing the scene, the GM needs to use Threat to add it during the scene." Aside from that and the heavy use of metacurrency, the 2d20 system is pretty good. (My next campaign is going to be 2d20 Fallout; my last successful one was Star Trek Adventures.) Note that each 2d20 game is customized to the setting. It's not like Palladium or BRP where you can easily mix-n-match characters and gear. [/QUOTE]
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2d20 Heroes of Might and Magic RPG from Ubisoft and Modiphius
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