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2d6 roll target number or higher - mechanics
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<blockquote data-quote="jaz0nj4ckal" data-source="post: 5953989" data-attributes="member: 6688254"><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">I guess it is how I am looking at Traveller. I dug up an older Mongoose book, and noticed the following.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Target roll is 8+; however, the bonuses and penalties are applied at the dice roll, not at a target number that can be assigned for difficulty. For example: a simple hard task would be a -2, so I guess you could say that 8+ becomes 10+; however, once you get into combat and the range penalties, the difficult target roll becomes very fluid and starts to float. For example: I think a std. pistol is -2 at short/medium range and cover puts another -2/-4 depending on the environment. So I guess you could say the new target is anywhere from 12+ or 14+ depending on the environment.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">I will review what you have mentioned, and see if I can wrap my head around it. I have the Traveller resources, but never played it in a group/party environment; however, I have done extensive writing for solo adventures, which is along the same lines of some of the material by Steve Jackson or Fighting Fantasy.</span></span></p></blockquote><p></p>
[QUOTE="jaz0nj4ckal, post: 5953989, member: 6688254"] [COLOR=white][/COLOR] [COLOR=white] [/COLOR] [FONT=Times New Roman][COLOR=white]I guess it is how I am looking at Traveller. I dug up an older Mongoose book, and noticed the following.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Target roll is 8+; however, the bonuses and penalties are applied at the dice roll, not at a target number that can be assigned for difficulty. For example: a simple hard task would be a -2, so I guess you could say that 8+ becomes 10+; however, once you get into combat and the range penalties, the difficult target roll becomes very fluid and starts to float. For example: I think a std. pistol is -2 at short/medium range and cover puts another -2/-4 depending on the environment. So I guess you could say the new target is anywhere from 12+ or 14+ depending on the environment.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]I will review what you have mentioned, and see if I can wrap my head around it. I have the Traveller resources, but never played it in a group/party environment; however, I have done extensive writing for solo adventures, which is along the same lines of some of the material by Steve Jackson or Fighting Fantasy.[/COLOR][/FONT] [COLOR=white][/COLOR] [/QUOTE]
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