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<blockquote data-quote="Quickleaf" data-source="post: 9425376" data-attributes="member: 20323"><p>Sure. I believe that there are 3 unique situations <em>in OSR play </em>- talking with NPCs, looking around the environment, and "what do I know about X" lore questions - which are best addressed outside of skill resolution systems. That's a longer design discussion with some nuance.</p><p></p><p>So what are skills for? There's so much besides those things... but generally if there's an <strong>active* </strong>verb that can be attached to it, then I'm ok treating it as a skill in my OSR hack. For example:</p><p></p><p>Dancing, Musical instruments, Bookbinding, Masonry, Diving, Jumping, Herbalism, Mountaineering, Beekeeping, Homecraft, Chirurgy, Scribing, etc.</p><p></p><p>There are corner case things like Law, for instance. The practice of law can very well entail lore stuff & NPC interaction stuff – which I mentioned I don't think work well as skills in OSR style play – but it could also entail navigating court bureaucracies, understanding docket numbers or filing systems, etc. Corner case things would require more design effort.</p><p></p><p><em>*"active" may not be exactly the right word, but it was the closest I could come up with succinctly</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9425376, member: 20323"] Sure. I believe that there are 3 unique situations [I]in OSR play [/I]- talking with NPCs, looking around the environment, and "what do I know about X" lore questions - which are best addressed outside of skill resolution systems. That's a longer design discussion with some nuance. So what are skills for? There's so much besides those things... but generally if there's an [B]active* [/B]verb that can be attached to it, then I'm ok treating it as a skill in my OSR hack. For example: Dancing, Musical instruments, Bookbinding, Masonry, Diving, Jumping, Herbalism, Mountaineering, Beekeeping, Homecraft, Chirurgy, Scribing, etc. There are corner case things like Law, for instance. The practice of law can very well entail lore stuff & NPC interaction stuff – which I mentioned I don't think work well as skills in OSR style play – but it could also entail navigating court bureaucracies, understanding docket numbers or filing systems, etc. Corner case things would require more design effort. [I]*"active" may not be exactly the right word, but it was the closest I could come up with succinctly[/I] [/QUOTE]
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