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[2E&1Y] Fiendish Stout thread
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<blockquote data-quote="Blacksad" data-source="post: 347720" data-attributes="member: 1359"><p>Alcohol Creatures</p><p></p><p>Alcohol creatures have strange relations with dwarves, but you already knew that<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>"Alcohol" is a template that can be added to any creature with the water subtype (referred to hereafter as the "base creature"). The creature type is unchanged.</p><p></p><p>Optionally, the template can be applied to creatures imbibed in alcohol like some troll and dwarf, and to awakened pink elephant.</p><p></p><p>A alcohol creature uses all the base creature’s statistics and special abilities except as noted here.</p><p></p><p>Special Attacks: A alcohol creature retains all the special attacks of the base creature and also gains the following.</p><p></p><p>spell: alcohol creature can add up to the same strength of alcohol template as themself on summoned creatures instead of the celestial or fiendish templates.</p><p></p><p>familiar: alcohol creatures can have up to the same strength of alcohol template on their familiar when they sumon it.</p><p></p><p>Special Qualities: A alcohol creature retains all the special qualities of the base creature and also gains the following ones:</p><p></p><p>Alcohol and Cold resistance (see the table below). </p><p>Alcohol resistance reduce the strength of alcohol (see <a href="http://www.d20reviews.com/Natural20/drink.htm" target="_blank">http://www.d20reviews.com/Natural20/drink.htm</a> ) by as much as the resistance.</p><p> </p><p>Alcohol Type_____Cold Resistance____ Alcohol Resistance</p><p>Weak:______________5______________2 </p><p>Moderate:__________10______________6</p><p>Strong:____________20______________12</p><p>Very Strong______Immunity__________Immunity</p><p></p><p>Fire Vulnerability: Alcohol creatures takes double damage from fire unless the fire attack allows a saving throw for half damage, in which case it takes half damage on a successful save and double damage on a failed save</p><p></p><p>If the base creature already has one or more of these special qualities, use the better value.</p><p></p><p>Saves: Same as the base creature</p><p>Abilities: Same as the base creature</p><p>Skills: Same as the base creature</p><p>Feats: Same as the base creature</p><p>Climate/Terrain: Same as the base creature</p><p>Organization: Same as the base creature</p><p></p><p>Challenge Rating: weak+0, moderate +0, strong +1, very strong +2</p><p>Treasure: Same as the base creature</p><p>Alignment: Same as the base creature</p><p>Advancement: Same as the base creature</p><p></p><p>who wants to do Vodka, the medium size strong alcohol water elemental Sorcerer 1, with the summon monster I and beer a weak alcohol weasel familiar? It could be an Iconic character for the book<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Sammael: sorry, I have a too short attention span on message board to read story hour<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 347720, member: 1359"] Alcohol Creatures Alcohol creatures have strange relations with dwarves, but you already knew that:D. "Alcohol" is a template that can be added to any creature with the water subtype (referred to hereafter as the "base creature"). The creature type is unchanged. Optionally, the template can be applied to creatures imbibed in alcohol like some troll and dwarf, and to awakened pink elephant. A alcohol creature uses all the base creature’s statistics and special abilities except as noted here. Special Attacks: A alcohol creature retains all the special attacks of the base creature and also gains the following. spell: alcohol creature can add up to the same strength of alcohol template as themself on summoned creatures instead of the celestial or fiendish templates. familiar: alcohol creatures can have up to the same strength of alcohol template on their familiar when they sumon it. Special Qualities: A alcohol creature retains all the special qualities of the base creature and also gains the following ones: Alcohol and Cold resistance (see the table below). Alcohol resistance reduce the strength of alcohol (see [url]http://www.d20reviews.com/Natural20/drink.htm[/url] ) by as much as the resistance. Alcohol Type_____Cold Resistance____ Alcohol Resistance Weak:______________5______________2 Moderate:__________10______________6 Strong:____________20______________12 Very Strong______Immunity__________Immunity Fire Vulnerability: Alcohol creatures takes double damage from fire unless the fire attack allows a saving throw for half damage, in which case it takes half damage on a successful save and double damage on a failed save If the base creature already has one or more of these special qualities, use the better value. Saves: Same as the base creature Abilities: Same as the base creature Skills: Same as the base creature Feats: Same as the base creature Climate/Terrain: Same as the base creature Organization: Same as the base creature Challenge Rating: weak+0, moderate +0, strong +1, very strong +2 Treasure: Same as the base creature Alignment: Same as the base creature Advancement: Same as the base creature who wants to do Vodka, the medium size strong alcohol water elemental Sorcerer 1, with the summon monster I and beer a weak alcohol weasel familiar? It could be an Iconic character for the book;) Sammael: sorry, I have a too short attention span on message board to read story hour:o. [/QUOTE]
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