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[2E/3E] Converting 2E Spells to 3E plus Custom Kulan Spells
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<blockquote data-quote="Knightfall" data-source="post: 4449585" data-attributes="member: 2012"><p>All of the following spells are from a source 2e fan netbook called the Tome of Mighty Magic. - KF72</p><p style="text-align: center">_________________________________________________</p><p></p><p><strong><span style="color: DarkOrange">Aluap's Zufferooma</span></strong></p><p><span style="font-size: 9px"><em>Original 2e spell from Tome of Mighty Magic</em></span></p><p><strong>Conjuration (Summoning)</strong></p><p><strong>Level:</strong> Sor/Wis 7, Travel 7 (opinions on level?)</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Unlimited</p><p><strong>Effect:</strong> Special</p><p><strong>Duration:</strong> 1 hour/level</p><p><strong>Saving Throw:</strong> See text</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>You conjure a magical camel to be your flying mount. It arrives instantly when summoned and will take you to a preselected destination with a fly speed of 120 feet per round. </p><p></p><p>This horrid looking creature is immune to fire, cold, and lightning-based magical attacks and has damage reduction 10/magic. The zufferooma is also surrounded by a continuous 1-foot diameter sandstorm, which flays the skin from those exposed, excluding you and the zufferooma. All other creatures that come within this range must make a Fortitude save or take 12d12 points of damage. If a creature saves, then they take half damage.</p><p></p><p>Unless noted above, the zufferooma has all the statistics of the camel described in the <em>D&D Monster Manual v.3.5</em>.</p><p></p><p><em>Material Component:</em> A small map showing the location of your destination.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4449585, member: 2012"] All of the following spells are from a source 2e fan netbook called the Tome of Mighty Magic. - KF72 [center]_________________________________________________[/center] [B][COLOR="DarkOrange"]Aluap's Zufferooma[/COLOR][/B] [size="1"][I]Original 2e spell from Tome of Mighty Magic[/I][/size] [B]Conjuration (Summoning)[/B] [B]Level:[/B] Sor/Wis 7, Travel 7 (opinions on level?) [B]Components:[/B] V, S, M/DF [B]Casting Time:[/B] 1 round [B]Range:[/B] Unlimited [B]Effect:[/B] Special [B]Duration:[/B] 1 hour/level [B]Saving Throw:[/B] See text [B]Spell Resistance:[/B] No You conjure a magical camel to be your flying mount. It arrives instantly when summoned and will take you to a preselected destination with a fly speed of 120 feet per round. This horrid looking creature is immune to fire, cold, and lightning-based magical attacks and has damage reduction 10/magic. The zufferooma is also surrounded by a continuous 1-foot diameter sandstorm, which flays the skin from those exposed, excluding you and the zufferooma. All other creatures that come within this range must make a Fortitude save or take 12d12 points of damage. If a creature saves, then they take half damage. Unless noted above, the zufferooma has all the statistics of the camel described in the [I]D&D Monster Manual v.3.5[/I]. [I]Material Component:[/I] A small map showing the location of your destination. [/QUOTE]
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[2E/3E] Converting 2E Spells to 3E plus Custom Kulan Spells
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