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<blockquote data-quote="Gnosistika" data-source="post: 8553597" data-attributes="member: 7029303"><p>1) We removed dual class way back, just use multi-class.</p><p></p><p>2) Stat bonusses have a huge impact on the game in 2e. I'd give humans XP bonuses per level.</p><p></p><p>3) Nope. Rangers and Paladins are part of the warrior archetype, so they will get additional attacks at set levels. Both classes already receive spell casting, Paladins get special abilities, Rangers don't take penalties fighting 2 handed and get companions. As is, these classes already outshine the warrior with options.</p><p></p><p>4) I steal from 13th Age and let Thieves (only) have the die type increase when using daggers (or close quater weapons) from d4 to d6 for instance.</p><p></p><p>5) 2e and older editions are distinctly different from later editions (3+) where every class had a combat role. Thieves were exploration and infiltration experts etc. and were better attacking from range.</p><p></p><p>6) I moved spells like Light/ Read Magic/ Detect Magic/ Alarm/ Cantrip/ Detect Undead/ Mending/ Unseen Servant and Wizard Mark to list I call "Lesser Magics" that all wizards learn as apprentices. These can be cast once per day for free. It frees up available spells per day for casters to make more meaningful choices. You can do the same with Priests. But only those classes - Paladins, Rangers and Bards use the normal spells per day rules.</p><p></p><p>7) I prefer 2e Bards, I like the "jack of all trades but master of none" concept. They should have kept this concept for later editions. If you want, limit them to spells that are sound based, create a bard specific spell list (limited to schools of Illusion, enchantment charm and maybe alteration), limit them to the Druid spell list (1e flavour) or if you want to go the other direction, limit them to specific psionic disciplines and sciences.</p><p></p><p>Actually I'm glad you posted this. I've been tinkering with 2e for years and years and years...now I want to go do it agian - damn my adhd brain.</p></blockquote><p></p>
[QUOTE="Gnosistika, post: 8553597, member: 7029303"] 1) We removed dual class way back, just use multi-class. 2) Stat bonusses have a huge impact on the game in 2e. I'd give humans XP bonuses per level. 3) Nope. Rangers and Paladins are part of the warrior archetype, so they will get additional attacks at set levels. Both classes already receive spell casting, Paladins get special abilities, Rangers don't take penalties fighting 2 handed and get companions. As is, these classes already outshine the warrior with options. 4) I steal from 13th Age and let Thieves (only) have the die type increase when using daggers (or close quater weapons) from d4 to d6 for instance. 5) 2e and older editions are distinctly different from later editions (3+) where every class had a combat role. Thieves were exploration and infiltration experts etc. and were better attacking from range. 6) I moved spells like Light/ Read Magic/ Detect Magic/ Alarm/ Cantrip/ Detect Undead/ Mending/ Unseen Servant and Wizard Mark to list I call "Lesser Magics" that all wizards learn as apprentices. These can be cast once per day for free. It frees up available spells per day for casters to make more meaningful choices. You can do the same with Priests. But only those classes - Paladins, Rangers and Bards use the normal spells per day rules. 7) I prefer 2e Bards, I like the "jack of all trades but master of none" concept. They should have kept this concept for later editions. If you want, limit them to spells that are sound based, create a bard specific spell list (limited to schools of Illusion, enchantment charm and maybe alteration), limit them to the Druid spell list (1e flavour) or if you want to go the other direction, limit them to specific psionic disciplines and sciences. Actually I'm glad you posted this. I've been tinkering with 2e for years and years and years...now I want to go do it agian - damn my adhd brain. [/QUOTE]
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