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<blockquote data-quote="James Gasik" data-source="post: 8555469" data-attributes="member: 6877472"><p>Consider three characters, we'll call them Fighter, Cleric, and Rogue. Each has reasons to get into melee combat from time to time (Fighter because, well, he fights, Cleric to be close so he can heal allies, Rogue to maneuver to backstab someone). We will give them all the same ability scores, 16 in everything (to avoid any discussion about exceptional Strength), and assume they all have +3 weapons. At 750,000 xp each, they are in Dragon Mountain, and fight a Stone Snake with an AC of -2. The Fighter is specialized in his weapon and is level 11. His Thac0 is 10, and he has +4 to hit. That means he hits the Stone Snake on a 8, and he can attack 2 times per melee. The Cleric is also level 11, has a Thac0 of 14 and +3 to hit, so he hits on a 13, and can attack 1 time per melee. The Thief is level 13, giving him the same combat ability as the Cleric, though if he can get behind the Snake and be undetected (perhaps due to Invisibility), he gets +4 to hit for that attack (he would ignore shield and Dex bonuses of the target, but 2e monsters didn't often have those, so it's AC remains the same), allowing him to hit on a 9 and deal x 5 damage...</p><p></p><p>Though given the creature's special defense (taking 1/4 damage from edged and piercing weapons) and the effects of it's bite attack (it has a Thac0 of 13, and those struck must save vs. petrification at -6 or slowly petrify over the course of 5 rounds), none of them should be in melee anyways, but you don't always get a choice...</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8555469, member: 6877472"] Consider three characters, we'll call them Fighter, Cleric, and Rogue. Each has reasons to get into melee combat from time to time (Fighter because, well, he fights, Cleric to be close so he can heal allies, Rogue to maneuver to backstab someone). We will give them all the same ability scores, 16 in everything (to avoid any discussion about exceptional Strength), and assume they all have +3 weapons. At 750,000 xp each, they are in Dragon Mountain, and fight a Stone Snake with an AC of -2. The Fighter is specialized in his weapon and is level 11. His Thac0 is 10, and he has +4 to hit. That means he hits the Stone Snake on a 8, and he can attack 2 times per melee. The Cleric is also level 11, has a Thac0 of 14 and +3 to hit, so he hits on a 13, and can attack 1 time per melee. The Thief is level 13, giving him the same combat ability as the Cleric, though if he can get behind the Snake and be undetected (perhaps due to Invisibility), he gets +4 to hit for that attack (he would ignore shield and Dex bonuses of the target, but 2e monsters didn't often have those, so it's AC remains the same), allowing him to hit on a 9 and deal x 5 damage... Though given the creature's special defense (taking 1/4 damage from edged and piercing weapons) and the effects of it's bite attack (it has a Thac0 of 13, and those struck must save vs. petrification at -6 or slowly petrify over the course of 5 rounds), none of them should be in melee anyways, but you don't always get a choice... [/QUOTE]
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