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[2e AD&D] what optional stuff did/do you use?
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<blockquote data-quote="Ath'kethin" data-source="post: 7458575" data-attributes="member: 6798775"><p>We used a smattering of everything. Kits, hell yeah. Non-weapon proficiencies, weapon type vs. armor type modifiers, weapon speeds, the gamut. </p><p></p><p>The DM Option: High Level Campaigns book is full of still-useful advice. The Spells & Magic book had a ton of cool ideas and approaches. Combat & Tactics was great for the weapon table (even if it nerfed scimitars) and the 6-second combat round.</p><p></p><p>Skills & Powers . . .well, that one had some issues. I used the subabilities in my campaigns but not the point-buy class ability stuff. </p><p></p><p>I played in a campaign that did once, though, and it was funny. I took over a kobold thief NPC who was considered a joke, and who also was the only character not custom-built from the S&P options. Due to that fact, I also ended up being the only useful character in the group; everyone else was so loaded with disadvantages and compromises that they really couldn't do ANYTHING effectively. </p><p></p><p>It was a great campaign. For me anyway.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7458575, member: 6798775"] We used a smattering of everything. Kits, hell yeah. Non-weapon proficiencies, weapon type vs. armor type modifiers, weapon speeds, the gamut. The DM Option: High Level Campaigns book is full of still-useful advice. The Spells & Magic book had a ton of cool ideas and approaches. Combat & Tactics was great for the weapon table (even if it nerfed scimitars) and the 6-second combat round. Skills & Powers . . .well, that one had some issues. I used the subabilities in my campaigns but not the point-buy class ability stuff. I played in a campaign that did once, though, and it was funny. I took over a kobold thief NPC who was considered a joke, and who also was the only character not custom-built from the S&P options. Due to that fact, I also ended up being the only useful character in the group; everyone else was so loaded with disadvantages and compromises that they really couldn't do ANYTHING effectively. It was a great campaign. For me anyway. [/QUOTE]
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[2e AD&D] what optional stuff did/do you use?
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